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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/particles/include/autogen/WindFieldSamplerEffect.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/particles/include/autogen/WindFieldSamplerEffect.h')
| -rw-r--r-- | APEX_1.4/module/particles/include/autogen/WindFieldSamplerEffect.h | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/APEX_1.4/module/particles/include/autogen/WindFieldSamplerEffect.h b/APEX_1.4/module/particles/include/autogen/WindFieldSamplerEffect.h new file mode 100644 index 00000000..9b4c9f61 --- /dev/null +++ b/APEX_1.4/module/particles/include/autogen/WindFieldSamplerEffect.h @@ -0,0 +1,291 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. + +// This file was generated by NvParameterized/scripts/GenParameterized.pl + + +#ifndef HEADER_WindFieldSamplerEffect_h +#define HEADER_WindFieldSamplerEffect_h + +#include "NvParametersTypes.h" + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +#include "nvparameterized/NvParameterized.h" +#include "nvparameterized/NvParameterizedTraits.h" +#include "NvParameters.h" +#include "NvTraitsInternal.h" +#endif + +namespace nvidia +{ +namespace particles +{ + +#if PX_VC +#pragma warning(push) +#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) +#endif + +namespace WindFieldSamplerEffectNS +{ + +struct TranslateObject_Type; +struct OrientObject_Type; +struct ControlPoint_Type; +struct EffectPath_Type; +struct EffectProperties_Type; + +struct TRANSFORM_DynamicArray1D_Type +{ + physx::PxTransform* buf; + bool isAllocated; + int32_t elementSize; + int32_t arraySizes[1]; +}; + +struct ControlPoint_DynamicArray1D_Type +{ + ControlPoint_Type* buf; + bool isAllocated; + int32_t elementSize; + int32_t arraySizes[1]; +}; + +struct TranslateObject_Type +{ + float TranslateX; + float TranslateY; + float TranslateZ; +}; +struct ControlPoint_Type +{ + float x; + float y; +}; +struct OrientObject_Type +{ + float RotateX; + float RotateY; + float RotateZ; +}; +struct EffectPath_Type +{ + const char* PlaybackMode; + float PathDuration; + uint32_t LoopIndex; + TRANSFORM_DynamicArray1D_Type ControlPoints; + ControlPoint_DynamicArray1D_Type Scale; + ControlPoint_DynamicArray1D_Type Speed; +}; +struct EffectProperties_Type +{ + NvParameterized::DummyStringStruct UserString; + bool Enable; + TranslateObject_Type Position; + OrientObject_Type Orientation; + float InitialDelayTime; + float Duration; + uint32_t RepeatCount; + float RepeatDelay; + float RandomizeRepeatTime; + EffectPath_Type Path; +}; + +struct ParametersStruct +{ + + EffectProperties_Type EffectProperties; + NvParameterized::Interface* WindFieldSampler; + +}; + +static const uint32_t checksum[] = { 0x98b44af2, 0xea3bf59f, 0xa34c5161, 0x0a087624, }; + +} // namespace WindFieldSamplerEffectNS + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +class WindFieldSamplerEffect : public NvParameterized::NvParameters, public WindFieldSamplerEffectNS::ParametersStruct +{ +public: + WindFieldSamplerEffect(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); + + virtual ~WindFieldSamplerEffect(); + + virtual void destroy(); + + static const char* staticClassName(void) + { + return("WindFieldSamplerEffect"); + } + + const char* className(void) const + { + return(staticClassName()); + } + + static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; + + static uint32_t staticVersion(void) + { + return ClassVersion; + } + + uint32_t version(void) const + { + return(staticVersion()); + } + + static const uint32_t ClassAlignment = 8; + + static const uint32_t* staticChecksum(uint32_t& bits) + { + bits = 8 * sizeof(WindFieldSamplerEffectNS::checksum); + return WindFieldSamplerEffectNS::checksum; + } + + static void freeParameterDefinitionTable(NvParameterized::Traits* traits); + + const uint32_t* checksum(uint32_t& bits) const + { + return staticChecksum(bits); + } + + const WindFieldSamplerEffectNS::ParametersStruct& parameters(void) const + { + WindFieldSamplerEffect* tmpThis = const_cast<WindFieldSamplerEffect*>(this); + return *(static_cast<WindFieldSamplerEffectNS::ParametersStruct*>(tmpThis)); + } + + WindFieldSamplerEffectNS::ParametersStruct& parameters(void) + { + return *(static_cast<WindFieldSamplerEffectNS::ParametersStruct*>(this)); + } + + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); + + void initDefaults(void); + +protected: + + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; + + + virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; + +private: + + void buildTree(void); + void initDynamicArrays(void); + void initStrings(void); + void initReferences(void); + void freeDynamicArrays(void); + void freeStrings(void); + void freeReferences(void); + + static bool mBuiltFlag; + static NvParameterized::MutexType mBuiltFlagMutex; +}; + +class WindFieldSamplerEffectFactory : public NvParameterized::Factory +{ + static const char* const vptr; + +public: + + virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) + { + WindFieldSamplerEffect::freeParameterDefinitionTable(traits); + } + + virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) + { + // placement new on this class using mParameterizedTraits + + void* newPtr = paramTraits->alloc(sizeof(WindFieldSamplerEffect), WindFieldSamplerEffect::ClassAlignment); + if (!NvParameterized::IsAligned(newPtr, WindFieldSamplerEffect::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFieldSamplerEffect"); + paramTraits->free(newPtr); + return 0; + } + + memset(newPtr, 0, sizeof(WindFieldSamplerEffect)); // always initialize memory allocated to zero for default values + return NV_PARAM_PLACEMENT_NEW(newPtr, WindFieldSamplerEffect)(paramTraits); + } + + virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) + { + if (!NvParameterized::IsAligned(bufObj, WindFieldSamplerEffect::ClassAlignment) + || !NvParameterized::IsAligned(bufStart, WindFieldSamplerEffect::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class WindFieldSamplerEffect"); + return 0; + } + + // Init NvParameters-part + // We used to call empty constructor of WindFieldSamplerEffect here + // but it may call default constructors of members and spoil the data + NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); + + // Init vtable (everything else is already initialized) + *(const char**)bufObj = vptr; + + return (WindFieldSamplerEffect*)bufObj; + } + + virtual const char* getClassName() + { + return (WindFieldSamplerEffect::staticClassName()); + } + + virtual uint32_t getVersion() + { + return (WindFieldSamplerEffect::staticVersion()); + } + + virtual uint32_t getAlignment() + { + return (WindFieldSamplerEffect::ClassAlignment); + } + + virtual const uint32_t* getChecksum(uint32_t& bits) + { + return (WindFieldSamplerEffect::staticChecksum(bits)); + } +}; +#endif // NV_PARAMETERIZED_ONLY_LAYOUTS + +} // namespace particles +} // namespace nvidia + +#if PX_VC +#pragma warning(pop) +#endif + +#endif |