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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/iofx/src/IofxActorImpl.cpp
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/iofx/src/IofxActorImpl.cpp')
-rw-r--r--APEX_1.4/module/iofx/src/IofxActorImpl.cpp153
1 files changed, 0 insertions, 153 deletions
diff --git a/APEX_1.4/module/iofx/src/IofxActorImpl.cpp b/APEX_1.4/module/iofx/src/IofxActorImpl.cpp
deleted file mode 100644
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--- a/APEX_1.4/module/iofx/src/IofxActorImpl.cpp
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@@ -1,153 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#include "Apex.h"
-#include "ApexSDKIntl.h"
-#include "SceneIntl.h"
-#include "IofxActor.h"
-#include "IofxActorImpl.h"
-#include "IofxSceneCPU.h"
-#include "IofxSceneGPU.h"
-#include "RenderVolumeImpl.h"
-#include "IosObjectData.h"
-#include "IofxRenderData.h"
-
-#include "ModuleIofxImpl.h"
-
-namespace nvidia
-{
-namespace iofx
-{
-
-IofxActorImpl::IofxActorImpl(ResID renderResID, IofxScene* iscene, IofxManager& mgr)
- : mRenderResID(renderResID)
- , mIofxScene(iscene)
- , mMgr(mgr)
- , mRenderVolume(NULL) // IOS will set this after creation
- , mSemantics(0)
- , mActiveRenderable(NULL)
-{
- //asset.add(*this);
-
- mResultBounds.setEmpty();
- mResultRange.startIndex = 0;
- mResultRange.objectCount = 0;
- mResultVisibleCount = 0;
-
- addSelfToContext(*iscene->mApexScene->getApexContext()); // Add self to ApexScene
- addSelfToContext(*iscene); // Add self to IofxScene
-}
-
-IofxActorImpl::~IofxActorImpl()
-{
-}
-
-void IofxActorImpl::getLodRange(float& min, float& max, bool& intOnly) const
-{
- READ_ZONE();
- PX_UNUSED(min);
- PX_UNUSED(max);
- PX_UNUSED(intOnly);
- APEX_INVALID_OPERATION("not implemented");
-}
-
-
-float IofxActorImpl::getActiveLod() const
-{
- READ_ZONE();
- APEX_INVALID_OPERATION("BasicIosActor does not support this operation");
- return -1.0f;
-}
-
-
-void IofxActorImpl::forceLod(float lod)
-{
- WRITE_ZONE();
- PX_UNUSED(lod);
- APEX_INVALID_OPERATION("not implemented");
-}
-
-void IofxActorImpl::release()
-{
- if (mInRelease)
- {
- return;
- }
- mInRelease = true;
- destroy();
-}
-
-
-void IofxActorImpl::destroy()
-{
- if (mRenderVolume)
- {
- mRenderVolume->removeIofxActor(*this);
- }
-
- // Removes self from scenes and IOFX manager
- // should be called after mRenderVolume->removeIofxActor to avoid dead-lock!!!
- ApexActor::destroy();
-
- for (uint32_t i = 0 ; i < mRenderableArray.size() ; i++)
- {
- IofxRenderableImpl* renderable = mRenderableArray[i];
- if (renderable != NULL)
- {
- renderable->release();
- }
- }
- mRenderableArray.clear();
-
- delete this;
-}
-
-bool IofxActorImpl::prepareRenderables(IosObjectBaseData* obj)
-{
- if (mResultRange.objectCount > 0 && obj->renderData->checkSemantics(mSemantics))
- {
- const uint32_t instanceID = obj->renderData->getInstanceID();
- if (mRenderableArray.size() <= instanceID)
- {
- mRenderableArray.resize(instanceID + 1, NULL);
- }
- mActiveRenderable = mRenderableArray[instanceID];
- if (mActiveRenderable == NULL)
- {
- if (mMgr.mIsMesh)
- {
- mActiveRenderable = PX_NEW(IofxMeshRenderable)(mIofxScene, mRenderResID);
- }
- else
- {
- mActiveRenderable = PX_NEW(IofxSpriteRenderable)(mIofxScene, mRenderResID);
- }
- mRenderableArray[instanceID] = mActiveRenderable;
- }
-
- mActiveRenderable->update(obj->renderData, mResultBounds, mResultRange.startIndex, mResultRange.objectCount, mResultVisibleCount);
- return true;
- }
- else
- {
- mActiveRenderable = NULL;
- return false;
- }
-}
-
-IofxRenderable* IofxActorImpl::acquireRenderableReference()
-{
- return mActiveRenderable ? mActiveRenderable->incrementReferenceCount() : NULL;
-}
-
-
-}
-} // namespace nvidia