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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/fieldsampler/include/FieldSamplerPhysXMonitor.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/fieldsampler/include/FieldSamplerPhysXMonitor.h')
-rw-r--r--APEX_1.4/module/fieldsampler/include/FieldSamplerPhysXMonitor.h171
1 files changed, 171 insertions, 0 deletions
diff --git a/APEX_1.4/module/fieldsampler/include/FieldSamplerPhysXMonitor.h b/APEX_1.4/module/fieldsampler/include/FieldSamplerPhysXMonitor.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __FIELD__SAMPLER_PHYSX_MONITOR_H___
+#define __FIELD__SAMPLER_PHYSX_MONITOR_H___
+
+#include "Apex.h"
+#include <PsArray.h>
+
+#include "FieldSamplerSceneIntl.h"
+#include "FieldSamplerPhysXMonitorParams.h"
+
+#if PX_PHYSICS_VERSION_MAJOR == 3
+#include <PxScene.h>
+#endif
+
+namespace nvidia
+{
+namespace apex
+{
+class FieldSamplerQueryIntl;
+}
+
+namespace fieldsampler
+{
+
+class FieldSamplerScene;
+class FieldSamplerManager;
+
+
+struct ShapeData : public UserAllocated
+{
+ uint32_t fdIndex;
+ uint32_t rbIndex;
+ float mass;
+ PxVec3 pos;
+ PxVec3 vel;
+
+ static bool sortPredicate (ShapeData* sd1, ShapeData* sd2)
+ {
+ if (sd1 == 0) return false;
+ if (sd2 == 0) return true;
+ return sd1->fdIndex < sd2->fdIndex;
+ }
+};
+
+
+class FieldSamplerPhysXMonitor : public UserAllocated
+{
+private:
+
+
+public:
+ FieldSamplerPhysXMonitor(FieldSamplerScene& scene);
+ virtual ~FieldSamplerPhysXMonitor();
+
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ virtual void update();
+ virtual void updatePhysX();
+
+ /* PhysX scene management */
+ void setPhysXScene(PxScene* scene);
+ PX_INLINE PxScene* getPhysXScene() const
+ {
+ return mScene;
+ }
+
+ /* Toggle PhysX Monitor on/off */
+ PX_INLINE void enablePhysXMonitor(bool enable)
+ {
+ mEnable = enable;
+ }
+
+ /* Is PhysX Monitor enabled */
+ PX_INLINE bool isEnable()
+ {
+ return mEnable;
+ }
+
+ PX_INLINE void FieldSamplerPhysXMonitor::setPhysXFilterData(physx::PxFilterData filterData)
+ {
+ mFilterData = filterData;
+ }
+
+private:
+ FieldSamplerPhysXMonitor& operator=(const FieldSamplerPhysXMonitor&);
+
+ void getParticles(uint32_t taskId);
+ void updateParticles();
+ void getRigidBodies(uint32_t taskId);
+ void updateRigidBodies();
+ //void getCloth(PxTask& task, bool isDataOnDevice);
+ //void updateCloth();
+
+protected:
+
+ void commonInitArray();
+
+ FieldSamplerScene* mFieldSamplerScene;
+ FieldSamplerManager* mFieldSamplerManager;
+
+ PxScene* mScene;
+
+ FieldSamplerPhysXMonitorParams* mParams;
+
+ PxFilterData mFilterData;
+
+ //Particles
+ uint32_t mNumPS; //Number of particle systems
+ uint32_t mPCount; //Number of particles in buffer
+ Array<PxActor*> mParticleSystems;
+ Array<float> mPSMass;
+ Array<PxVec4> mPSOutField;
+ Array<PxVec3> mOutVelocities;
+ Array<uint32_t> mOutIndices;
+ Array<physx::PxParticleReadData*> mParticleReadData;
+ Array<FieldSamplerQueryIntl*> mPSFieldSamplerQuery;
+ Array<PxTaskID> mPSFieldSamplerTaskID;
+
+
+ //Rigid bodies
+ uint32_t mNumRB; //Number of rigid bodies
+ Array<PxActor*> mRBActors;
+ Array<ShapeData*> mRBIndex;
+ Array<PxVec4> mRBInPosition;
+ Array<PxVec4> mRBInVelocity;
+ Array<PxVec4> mRBOutField;
+ Array<PxFilterData> mRBFilterData;
+ Array<FieldSamplerQueryIntl*> mRBFieldSamplerQuery;
+
+ //Enable or disable PhysX Monitor
+ bool mEnable;
+
+public:
+ class RunAfterActorUpdateTask : public PxTask
+ {
+ public:
+ RunAfterActorUpdateTask(FieldSamplerPhysXMonitor& owner) : mOwner(owner) {}
+ const char* getName() const
+ {
+ return FSST_PHYSX_MONITOR_UPDATE;
+ }
+ void run()
+ {
+ mOwner.updatePhysX();
+ }
+
+ protected:
+ FieldSamplerPhysXMonitor& mOwner;
+
+ private:
+ RunAfterActorUpdateTask operator=(const RunAfterActorUpdateTask&);
+ };
+ RunAfterActorUpdateTask mTaskRunAfterActorUpdate;
+#endif
+};
+
+
+}
+} // end namespace nvidia::apex
+
+#endif
+