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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/src/EmitterScene.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/src/EmitterScene.cpp')
-rw-r--r--APEX_1.4/module/emitter/src/EmitterScene.cpp135
1 files changed, 135 insertions, 0 deletions
diff --git a/APEX_1.4/module/emitter/src/EmitterScene.cpp b/APEX_1.4/module/emitter/src/EmitterScene.cpp
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "Apex.h"
+#include "ApexUsingNamespace.h"
+#include "EmitterScene.h"
+#include "SceneIntl.h"
+#include "ModulePerfScope.h"
+
+#include "Lock.h"
+
+namespace nvidia
+{
+namespace emitter
+{
+
+EmitterScene::EmitterScene(ModuleEmitterImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list) :
+ mSumBenefit(0.0f),
+ mDebugRender(debugRender)
+{
+ mModule = &module;
+ mApexScene = &scene;
+ list.add(*this); // Add self to module's list of EmitterScenes
+
+ /* Initialize reference to EmitterDebugRenderParams */
+ {
+ READ_LOCK(*mApexScene);
+ mDebugRenderParams = DYNAMIC_CAST(DebugRenderParams*)(mApexScene->getDebugRenderParams());
+ }
+ PX_ASSERT(mDebugRenderParams);
+ NvParameterized::Handle handle(*mDebugRenderParams), memberHandle(*mDebugRenderParams);
+ int size;
+
+ if (mDebugRenderParams->getParameterHandle("moduleName", handle) == NvParameterized::ERROR_NONE)
+ {
+ handle.getArraySize(size, 0);
+ handle.resizeArray(size + 1);
+ if (handle.getChildHandle(size, memberHandle) == NvParameterized::ERROR_NONE)
+ {
+ memberHandle.initParamRef(EmitterDebugRenderParams::staticClassName(), true);
+ }
+ }
+
+ /* Load reference to EmitterDebugRenderParams */
+ NvParameterized::Interface* refPtr = NULL;
+ memberHandle.getParamRef(refPtr);
+ mEmitterDebugRenderParams = DYNAMIC_CAST(EmitterDebugRenderParams*)(refPtr);
+ PX_ASSERT(mEmitterDebugRenderParams);
+}
+
+EmitterScene::~EmitterScene()
+{
+}
+
+void EmitterScene::visualize()
+{
+#ifndef WITHOUT_DEBUG_VISUALIZE
+ for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
+ {
+ EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
+ actor->visualize(*mDebugRender);
+ }
+#endif
+}
+
+void EmitterScene::destroy()
+{
+ removeAllActors();
+ mApexScene->moduleReleased(*this);
+ delete this;
+}
+
+void EmitterScene::setModulePhysXScene(PxScene* scene)
+{
+ if (scene)
+ {
+ for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
+ {
+ EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
+ actor->setPhysXScene(scene);
+ }
+ }
+ else
+ {
+ for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
+ {
+ EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
+ actor->setPhysXScene(NULL);
+ }
+ }
+
+ mPhysXScene = scene;
+}
+
+void EmitterScene::submitTasks(float /*elapsedTime*/, float /*substepSize*/, uint32_t /*numSubSteps*/)
+{
+ for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
+ {
+ EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
+ actor->submitTasks();
+ }
+}
+
+void EmitterScene::setTaskDependencies()
+{
+ for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
+ {
+ EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
+ actor->setTaskDependencies();
+ }
+}
+
+// Called by ApexScene simulation thread after PhysX scene is stepped. All
+// actors in the scene are render-locked.
+void EmitterScene::fetchResults()
+{
+ PX_PROFILE_ZONE("EmitterSceneFetchResults", GetInternalApexSDK()->getContextId());
+
+ for (uint32_t i = 0 ; i < mActorArray.size() ; i++)
+ {
+ EmitterActorBase* actor = DYNAMIC_CAST(EmitterActorBase*)(mActorArray[ i ]);
+ actor->fetchResults();
+ }
+}
+
+}
+} // namespace nvidia::apex