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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/src/EmitterGeomSphereImpl.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/src/EmitterGeomSphereImpl.cpp')
-rw-r--r--APEX_1.4/module/emitter/src/EmitterGeomSphereImpl.cpp262
1 files changed, 262 insertions, 0 deletions
diff --git a/APEX_1.4/module/emitter/src/EmitterGeomSphereImpl.cpp b/APEX_1.4/module/emitter/src/EmitterGeomSphereImpl.cpp
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "Apex.h"
+#include "ApexUsingNamespace.h"
+#include "EmitterGeomSphereImpl.h"
+//#include "ApexSharedSerialization.h"
+#include "RenderDebugInterface.h"
+#include "RenderDebugInterface.h"
+#include "ApexPreview.h"
+#include "EmitterGeomSphereParams.h"
+
+namespace nvidia
+{
+namespace emitter
+{
+
+
+
+EmitterGeomSphereImpl::EmitterGeomSphereImpl(NvParameterized::Interface* params)
+{
+ NvParameterized::Handle eh(*params);
+ const NvParameterized::Definition* paramDef;
+ const char* enumStr = 0;
+
+ mGeomParams = (EmitterGeomSphereParams*)params;
+ mRadius = &(mGeomParams->parameters().radius);
+ mHemisphere = &(mGeomParams->parameters().hemisphere);
+
+ //error check
+ mGeomParams->getParameterHandle("emitterType", eh);
+ mGeomParams->getParamEnum(eh, enumStr);
+ paramDef = eh.parameterDefinition();
+
+ mType = EmitterType::ET_RATE;
+ for (int i = 0; i < paramDef->numEnumVals(); ++i)
+ {
+ if (!nvidia::strcmp(paramDef->enumVal(i), enumStr))
+ {
+ mType = (EmitterType::Enum)i;
+ break;
+ }
+ }
+}
+
+EmitterGeom* EmitterGeomSphereImpl::getEmitterGeom()
+{
+ return this;
+}
+
+
+#ifdef WITHOUT_DEBUG_VISUALIZE
+void EmitterGeomSphereImpl::visualize(const PxTransform& , RenderDebugInterface&)
+{
+}
+#else
+void EmitterGeomSphereImpl::visualize(const PxTransform& pose, RenderDebugInterface& renderDebug)
+{
+ const float radius = *mRadius;
+ const float radiusSquared = radius * radius;
+ const float hemisphere = *mHemisphere;
+ const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere;
+ const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight);
+ using RENDER_DEBUG::DebugColors;
+ RENDER_DEBUG_IFACE(&renderDebug)->pushRenderState();
+ RENDER_DEBUG_IFACE(&renderDebug)->setPose(pose);
+ RENDER_DEBUG_IFACE(&renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(&renderDebug)->getDebugColor(DebugColors::DarkGreen));
+ RENDER_DEBUG_IFACE(&renderDebug)->debugSphere(PxVec3(0.0f), *mRadius);
+ if(hemisphere > 0.0f)
+ {
+ RENDER_DEBUG_IFACE(&renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(&renderDebug)->getDebugColor(DebugColors::DarkPurple));
+ PxMat44 circlePose = PxMat44(PxIdentity);
+ circlePose.setPosition(PxVec3(0.0f, sphereCapBaseHeight, 0.0f));
+ RENDER_DEBUG_IFACE(&renderDebug)->setPose(circlePose);
+ RENDER_DEBUG_IFACE(&renderDebug)->debugCircle(PxVec3(0.0f), sphereCapBaseRadius, 3);
+ RENDER_DEBUG_IFACE(&renderDebug)->debugLine(PxVec3(0.0f), PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f));
+ for(float t = 0.0f; t < 2 * PxPi; t += PxPi / 3)
+ {
+ PxVec3 offset(PxSin(t) * sphereCapBaseRadius, 0.0f, PxCos(t) * sphereCapBaseRadius);
+ RENDER_DEBUG_IFACE(&renderDebug)->debugLine(offset, PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f));
+ }
+ RENDER_DEBUG_IFACE(&renderDebug)->setPose(PxIdentity);
+ }
+ RENDER_DEBUG_IFACE(&renderDebug)->popRenderState();
+}
+#endif
+
+#ifdef WITHOUT_DEBUG_VISUALIZE
+void EmitterGeomSphereImpl::drawPreview(float , RenderDebugInterface*) const
+{
+}
+#else
+void EmitterGeomSphereImpl::drawPreview(float scale, RenderDebugInterface* renderDebug) const
+{
+ const float radius = *mRadius;
+ const float radiusSquared = radius * radius;
+ const float hemisphere = *mHemisphere;
+ const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere;
+ const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight);
+ using RENDER_DEBUG::DebugColors;
+ RENDER_DEBUG_IFACE(renderDebug)->pushRenderState();
+ RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen),
+ RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen));
+ RENDER_DEBUG_IFACE(renderDebug)->debugSphere(PxVec3(0.0f), *mRadius * scale);
+ if(hemisphere > 0.0f)
+ {
+ RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkPurple));
+ PxMat44 circlePose = PxMat44(PxIdentity);
+ circlePose.setPosition(PxVec3(0.0f, sphereCapBaseHeight, 0.0f));
+ RENDER_DEBUG_IFACE(renderDebug)->setPose(circlePose);
+ RENDER_DEBUG_IFACE(renderDebug)->debugCircle(PxVec3(0.0f), sphereCapBaseRadius, 3);
+ RENDER_DEBUG_IFACE(renderDebug)->debugLine(PxVec3(0.0f), PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f));
+ for(float t = 0.0f; t < 2 * PxPi; t += PxPi / 3)
+ {
+ PxVec3 offset(PxSin(t) * sphereCapBaseRadius, 0.0f, PxCos(t) * sphereCapBaseRadius);
+ RENDER_DEBUG_IFACE(renderDebug)->debugLine(offset, PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f));
+ }
+ RENDER_DEBUG_IFACE(renderDebug)->setPose(PxIdentity);
+ }
+ RENDER_DEBUG_IFACE(renderDebug)->popRenderState();
+}
+#endif
+
+void EmitterGeomSphereImpl::setEmitterType(EmitterType::Enum t)
+{
+ mType = t;
+
+ NvParameterized::Handle eh(*mGeomParams);
+ const NvParameterized::Definition* paramDef;
+
+ //error check
+ mGeomParams->getParameterHandle("emitterType", eh);
+ paramDef = eh.parameterDefinition();
+
+ mGeomParams->setParamEnum(eh, paramDef->enumVal((int)mType));
+}
+
+float EmitterGeomSphereImpl::computeEmitterVolume() const
+{
+ PX_ASSERT(*mHemisphere >= 0.0f);
+ PX_ASSERT(*mHemisphere <= 1.0f);
+ float radius = *mRadius;
+ float hemisphere = 2 * radius * (*mHemisphere);
+ bool moreThanHalf = true;
+ if (hemisphere > radius)
+ {
+ hemisphere -= radius;
+ moreThanHalf = false;
+ }
+ const float halfSphereVolume = 2.0f / 3.0f * PxPi * radius * radius * radius;
+ const float sphereCapVolume = 1.0f / 3.0f * PxPi * hemisphere * hemisphere * (3 * radius - hemisphere);
+ if (moreThanHalf)
+ {
+ return halfSphereVolume + sphereCapVolume;
+ }
+ else
+ {
+ return sphereCapVolume;
+ }
+}
+
+PxVec3 EmitterGeomSphereImpl::randomPosInFullVolume(const PxMat44& pose, QDSRand& rand) const
+{
+ PX_ASSERT(*mHemisphere >= 0.0f);
+ PX_ASSERT(*mHemisphere <= 1.0f);
+
+ const float radius = *mRadius;
+ const float radiusSquared = radius * radius;
+ const float hemisphere = *mHemisphere;
+ const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere;
+ const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight);
+ const float horizontalExtents = hemisphere < 0.5f ? radius : sphereCapBaseRadius;
+ /* bounding box for a sphere cap */
+ const PxBounds3 boundingBox(PxVec3(-horizontalExtents, sphereCapBaseHeight, -horizontalExtents),
+ PxVec3(horizontalExtents, radius, horizontalExtents));
+
+ PxVec3 pos;
+ do
+ {
+ pos = rand.getScaled(boundingBox.minimum, boundingBox.maximum);
+ }
+ while (pos.magnitudeSquared() > radiusSquared);
+
+ return pose.transform(pos);
+}
+
+
+bool EmitterGeomSphereImpl::isInEmitter(const PxVec3& pos, const PxMat44& pose) const
+{
+ const PxVec3 localPos = pose.inverseRT().transform(pos);
+ const float radius = *mRadius;
+ const float radiusSquared = radius * radius;
+ const float hemisphere = *mHemisphere;
+ const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere;
+ const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight);
+ const float horizontalExtents = hemisphere < 0.5f ? radius : sphereCapBaseRadius;
+ /* bounding box for a sphere cap */
+ const PxBounds3 boundingBox(PxVec3(-horizontalExtents, sphereCapBaseHeight, -horizontalExtents),
+ PxVec3(horizontalExtents, radius, horizontalExtents));
+
+ bool isInSphere = localPos.magnitudeSquared() <= radiusSquared;
+ bool isInBoundingBox = boundingBox.contains(localPos);
+
+ return isInSphere & isInBoundingBox;
+}
+
+
+void EmitterGeomSphereImpl::computeFillPositions(physx::Array<PxVec3>& positions,
+ physx::Array<PxVec3>& velocities,
+ const PxTransform& pose,
+ const PxVec3& scale,
+ float objRadius,
+ PxBounds3& outBounds,
+ QDSRand&) const
+{
+ // we're not doing anything with the velocities array
+ PX_UNUSED(velocities);
+ PX_UNUSED(scale);
+
+ const float radius = *mRadius;
+ const float radiusSquared = radius * radius;
+ const float hemisphere = *mHemisphere;
+ const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere;
+ const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight);
+ const float horizontalExtents = hemisphere < 0.5f ? radius : sphereCapBaseRadius;
+
+ uint32_t numX = (uint32_t)PxFloor(horizontalExtents / objRadius);
+ numX -= numX % 2;
+ uint32_t numY = (uint32_t)PxFloor((radius - sphereCapBaseHeight) / objRadius);
+ numY -= numY % 2;
+ uint32_t numZ = (uint32_t)PxFloor(horizontalExtents / objRadius);
+ numZ -= numZ % 2;
+
+ const float radiusMinusObjRadius = radius - objRadius;
+ const float radiusMinusObjRadiusSquared = radiusMinusObjRadius * radiusMinusObjRadius;
+ for (float x = -(numX * objRadius); x <= radiusMinusObjRadius; x += 2 * objRadius)
+ {
+ for (float y = sphereCapBaseHeight; y <= radiusMinusObjRadius; y += 2 * objRadius)
+ {
+ for (float z = -(numZ * objRadius); z <= radiusMinusObjRadius; z += 2 * objRadius)
+ {
+ const PxVec3 p(x, y, z);
+ if (p.magnitudeSquared() < radiusMinusObjRadiusSquared)
+ {
+ positions.pushBack(pose.transform(PxVec3(x, y, z)));
+ outBounds.include(positions.back());
+ }
+ }
+ }
+ }
+}
+
+}
+} // namespace nvidia::apex