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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/src/EmitterGeomSphereImpl.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/src/EmitterGeomSphereImpl.cpp')
| -rw-r--r-- | APEX_1.4/module/emitter/src/EmitterGeomSphereImpl.cpp | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/APEX_1.4/module/emitter/src/EmitterGeomSphereImpl.cpp b/APEX_1.4/module/emitter/src/EmitterGeomSphereImpl.cpp new file mode 100644 index 00000000..3aaa9cf8 --- /dev/null +++ b/APEX_1.4/module/emitter/src/EmitterGeomSphereImpl.cpp @@ -0,0 +1,262 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "Apex.h" +#include "ApexUsingNamespace.h" +#include "EmitterGeomSphereImpl.h" +//#include "ApexSharedSerialization.h" +#include "RenderDebugInterface.h" +#include "RenderDebugInterface.h" +#include "ApexPreview.h" +#include "EmitterGeomSphereParams.h" + +namespace nvidia +{ +namespace emitter +{ + + + +EmitterGeomSphereImpl::EmitterGeomSphereImpl(NvParameterized::Interface* params) +{ + NvParameterized::Handle eh(*params); + const NvParameterized::Definition* paramDef; + const char* enumStr = 0; + + mGeomParams = (EmitterGeomSphereParams*)params; + mRadius = &(mGeomParams->parameters().radius); + mHemisphere = &(mGeomParams->parameters().hemisphere); + + //error check + mGeomParams->getParameterHandle("emitterType", eh); + mGeomParams->getParamEnum(eh, enumStr); + paramDef = eh.parameterDefinition(); + + mType = EmitterType::ET_RATE; + for (int i = 0; i < paramDef->numEnumVals(); ++i) + { + if (!nvidia::strcmp(paramDef->enumVal(i), enumStr)) + { + mType = (EmitterType::Enum)i; + break; + } + } +} + +EmitterGeom* EmitterGeomSphereImpl::getEmitterGeom() +{ + return this; +} + + +#ifdef WITHOUT_DEBUG_VISUALIZE +void EmitterGeomSphereImpl::visualize(const PxTransform& , RenderDebugInterface&) +{ +} +#else +void EmitterGeomSphereImpl::visualize(const PxTransform& pose, RenderDebugInterface& renderDebug) +{ + const float radius = *mRadius; + const float radiusSquared = radius * radius; + const float hemisphere = *mHemisphere; + const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere; + const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight); + using RENDER_DEBUG::DebugColors; + RENDER_DEBUG_IFACE(&renderDebug)->pushRenderState(); + RENDER_DEBUG_IFACE(&renderDebug)->setPose(pose); + RENDER_DEBUG_IFACE(&renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(&renderDebug)->getDebugColor(DebugColors::DarkGreen)); + RENDER_DEBUG_IFACE(&renderDebug)->debugSphere(PxVec3(0.0f), *mRadius); + if(hemisphere > 0.0f) + { + RENDER_DEBUG_IFACE(&renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(&renderDebug)->getDebugColor(DebugColors::DarkPurple)); + PxMat44 circlePose = PxMat44(PxIdentity); + circlePose.setPosition(PxVec3(0.0f, sphereCapBaseHeight, 0.0f)); + RENDER_DEBUG_IFACE(&renderDebug)->setPose(circlePose); + RENDER_DEBUG_IFACE(&renderDebug)->debugCircle(PxVec3(0.0f), sphereCapBaseRadius, 3); + RENDER_DEBUG_IFACE(&renderDebug)->debugLine(PxVec3(0.0f), PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f)); + for(float t = 0.0f; t < 2 * PxPi; t += PxPi / 3) + { + PxVec3 offset(PxSin(t) * sphereCapBaseRadius, 0.0f, PxCos(t) * sphereCapBaseRadius); + RENDER_DEBUG_IFACE(&renderDebug)->debugLine(offset, PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f)); + } + RENDER_DEBUG_IFACE(&renderDebug)->setPose(PxIdentity); + } + RENDER_DEBUG_IFACE(&renderDebug)->popRenderState(); +} +#endif + +#ifdef WITHOUT_DEBUG_VISUALIZE +void EmitterGeomSphereImpl::drawPreview(float , RenderDebugInterface*) const +{ +} +#else +void EmitterGeomSphereImpl::drawPreview(float scale, RenderDebugInterface* renderDebug) const +{ + const float radius = *mRadius; + const float radiusSquared = radius * radius; + const float hemisphere = *mHemisphere; + const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere; + const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight); + using RENDER_DEBUG::DebugColors; + RENDER_DEBUG_IFACE(renderDebug)->pushRenderState(); + RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen), + RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen)); + RENDER_DEBUG_IFACE(renderDebug)->debugSphere(PxVec3(0.0f), *mRadius * scale); + if(hemisphere > 0.0f) + { + RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkPurple)); + PxMat44 circlePose = PxMat44(PxIdentity); + circlePose.setPosition(PxVec3(0.0f, sphereCapBaseHeight, 0.0f)); + RENDER_DEBUG_IFACE(renderDebug)->setPose(circlePose); + RENDER_DEBUG_IFACE(renderDebug)->debugCircle(PxVec3(0.0f), sphereCapBaseRadius, 3); + RENDER_DEBUG_IFACE(renderDebug)->debugLine(PxVec3(0.0f), PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f)); + for(float t = 0.0f; t < 2 * PxPi; t += PxPi / 3) + { + PxVec3 offset(PxSin(t) * sphereCapBaseRadius, 0.0f, PxCos(t) * sphereCapBaseRadius); + RENDER_DEBUG_IFACE(renderDebug)->debugLine(offset, PxVec3(0.0f, radius - sphereCapBaseHeight, 0.0f)); + } + RENDER_DEBUG_IFACE(renderDebug)->setPose(PxIdentity); + } + RENDER_DEBUG_IFACE(renderDebug)->popRenderState(); +} +#endif + +void EmitterGeomSphereImpl::setEmitterType(EmitterType::Enum t) +{ + mType = t; + + NvParameterized::Handle eh(*mGeomParams); + const NvParameterized::Definition* paramDef; + + //error check + mGeomParams->getParameterHandle("emitterType", eh); + paramDef = eh.parameterDefinition(); + + mGeomParams->setParamEnum(eh, paramDef->enumVal((int)mType)); +} + +float EmitterGeomSphereImpl::computeEmitterVolume() const +{ + PX_ASSERT(*mHemisphere >= 0.0f); + PX_ASSERT(*mHemisphere <= 1.0f); + float radius = *mRadius; + float hemisphere = 2 * radius * (*mHemisphere); + bool moreThanHalf = true; + if (hemisphere > radius) + { + hemisphere -= radius; + moreThanHalf = false; + } + const float halfSphereVolume = 2.0f / 3.0f * PxPi * radius * radius * radius; + const float sphereCapVolume = 1.0f / 3.0f * PxPi * hemisphere * hemisphere * (3 * radius - hemisphere); + if (moreThanHalf) + { + return halfSphereVolume + sphereCapVolume; + } + else + { + return sphereCapVolume; + } +} + +PxVec3 EmitterGeomSphereImpl::randomPosInFullVolume(const PxMat44& pose, QDSRand& rand) const +{ + PX_ASSERT(*mHemisphere >= 0.0f); + PX_ASSERT(*mHemisphere <= 1.0f); + + const float radius = *mRadius; + const float radiusSquared = radius * radius; + const float hemisphere = *mHemisphere; + const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere; + const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight); + const float horizontalExtents = hemisphere < 0.5f ? radius : sphereCapBaseRadius; + /* bounding box for a sphere cap */ + const PxBounds3 boundingBox(PxVec3(-horizontalExtents, sphereCapBaseHeight, -horizontalExtents), + PxVec3(horizontalExtents, radius, horizontalExtents)); + + PxVec3 pos; + do + { + pos = rand.getScaled(boundingBox.minimum, boundingBox.maximum); + } + while (pos.magnitudeSquared() > radiusSquared); + + return pose.transform(pos); +} + + +bool EmitterGeomSphereImpl::isInEmitter(const PxVec3& pos, const PxMat44& pose) const +{ + const PxVec3 localPos = pose.inverseRT().transform(pos); + const float radius = *mRadius; + const float radiusSquared = radius * radius; + const float hemisphere = *mHemisphere; + const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere; + const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight); + const float horizontalExtents = hemisphere < 0.5f ? radius : sphereCapBaseRadius; + /* bounding box for a sphere cap */ + const PxBounds3 boundingBox(PxVec3(-horizontalExtents, sphereCapBaseHeight, -horizontalExtents), + PxVec3(horizontalExtents, radius, horizontalExtents)); + + bool isInSphere = localPos.magnitudeSquared() <= radiusSquared; + bool isInBoundingBox = boundingBox.contains(localPos); + + return isInSphere & isInBoundingBox; +} + + +void EmitterGeomSphereImpl::computeFillPositions(physx::Array<PxVec3>& positions, + physx::Array<PxVec3>& velocities, + const PxTransform& pose, + const PxVec3& scale, + float objRadius, + PxBounds3& outBounds, + QDSRand&) const +{ + // we're not doing anything with the velocities array + PX_UNUSED(velocities); + PX_UNUSED(scale); + + const float radius = *mRadius; + const float radiusSquared = radius * radius; + const float hemisphere = *mHemisphere; + const float sphereCapBaseHeight = -radius + 2 * radius * hemisphere; + const float sphereCapBaseRadius = PxSqrt(radiusSquared - sphereCapBaseHeight * sphereCapBaseHeight); + const float horizontalExtents = hemisphere < 0.5f ? radius : sphereCapBaseRadius; + + uint32_t numX = (uint32_t)PxFloor(horizontalExtents / objRadius); + numX -= numX % 2; + uint32_t numY = (uint32_t)PxFloor((radius - sphereCapBaseHeight) / objRadius); + numY -= numY % 2; + uint32_t numZ = (uint32_t)PxFloor(horizontalExtents / objRadius); + numZ -= numZ % 2; + + const float radiusMinusObjRadius = radius - objRadius; + const float radiusMinusObjRadiusSquared = radiusMinusObjRadius * radiusMinusObjRadius; + for (float x = -(numX * objRadius); x <= radiusMinusObjRadius; x += 2 * objRadius) + { + for (float y = sphereCapBaseHeight; y <= radiusMinusObjRadius; y += 2 * objRadius) + { + for (float z = -(numZ * objRadius); z <= radiusMinusObjRadius; z += 2 * objRadius) + { + const PxVec3 p(x, y, z); + if (p.magnitudeSquared() < radiusMinusObjRadiusSquared) + { + positions.pushBack(pose.transform(PxVec3(x, y, z))); + outBounds.include(positions.back()); + } + } + } + } +} + +} +} // namespace nvidia::apex |