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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/src/EmitterGeomCylinderImpl.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/src/EmitterGeomCylinderImpl.cpp')
-rw-r--r--APEX_1.4/module/emitter/src/EmitterGeomCylinderImpl.cpp218
1 files changed, 218 insertions, 0 deletions
diff --git a/APEX_1.4/module/emitter/src/EmitterGeomCylinderImpl.cpp b/APEX_1.4/module/emitter/src/EmitterGeomCylinderImpl.cpp
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "Apex.h"
+#include "ApexUsingNamespace.h"
+#include "EmitterGeomCylinderImpl.h"
+//#include "ApexSharedSerialization.h"
+#include "RenderDebugInterface.h"
+#include "ApexPreview.h"
+#include "EmitterGeomCylinderParams.h"
+
+namespace nvidia
+{
+namespace emitter
+{
+
+
+
+EmitterGeomCylinderImpl::EmitterGeomCylinderImpl(NvParameterized::Interface* params)
+{
+ NvParameterized::Handle eh(*params);
+ const NvParameterized::Definition* paramDef;
+ const char* enumStr = 0;
+
+ mGeomParams = (EmitterGeomCylinderParams*)params;
+ mRadius = &(mGeomParams->parameters().radius);
+ mHeight = &(mGeomParams->parameters().height);
+
+ //error check
+ mGeomParams->getParameterHandle("emitterType", eh);
+ mGeomParams->getParamEnum(eh, enumStr);
+ paramDef = eh.parameterDefinition();
+
+ mType = EmitterType::ET_RATE;
+ for (int i = 0; i < paramDef->numEnumVals(); ++i)
+ {
+ if (!nvidia::strcmp(paramDef->enumVal(i), enumStr))
+ {
+ mType = (EmitterType::Enum)i;
+ break;
+ }
+ }
+}
+
+EmitterGeom* EmitterGeomCylinderImpl::getEmitterGeom()
+{
+ return this;
+}
+
+
+#ifdef WITHOUT_DEBUG_VISUALIZE
+void EmitterGeomCylinderImpl::visualize(const PxTransform& , RenderDebugInterface&)
+{
+}
+#else
+void EmitterGeomCylinderImpl::visualize(const PxTransform& pose, RenderDebugInterface& renderDebug)
+{
+ PxVec3 p0, p1;
+ p0 = PxVec3(0.0f, -*mHeight / 2.0f, 0.0f);
+ p1 = PxVec3(0.0f, *mHeight / 2.0f, 0.0f);
+
+ p0 = pose.transform(p0);
+ p1 = pose.transform(p1);
+ using RENDER_DEBUG::DebugColors;
+ RENDER_DEBUG_IFACE(&renderDebug)->pushRenderState();
+ RENDER_DEBUG_IFACE(&renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(&renderDebug)->getDebugColor(DebugColors::DarkGreen));
+
+ RENDER_DEBUG_IFACE(&renderDebug)->debugCylinder(p0, p1, *mRadius);
+ RENDER_DEBUG_IFACE(&renderDebug)->popRenderState();
+}
+#endif
+
+#ifdef WITHOUT_DEBUG_VISUALIZE
+void EmitterGeomCylinderImpl::drawPreview(float , RenderDebugInterface*) const
+{
+}
+#else
+void EmitterGeomCylinderImpl::drawPreview(float scale, RenderDebugInterface* renderDebug) const
+{
+ PxVec3 p0, p1;
+ // where should we put this thing???
+ p0 = PxVec3(0.0f, -*mHeight / 2.0f, 0.0f);
+ p1 = PxVec3(0.0f, *mHeight / 2.0f, 0.0f);
+ using RENDER_DEBUG::DebugColors;
+ RENDER_DEBUG_IFACE(renderDebug)->pushRenderState();
+ RENDER_DEBUG_IFACE(renderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen),
+ RENDER_DEBUG_IFACE(renderDebug)->getDebugColor(DebugColors::DarkGreen));
+
+ RENDER_DEBUG_IFACE(renderDebug)->debugCylinder(p0, p1, *mRadius * scale);
+ RENDER_DEBUG_IFACE(renderDebug)->popRenderState();
+}
+#endif
+
+void EmitterGeomCylinderImpl::setEmitterType(EmitterType::Enum t)
+{
+ mType = t;
+
+ NvParameterized::Handle eh(*mGeomParams);
+ const NvParameterized::Definition* paramDef;
+
+ //error check
+ mGeomParams->getParameterHandle("emitterType", eh);
+ paramDef = eh.parameterDefinition();
+
+ mGeomParams->setParamEnum(eh, paramDef->enumVal((int)mType));
+}
+
+float EmitterGeomCylinderImpl::computeEmitterVolume() const
+{
+ return (*mHeight) * (*mRadius) * (*mRadius) * PxPi;
+}
+
+
+PxVec3 EmitterGeomCylinderImpl::randomPosInFullVolume(const PxMat44& pose, QDSRand& rand) const
+{
+ PxVec3 pos;
+
+ float u, v, w;
+ do
+ {
+ u = rand.getNext();
+ w = rand.getNext();
+ }
+ while (u * u + w * w > 1.0f);
+
+ v = *mHeight / 2 * rand.getNext();
+
+ pos = PxVec3(u * (*mRadius), v, w * (*mRadius));
+
+#if _DEBUG
+ PxMat44 tmpPose(PxIdentity);
+ PX_ASSERT(isInEmitter(pos, tmpPose));
+#endif
+
+ return pose.transform(pos);
+}
+
+
+bool EmitterGeomCylinderImpl::isInEmitter(const PxVec3& pos, const PxMat44& pose) const
+{
+ PxVec3 localPos = pose.inverseRT().transform(pos);
+
+ if (localPos.x < -*mRadius)
+ {
+ return false;
+ }
+ if (localPos.x > *mRadius)
+ {
+ return false;
+ }
+ if (localPos.y < -*mHeight / 2.0f)
+ {
+ return false;
+ }
+ if (localPos.y > *mHeight / 2.0f)
+ {
+ return false;
+ }
+ if (localPos.z < -*mRadius)
+ {
+ return false;
+ }
+ if (localPos.z > *mRadius)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+
+void EmitterGeomCylinderImpl::computeFillPositions(physx::Array<PxVec3>& positions,
+ physx::Array<PxVec3>& velocities,
+ const PxTransform& pose,
+ const PxVec3& scale,
+ float objRadius,
+ PxBounds3& outBounds,
+ QDSRand&) const
+{
+ // we're not doing anything with the velocities array
+ PX_UNUSED(velocities);
+ PX_UNUSED(scale);
+
+ float halfHeight = *mHeight / 2;
+
+ uint32_t numX = (uint32_t)PxFloor(*mRadius / objRadius);
+ numX -= numX % 2;
+ uint32_t numY = (uint32_t)PxFloor(halfHeight / objRadius);
+ numY -= numY % 2;
+ uint32_t numZ = (uint32_t)PxFloor(*mRadius / objRadius);
+ numZ -= numZ % 2;
+
+ for (float x = -(numX * objRadius); x <= *mRadius - objRadius; x += 2 * objRadius)
+ {
+ for (float y = -(numY * objRadius); y <= halfHeight - objRadius; y += 2 * objRadius)
+ {
+ for (float z = -(numZ * objRadius); z <= *mRadius - objRadius; z += 2 * objRadius)
+ {
+ if (x * x + z * z < (*mRadius - objRadius) * (*mRadius - objRadius))
+ {
+ positions.pushBack(pose.transform(PxVec3(x, y, z)));
+ outBounds.include(positions.back());
+ }
+ }
+ }
+ }
+}
+
+}
+} // namespace nvidia::apex