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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/src/EmitterGeomBase.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/src/EmitterGeomBase.cpp')
| -rw-r--r-- | APEX_1.4/module/emitter/src/EmitterGeomBase.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/APEX_1.4/module/emitter/src/EmitterGeomBase.cpp b/APEX_1.4/module/emitter/src/EmitterGeomBase.cpp new file mode 100644 index 00000000..5ae761cb --- /dev/null +++ b/APEX_1.4/module/emitter/src/EmitterGeomBase.cpp @@ -0,0 +1,56 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "Apex.h" +#include "EmitterGeomBase.h" + +namespace nvidia +{ +namespace emitter +{ + +/* Return percentage of new volume not covered by old volume */ +float EmitterGeomBase::computeNewlyCoveredVolume( + const PxMat44& oldPose, + const PxMat44& newPose, + float scale, + QDSRand& rand) const +{ + // estimate by sampling + const uint32_t numSamples = 100; + uint32_t numOutsideOldVolume = 0; + for (uint32_t i = 0; i < numSamples; i++) + { + if (!isInEmitter(randomPosInFullVolume(PxMat44(newPose) * scale, rand), PxMat44(oldPose) * scale)) + { + numOutsideOldVolume++; + } + } + + return (float) numOutsideOldVolume / numSamples; +} + + +// TODO make better, this is very slow when emitter moves slowly +// SJB: I'd go one further, this seems mildly retarted +PxVec3 EmitterGeomBase::randomPosInNewlyCoveredVolume(const PxMat44& pose, const PxMat44& oldPose, QDSRand& rand) const +{ + PxVec3 pos; + do + { + pos = randomPosInFullVolume(pose, rand); + } + while (isInEmitter(pos, oldPose)); + return pos; +} + +} +} // namespace nvidia::apex |