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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/src/EmitterGeomBase.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/src/EmitterGeomBase.cpp')
-rw-r--r--APEX_1.4/module/emitter/src/EmitterGeomBase.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/APEX_1.4/module/emitter/src/EmitterGeomBase.cpp b/APEX_1.4/module/emitter/src/EmitterGeomBase.cpp
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "Apex.h"
+#include "EmitterGeomBase.h"
+
+namespace nvidia
+{
+namespace emitter
+{
+
+/* Return percentage of new volume not covered by old volume */
+float EmitterGeomBase::computeNewlyCoveredVolume(
+ const PxMat44& oldPose,
+ const PxMat44& newPose,
+ float scale,
+ QDSRand& rand) const
+{
+ // estimate by sampling
+ const uint32_t numSamples = 100;
+ uint32_t numOutsideOldVolume = 0;
+ for (uint32_t i = 0; i < numSamples; i++)
+ {
+ if (!isInEmitter(randomPosInFullVolume(PxMat44(newPose) * scale, rand), PxMat44(oldPose) * scale))
+ {
+ numOutsideOldVolume++;
+ }
+ }
+
+ return (float) numOutsideOldVolume / numSamples;
+}
+
+
+// TODO make better, this is very slow when emitter moves slowly
+// SJB: I'd go one further, this seems mildly retarted
+PxVec3 EmitterGeomBase::randomPosInNewlyCoveredVolume(const PxMat44& pose, const PxMat44& oldPose, QDSRand& rand) const
+{
+ PxVec3 pos;
+ do
+ {
+ pos = randomPosInFullVolume(pose, rand);
+ }
+ while (isInEmitter(pos, oldPose));
+ return pos;
+}
+
+}
+} // namespace nvidia::apex