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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/include/ImpactEmitterAssetImpl.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef IMPACT_EMITTER_ASSET_IMPL_H
+#define IMPACT_EMITTER_ASSET_IMPL_H
+
+#include "ImpactEmitterAsset.h"
+#include "ApexSDKHelpers.h"
+#include "ApexAssetAuthoring.h"
+#include "ApexAssetTracker.h"
+#include "ApexString.h"
+#include "ResourceProviderIntl.h"
+#include "ApexAuthorableObject.h"
+#include "ImpactEmitterAssetParameters.h"
+#include "ImpactEmitterActorParameters.h"
+#include "EmitterAssetPreviewParameters.h"
+#include "ImpactObjectEvent.h"
+#include "ApexRWLockable.h"
+#include "ReadCheck.h"
+#include "WriteCheck.h"
+#include "ApexAuthorableObject.h"
+
+#include "ApexUsingNamespace.h"
+
+namespace nvidia
+{
+namespace emitter
+{
+
+class ImpactEmitterActorImpl;
+class ModuleEmitterImpl;
+
+///Impact emitter actor descriptor. Used to create Impact emitter actors.
+class ImpactEmitterActorDesc : public ApexDesc
+{
+public:
+
+ /**
+ \brief constructor sets to default.
+ */
+ PX_INLINE ImpactEmitterActorDesc() : ApexDesc()
+ {
+ init();
+ }
+
+ /**
+ \brief sets members to default values.
+ */
+ PX_INLINE void setToDefault()
+ {
+ ApexDesc::setToDefault();
+ init();
+ }
+
+ /**
+ \brief checks if this is a valid descriptor.
+ */
+ PX_INLINE bool isValid() const
+ {
+ if (!ApexDesc::isValid())
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+private:
+
+
+ PX_INLINE void init()
+ {
+ }
+};
+
+
+/**
+ Descriptor used to create a Destructible preview.
+*/
+class ImpactEmitterPreviewDesc : public ApexDesc
+{
+public:
+
+ /**
+ \brief Constructor sets to default.
+ */
+ PX_INLINE ImpactEmitterPreviewDesc()
+ {
+ setToDefault();
+ }
+
+
+ /**
+ \brief Resets descriptor to default settings.
+ */
+ PX_INLINE void setToDefault()
+ {
+ ApexDesc::setToDefault();
+
+ mPose = PxIdentity;
+ mScale = 1.0f;
+ }
+
+ /**
+ Returns true iff an object can be created using this descriptor.
+ */
+ PX_INLINE bool isValid() const
+ {
+ return ApexDesc::isValid();
+ }
+
+ /**
+ Initial global pose of preview mesh
+ */
+ PxMat44 mPose;
+ float mScale;
+};
+
+
+class ImpactEmitterAssetImpl : public ImpactEmitterAsset,
+ public ApexResourceInterface,
+ public ApexResource,
+ public NvParameterized::SerializationCallback,
+ public ApexRWLockable
+{
+ friend class ImpactEmitterAssetDummyAuthoring;
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ImpactEmitterAssetImpl(ModuleEmitterImpl*, ResourceList&, const char* name);
+ ImpactEmitterAssetImpl(ModuleEmitterImpl* module,
+ ResourceList& list,
+ NvParameterized::Interface* params,
+ const char* name);
+
+ ~ImpactEmitterAssetImpl();
+
+ /* Asset */
+ const char* getName() const
+ {
+ READ_ZONE();
+ return mName.c_str();
+ }
+ AuthObjTypeID getObjTypeID() const
+ {
+ READ_ZONE();
+ return mAssetTypeID;
+ }
+ const char* getObjTypeName() const
+ {
+ READ_ZONE();
+ return getClassName();
+ }
+ uint32_t forceLoadAssets();
+
+ /* ApexInterface */
+ virtual void release();
+
+ /* ApexResourceInterface, ApexResource */
+ uint32_t getListIndex() const
+ {
+ return m_listIndex;
+ }
+ void setListIndex(class ResourceList& list, uint32_t index)
+ {
+ m_list = &list;
+ m_listIndex = index;
+ }
+
+ uint32_t querySetID(const char* setName);
+ void getSetNames(const char** outSetNames, uint32_t& inOutNameCount) const;
+
+ const NvParameterized::Interface* getAssetNvParameterized() const
+ {
+ READ_ZONE();
+ return mParams;
+ }
+ /**
+ * \brief Releases the ApexAsset but returns the NvParameterized::Interface and *ownership* to the caller.
+ */
+ virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
+ {
+ NvParameterized::Interface* ret = mParams;
+ mParams = NULL;
+ release();
+ return ret;
+ }
+ NvParameterized::Interface* getDefaultActorDesc();
+ NvParameterized::Interface* getDefaultAssetPreviewDesc();
+ virtual Actor* createApexActor(const NvParameterized::Interface& parms, Scene& apexScene);
+ virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& params, AssetPreviewScene* previewScene);
+ virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const
+ {
+ READ_ZONE();
+ return true; // TODO implement this method
+ }
+
+ virtual bool isDirty() const
+ {
+ READ_ZONE();
+ return false;
+ }
+
+protected:
+ /* Typical asset members */
+ static const char* getClassName()
+ {
+ return IMPACT_EMITTER_AUTHORING_TYPE_NAME;
+ }
+ static AuthObjTypeID mAssetTypeID;
+ void initializeAssetNameTable();
+ void destroy();
+
+ /* NvParameterized Serialization callbacks */
+ void preSerialize(void* userData_ = NULL);
+ void postDeserialize(void* userData_ = NULL);
+ void buildEventNameIndexMap();
+
+ ModuleEmitterImpl* mModule;
+ ResourceList mEmitterActors;
+ ApexSimpleString mName;
+
+ /* objects that assist in force loading and proper "assets own assets" behavior */
+ ApexAssetTracker mIofxAssetTracker;
+ ApexAssetTracker mIosAssetTracker;
+
+ /* asset values */
+ class EventNameIndexMap : public UserAllocated
+ {
+ public:
+ ApexSimpleString eventSetName;
+ physx::Array<uint16_t> eventIndices;
+ };
+
+ ImpactEmitterAssetParameters* mParams;
+ ImpactEmitterActorParameters* mDefaultActorParams;
+ EmitterAssetPreviewParameters* mDefaultPreviewParams;
+ physx::Array<EventNameIndexMap*> mEventNameIndexMaps;
+
+ friend class ModuleEmitterImpl;
+ friend class ImpactEmitterActorImpl;
+ friend class ImpactEmitterParticleEvent;
+
+ template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject;
+};
+
+#ifndef WITHOUT_APEX_AUTHORING
+class ImpactEmitterAssetAuthoringImpl : public ImpactEmitterAssetAuthoring, public ApexAssetAuthoring, public ImpactEmitterAssetImpl
+{
+protected:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ImpactEmitterAssetAuthoringImpl(ModuleEmitterImpl* m, ResourceList& l) :
+ ImpactEmitterAssetImpl(m, l, "ImpactEmitterAuthor") {}
+
+ ImpactEmitterAssetAuthoringImpl(ModuleEmitterImpl* m, ResourceList& l, const char* name) :
+ ImpactEmitterAssetImpl(m, l, name) {}
+
+ ImpactEmitterAssetAuthoringImpl(ModuleEmitterImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) :
+ ImpactEmitterAssetImpl(m, l, params, name) {}
+
+public:
+ void release();
+ const char* getName(void) const
+ {
+ READ_ZONE();
+ return ImpactEmitterAssetImpl::getName();
+ }
+ const char* getObjTypeName() const
+ {
+ READ_ZONE();
+ return ImpactEmitterAssetImpl::getClassName();
+ }
+ virtual bool prepareForPlatform(nvidia::apex::PlatformTag)
+ {
+ WRITE_ZONE();
+ APEX_INVALID_OPERATION("Not Implemented.");
+ return false;
+ }
+ void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist)
+ {
+ WRITE_ZONE();
+ ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist);
+ }
+
+ NvParameterized::Interface* getNvParameterized() const
+ {
+ READ_ZONE();
+ return (NvParameterized::Interface*)getAssetNvParameterized();
+ }
+ /**
+ * \brief Releases the ApexAsset but returns the NvParameterized::Interface and *ownership* to the caller.
+ */
+ virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void)
+ {
+ WRITE_ZONE();
+ NvParameterized::Interface* ret = mParams;
+ mParams = NULL;
+ release();
+ return ret;
+ }
+
+ template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject;
+};
+#endif
+
+}
+} // end namespace nvidia
+
+#endif // IMPACT_EMITTER_ASSET_IMPL_H