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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/include/GroundEmitterAssetPreview.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/include/GroundEmitterAssetPreview.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __GROUND_EMITTER_ASSET_PREVIEW_H__
+#define __GROUND_EMITTER_ASSET_PREVIEW_H__
+
+#include "ApexPreview.h"
+
+#include "ApexSDKIntl.h"
+#include "GroundEmitterPreview.h"
+#include "RenderDebugInterface.h"
+#include "GroundEmitterAssetImpl.h"
+#include "ApexRWLockable.h"
+
+namespace nvidia
+{
+namespace emitter
+{
+
+class GroundEmitterAssetPreview : public GroundEmitterPreview, public ApexResource, public ApexPreview, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ GroundEmitterAssetPreview(const GroundEmitterPreviewDesc& pdesc, const GroundEmitterAssetImpl& asset, ApexSDK* myApexSDK, AssetPreviewScene* previewScene) :
+ mApexSDK(myApexSDK),
+ mApexRenderDebug(0),
+ mScale(pdesc.mScale),
+ mAsset(&asset),
+ mPreviewScene(previewScene),
+ mGroupID(0)
+ {
+#ifndef WITHOUT_DEBUG_VISUALIZE
+ setPose(pdesc.mPose);
+ drawEmitterPreview();
+#endif
+ };
+
+ bool isValid() const
+ {
+ return mApexRenderDebug != NULL;
+ }
+ void drawEmitterPreview(void);
+ void destroy();
+
+ void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
+ const PxMat44 getPose() const;
+
+ // from RenderDataProvider
+ void lockRenderResources(void);
+ void unlockRenderResources(void);
+ void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
+
+ // from Renderable.h
+ void dispatchRenderResources(UserRenderer& renderer);
+ PxBounds3 getBounds(void) const;
+
+ // from ApexResource.h
+ void release(void);
+
+private:
+ ~GroundEmitterAssetPreview();
+
+ AuthObjTypeID mModuleID; // the module ID of Emitter.
+ UserRenderResourceManager* mRrm; // pointer to the users render resource manager
+ ApexSDK* mApexSDK; // pointer to the APEX SDK
+ RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
+ PxTransform mPose; // the pose for the preview rendering
+ float mScale;
+ const GroundEmitterAssetImpl* mAsset;
+ int32_t mGroupID;
+ AssetPreviewScene* mPreviewScene;
+
+ void setScale(float scale);
+};
+
+}
+} // end namespace nvidia
+
+#endif // __APEX_EMITTER_ASSET_PREVIEW_H__