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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/include/EmitterScene.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/include/EmitterScene.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __EMITTER_SCENE_H__
+#define __EMITTER_SCENE_H__
+
+#include "Apex.h"
+
+#include "ModuleEmitterImpl.h"
+#include "ApexSDKIntl.h"
+#include "ModuleIntl.h"
+#include "ApexContext.h"
+#include "ApexSDKHelpers.h"
+#include "ApexActor.h"
+
+#include "DebugRenderParams.h"
+#include "EmitterDebugRenderParams.h"
+
+#include "PxTask.h"
+
+namespace nvidia
+{
+namespace apex
+{
+class SceneIntl;
+}
+namespace emitter
+{
+
+class ModuleEmitterImpl;
+
+
+/* Each Emitter Actor should derive this class, so the scene can deal with it */
+class EmitterActorBase : public ApexActor
+{
+public:
+ virtual bool isValid()
+ {
+ return mValid;
+ }
+ virtual void tick() = 0;
+ virtual void visualize(RenderDebugInterface& renderDebug) = 0;
+
+ virtual void submitTasks() = 0;
+ virtual void setTaskDependencies() = 0;
+ virtual void fetchResults() = 0;
+
+protected:
+ EmitterActorBase() : mValid(false) {}
+
+ bool mValid;
+};
+
+class EmitterScene : public ModuleSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource
+{
+public:
+ EmitterScene(ModuleEmitterImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list);
+ ~EmitterScene();
+
+ /* ModuleSceneIntl */
+ void visualize();
+ void setModulePhysXScene(PxScene* s);
+ PxScene* getModulePhysXScene() const
+ {
+ return mPhysXScene;
+ }
+ PxScene* mPhysXScene;
+
+ Module* getModule()
+ {
+ return mModule;
+ }
+
+ void fetchResults();
+
+ virtual SceneStats* getStats()
+ {
+ return 0;
+ }
+
+ bool lockRenderResources()
+ {
+ renderLockAllActors(); // Lock options not implemented yet
+ return true;
+ }
+
+ bool unlockRenderResources()
+ {
+ renderUnLockAllActors(); // Lock options not implemented yet
+ return true;
+ }
+
+ /* ApexResourceInterface */
+ uint32_t getListIndex() const
+ {
+ return m_listIndex;
+ }
+ void setListIndex(ResourceList& list, uint32_t index)
+ {
+ m_listIndex = index;
+ m_list = &list;
+ }
+ void release()
+ {
+ mModule->releaseModuleSceneIntl(*this);
+ }
+
+ void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps);
+ void setTaskDependencies();
+
+protected:
+ void destroy();
+
+ ModuleEmitterImpl* mModule;
+ SceneIntl* mApexScene;
+
+ float mSumBenefit;
+private:
+ RenderDebugInterface* mDebugRender;
+
+ DebugRenderParams* mDebugRenderParams;
+ EmitterDebugRenderParams* mEmitterDebugRenderParams;
+
+ friend class ModuleEmitterImpl;
+ friend class EmitterActorImpl;
+ friend class GroundEmitterActorImpl;
+ friend class ImpactEmitterActorImpl;
+};
+
+}
+} // end namespace nvidia
+
+#endif