diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/include/EmitterScene.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/include/EmitterScene.h')
| -rw-r--r-- | APEX_1.4/module/emitter/include/EmitterScene.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/APEX_1.4/module/emitter/include/EmitterScene.h b/APEX_1.4/module/emitter/include/EmitterScene.h new file mode 100644 index 00000000..8cdf4a89 --- /dev/null +++ b/APEX_1.4/module/emitter/include/EmitterScene.h @@ -0,0 +1,141 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __EMITTER_SCENE_H__ +#define __EMITTER_SCENE_H__ + +#include "Apex.h" + +#include "ModuleEmitterImpl.h" +#include "ApexSDKIntl.h" +#include "ModuleIntl.h" +#include "ApexContext.h" +#include "ApexSDKHelpers.h" +#include "ApexActor.h" + +#include "DebugRenderParams.h" +#include "EmitterDebugRenderParams.h" + +#include "PxTask.h" + +namespace nvidia +{ +namespace apex +{ +class SceneIntl; +} +namespace emitter +{ + +class ModuleEmitterImpl; + + +/* Each Emitter Actor should derive this class, so the scene can deal with it */ +class EmitterActorBase : public ApexActor +{ +public: + virtual bool isValid() + { + return mValid; + } + virtual void tick() = 0; + virtual void visualize(RenderDebugInterface& renderDebug) = 0; + + virtual void submitTasks() = 0; + virtual void setTaskDependencies() = 0; + virtual void fetchResults() = 0; + +protected: + EmitterActorBase() : mValid(false) {} + + bool mValid; +}; + +class EmitterScene : public ModuleSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource +{ +public: + EmitterScene(ModuleEmitterImpl& module, SceneIntl& scene, RenderDebugInterface* debugRender, ResourceList& list); + ~EmitterScene(); + + /* ModuleSceneIntl */ + void visualize(); + void setModulePhysXScene(PxScene* s); + PxScene* getModulePhysXScene() const + { + return mPhysXScene; + } + PxScene* mPhysXScene; + + Module* getModule() + { + return mModule; + } + + void fetchResults(); + + virtual SceneStats* getStats() + { + return 0; + } + + bool lockRenderResources() + { + renderLockAllActors(); // Lock options not implemented yet + return true; + } + + bool unlockRenderResources() + { + renderUnLockAllActors(); // Lock options not implemented yet + return true; + } + + /* ApexResourceInterface */ + uint32_t getListIndex() const + { + return m_listIndex; + } + void setListIndex(ResourceList& list, uint32_t index) + { + m_listIndex = index; + m_list = &list; + } + void release() + { + mModule->releaseModuleSceneIntl(*this); + } + + void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps); + void setTaskDependencies(); + +protected: + void destroy(); + + ModuleEmitterImpl* mModule; + SceneIntl* mApexScene; + + float mSumBenefit; +private: + RenderDebugInterface* mDebugRender; + + DebugRenderParams* mDebugRenderParams; + EmitterDebugRenderParams* mEmitterDebugRenderParams; + + friend class ModuleEmitterImpl; + friend class EmitterActorImpl; + friend class GroundEmitterActorImpl; + friend class ImpactEmitterActorImpl; +}; + +} +} // end namespace nvidia + +#endif |