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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/include/EmitterGeomSphereImpl.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/include/EmitterGeomSphereImpl.h')
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1 files changed, 94 insertions, 0 deletions
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __EMITTER_GEOM_SPHERE_IMPL_H__
+#define __EMITTER_GEOM_SPHERE_IMPL_H__
+
+#include "EmitterGeomBase.h"
+#include "PsUserAllocated.h"
+#include "EmitterGeomSphereParams.h"
+
+namespace NvParameterized
+{
+class Interface;
+};
+
+namespace nvidia
+{
+namespace emitter
+{
+
+class EmitterGeomSphereImpl : public EmitterGeomSphere, public EmitterGeomBase
+{
+public:
+ EmitterGeomSphereImpl(NvParameterized::Interface* params);
+
+ /* Asset callable methods */
+ EmitterGeom* getEmitterGeom();
+ const EmitterGeomSphere* isSphereGeom() const
+ {
+ return this;
+ }
+ EmitterType::Enum getEmitterType() const
+ {
+ return mType;
+ }
+ void setEmitterType(EmitterType::Enum t);
+ void setRadius(float radius)
+ {
+ *mRadius = radius;
+ }
+ float getRadius() const
+ {
+ return *mRadius;
+ }
+ void setHemisphere(float hemisphere)
+ {
+ *mHemisphere = hemisphere;
+ }
+ float getHemisphere() const
+ {
+ return *mHemisphere;
+ }
+ void destroy()
+ {
+ delete this;
+ }
+
+ /* AssetPreview methods */
+ void drawPreview(float scale, RenderDebugInterface* renderDebug) const;
+
+ /* Actor callable methods */
+ void visualize(const PxTransform& pose, RenderDebugInterface& renderDebug);
+
+ void computeFillPositions(physx::Array<PxVec3>& positions,
+ physx::Array<PxVec3>& velocities,
+ const PxTransform&,
+ const PxVec3&,
+ float,
+ PxBounds3& outBounds,
+ QDSRand& rand) const;
+
+ float computeEmitterVolume() const;
+ PxVec3 randomPosInFullVolume(const PxMat44& pose, QDSRand& rand) const;
+ bool isInEmitter(const PxVec3& pos, const PxMat44& pose) const;
+
+protected:
+ EmitterType::Enum mType;
+ float* mRadius;
+ float* mHemisphere;
+ EmitterGeomSphereParams* mGeomParams;
+};
+
+}
+} // end namespace nvidia
+
+#endif