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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/include/EmitterGeomBase.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/include/EmitterGeomBase.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __EMITTER_GEOM_BASE_H__
+#define __EMITTER_GEOM_BASE_H__
+
+#include "Apex.h"
+#include "EmitterGeoms.h"
+#include "PsArray.h"
+#include "PsUserAllocated.h"
+#include <ApexUsingNamespace.h>
+#include "ApexRand.h"
+
+namespace nvidia
+{
+namespace apex
+{
+class RenderDebugInterface;
+}
+namespace emitter
+{
+
+/* Implementation base class for all EmitterGeom derivations */
+
+class EmitterGeomBase : public UserAllocated
+{
+public:
+ /* Asset callable functions */
+ virtual EmitterGeom* getEmitterGeom() = 0;
+ virtual void destroy() = 0;
+
+ /* ApexEmitterActor runtime access methods */
+ virtual float computeEmitterVolume() const = 0;
+ virtual void computeFillPositions(physx::Array<PxVec3>& positions,
+ physx::Array<PxVec3>& velocities,
+ const PxTransform&,
+ const PxVec3&,
+ float,
+ PxBounds3& outBounds,
+ QDSRand& rand) const = 0;
+
+ virtual PxVec3 randomPosInFullVolume(const PxMat44&, QDSRand&) const = 0;
+
+ /* AssetPreview methods */
+ virtual void drawPreview(float scale, RenderDebugInterface* renderDebug) const = 0;
+
+ /* Optional override functions */
+ virtual void visualize(const PxTransform&, RenderDebugInterface&) { }
+
+ virtual float computeNewlyCoveredVolume(const PxMat44&, const PxMat44&, float, QDSRand&) const;
+ virtual PxVec3 randomPosInNewlyCoveredVolume(const PxMat44&, const PxMat44&, QDSRand&) const;
+
+protected:
+ virtual bool isInEmitter(const PxVec3& pos, const PxMat44& pose) const = 0;
+};
+
+}
+} // end namespace nvidia
+
+#endif