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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/emitter/include/EmitterAssetPreview.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/emitter/include/EmitterAssetPreview.h')
| -rw-r--r-- | APEX_1.4/module/emitter/include/EmitterAssetPreview.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/APEX_1.4/module/emitter/include/EmitterAssetPreview.h b/APEX_1.4/module/emitter/include/EmitterAssetPreview.h new file mode 100644 index 00000000..7bad148e --- /dev/null +++ b/APEX_1.4/module/emitter/include/EmitterAssetPreview.h @@ -0,0 +1,79 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __EMITTER_ASSET_PREVIEW_H__ +#define __EMITTER_ASSET_PREVIEW_H__ + +#include "ApexPreview.h" + +#include "ApexSDKIntl.h" +#include "EmitterPreview.h" +#include "RenderDebugInterface.h" +#include "EmitterAssetImpl.h" +#include "ApexRWLockable.h" + +namespace nvidia +{ +namespace emitter +{ + +class EmitterAssetPreview : public EmitterPreview, public ApexResource, public ApexPreview, public ApexRWLockable +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + EmitterAssetPreview(const EmitterPreviewDesc& pdesc, const EmitterAssetImpl& asset, AssetPreviewScene* previewScene, ApexSDK* myApexSDK); + + bool isValid() const; + + void drawEmitterPreview(void); + void drawPreviewAssetInfo(void); + void drawInfoLine(uint32_t lineNum, const char* str); + void destroy(); + + void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling. + const PxMat44 getPose() const; + + // from RenderDataProvider + void lockRenderResources(void); + void unlockRenderResources(void); + void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0); + + // from Renderable.h + void dispatchRenderResources(UserRenderer& renderer); + PxBounds3 getBounds(void) const; + + // from ApexResource.h + void release(void); + +private: + ~EmitterAssetPreview(); + + void toggleDrawPreview(); + void setDrawGroupsPose(); + + + AuthObjTypeID mModuleID; // the module ID of Emitter. + ApexSDK* mApexSDK; // pointer to the APEX SDK + RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the + PxMat44 mPose; // the pose for the preview rendering + float mScale; + const EmitterAssetImpl* mAsset; + int32_t mGroupID; + AssetPreviewScene* mPreviewScene; + + void setScale(float scale); +}; + +} +} // end namespace nvidia + +#endif // __EMITTER_ASSET_PREVIEW_H__ |