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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/destructible/src/autogen/DestructibleModuleParameters.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/destructible/src/autogen/DestructibleModuleParameters.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
+
+// This file was generated by NvParameterized/scripts/GenParameterized.pl
+
+
+#include "DestructibleModuleParameters.h"
+#include <string.h>
+#include <stdlib.h>
+
+using namespace NvParameterized;
+
+namespace nvidia
+{
+namespace destructible
+{
+
+using namespace DestructibleModuleParametersNS;
+
+const char* const DestructibleModuleParametersFactory::vptr =
+ NvParameterized::getVptr<DestructibleModuleParameters, DestructibleModuleParameters::ClassAlignment>();
+
+const uint32_t NumParamDefs = 9;
+static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs];
+
+
+static const size_t ParamLookupChildrenTable[] =
+{
+ 1, 2, 3, 4, 5, 6, 7, 8,
+};
+
+#define TENUM(type) nvidia::##type
+#define CHILDREN(index) &ParamLookupChildrenTable[index]
+static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] =
+{
+ { TYPE_STRUCT, false, 0, CHILDREN(0), 8 },
+ { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxDynamicChunkIslandCount), NULL, 0 }, // maxDynamicChunkIslandCount
+ { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->sortFIFOByBenefit), NULL, 0 }, // sortFIFOByBenefit
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->validBoundsPadding), NULL, 0 }, // validBoundsPadding
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->maxChunkSeparationLOD), NULL, 0 }, // maxChunkSeparationLOD
+ { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxActorCreatesPerFrame), NULL, 0 }, // maxActorCreatesPerFrame
+ { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxChunkDepthOffset), NULL, 0 }, // maxChunkDepthOffset
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->massScale), NULL, 0 }, // massScale
+ { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->scaledMassExponent), NULL, 0 }, // scaledMassExponent
+};
+
+
+bool DestructibleModuleParameters::mBuiltFlag = false;
+NvParameterized::MutexType DestructibleModuleParameters::mBuiltFlagMutex;
+
+DestructibleModuleParameters::DestructibleModuleParameters(NvParameterized::Traits* traits, void* buf, int32_t* refCount) :
+ NvParameters(traits, buf, refCount)
+{
+ //mParameterizedTraits->registerFactory(className(), &DestructibleModuleParametersFactoryInst);
+
+ if (!buf) //Do not init data if it is inplace-deserialized
+ {
+ initDynamicArrays();
+ initStrings();
+ initReferences();
+ initDefaults();
+ }
+}
+
+DestructibleModuleParameters::~DestructibleModuleParameters()
+{
+ freeStrings();
+ freeReferences();
+ freeDynamicArrays();
+}
+
+void DestructibleModuleParameters::destroy()
+{
+ // We cache these fields here to avoid overwrite in destructor
+ bool doDeallocateSelf = mDoDeallocateSelf;
+ NvParameterized::Traits* traits = mParameterizedTraits;
+ int32_t* refCount = mRefCount;
+ void* buf = mBuffer;
+
+ this->~DestructibleModuleParameters();
+
+ NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf);
+}
+
+const NvParameterized::DefinitionImpl* DestructibleModuleParameters::getParameterDefinitionTree(void)
+{
+ if (!mBuiltFlag) // Double-checked lock
+ {
+ NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);
+ if (!mBuiltFlag)
+ {
+ buildTree();
+ }
+ }
+
+ return(&ParamDefTable[0]);
+}
+
+const NvParameterized::DefinitionImpl* DestructibleModuleParameters::getParameterDefinitionTree(void) const
+{
+ DestructibleModuleParameters* tmpParam = const_cast<DestructibleModuleParameters*>(this);
+
+ if (!mBuiltFlag) // Double-checked lock
+ {
+ NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);
+ if (!mBuiltFlag)
+ {
+ tmpParam->buildTree();
+ }
+ }
+
+ return(&ParamDefTable[0]);
+}
+
+NvParameterized::ErrorType DestructibleModuleParameters::getParameterHandle(const char* long_name, Handle& handle) const
+{
+ ErrorType Ret = NvParameters::getParameterHandle(long_name, handle);
+ if (Ret != ERROR_NONE)
+ {
+ return(Ret);
+ }
+
+ size_t offset;
+ void* ptr;
+
+ getVarPtr(handle, ptr, offset);
+
+ if (ptr == NULL)
+ {
+ return(ERROR_INDEX_OUT_OF_RANGE);
+ }
+
+ return(ERROR_NONE);
+}
+
+NvParameterized::ErrorType DestructibleModuleParameters::getParameterHandle(const char* long_name, Handle& handle)
+{
+ ErrorType Ret = NvParameters::getParameterHandle(long_name, handle);
+ if (Ret != ERROR_NONE)
+ {
+ return(Ret);
+ }
+
+ size_t offset;
+ void* ptr;
+
+ getVarPtr(handle, ptr, offset);
+
+ if (ptr == NULL)
+ {
+ return(ERROR_INDEX_OUT_OF_RANGE);
+ }
+
+ return(ERROR_NONE);
+}
+
+void DestructibleModuleParameters::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const
+{
+ ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast<DestructibleModuleParameters::ParametersStruct*>(&parameters()), handle, offset);
+}
+
+
+/* Dynamic Handle Indices */
+
+void DestructibleModuleParameters::freeParameterDefinitionTable(NvParameterized::Traits* traits)
+{
+ if (!traits)
+ {
+ return;
+ }
+
+ if (!mBuiltFlag) // Double-checked lock
+ {
+ return;
+ }
+
+ NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);
+
+ if (!mBuiltFlag)
+ {
+ return;
+ }
+
+ for (uint32_t i = 0; i < NumParamDefs; ++i)
+ {
+ ParamDefTable[i].~DefinitionImpl();
+ }
+
+ traits->free(ParamDefTable);
+
+ mBuiltFlag = false;
+}
+
+#define PDEF_PTR(index) (&ParamDefTable[index])
+
+void DestructibleModuleParameters::buildTree(void)
+{
+
+ uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs;
+ ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize));
+ memset(ParamDefTable, 0, allocSize);
+
+ for (uint32_t i = 0; i < NumParamDefs; ++i)
+ {
+ NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits);
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=0, longName=""
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0];
+ ParamDef->init("", TYPE_STRUCT, "STRUCT", true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "This class is used for initializing the ModuleDestructible.", true);
+ ParamDefTable[0].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=1, longName="maxDynamicChunkIslandCount"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1];
+ ParamDef->init("maxDynamicChunkIslandCount", TYPE_U32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "The maximum number of dynamic PxActors that will be allowed to be active per ApexScene. A value of 0 (the default) is interpreted as no limit.", true);
+ ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=2, longName="sortFIFOByBenefit"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2];
+ ParamDef->init("sortFIFOByBenefit", TYPE_BOOL, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Instead of keeping the maxCount youngest, use maxCount largest benefit if this is true.", true);
+ ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=3, longName="validBoundsPadding"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3];
+ ParamDef->init("validBoundsPadding", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "The padding applied to the combined scene valid bounds and Destructible actor bounds. The final combined and passed bounds is used to cull PxActors", true);
+ ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=4, longName="maxChunkSeparationLOD"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4];
+ ParamDef->init("maxChunkSeparationLOD", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("max", uint64_t(1), true);
+ HintTable[1].init("min", uint64_t(0), true);
+ ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#else
+
+ static HintImpl HintTable[4];
+ static Hint* HintPtrTable[4] = { &HintTable[0], &HintTable[1], &HintTable[2], &HintTable[3], };
+ HintTable[0].init("longDescription", "Chunk islands are destroyed after this time or separation from their origins. This parameter sets the lifetimes and max separations within their min-max ranges. The valid range is [0,1]. Default is 0.5.", true);
+ HintTable[1].init("max", uint64_t(1), true);
+ HintTable[2].init("min", uint64_t(0), true);
+ HintTable[3].init("shortDescription", "Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.", true);
+ ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 4);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=5, longName="maxActorCreatesPerFrame"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5];
+ ParamDef->init("maxActorCreatesPerFrame", TYPE_U32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[1];
+ static Hint* HintPtrTable[1] = { &HintTable[0], };
+ HintTable[0].init("shortDescription", "Lets the user throttle the number of SDK actor creates per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).", true);
+ ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 1);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=6, longName="maxChunkDepthOffset"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6];
+ ParamDef->init("maxChunkDepthOffset", TYPE_U32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("longDescription", "If maxChunkDepthOffset = 0, all chunks can be fractured. If maxChunkDepthOffset = 1, the highest level (smallest) chunks are eliminated, etc. This prevents too many chunks from being formed. In other words, the higher maxChunkDepthOffset, the lower the LOD.", true);
+ HintTable[1].init("shortDescription", "Effectively eliminates the higher level (smaller) chunks from DestructibleAssets (see DestructibleAsset).", true);
+ ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=7, longName="massScale"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7];
+ ParamDef->init("massScale", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("longDescription", "Used with scaledMassExponent for scaling dynamic chunk masses.\nThe 'real' mass m of a chunk is calculated by the destructible actor's density multiplied by\nthe total volume of the chunk's (scaled) collision shapes. The mass used in\nthe simulation is massScale*pow(m/massScale,scaledMassExponent). Values less than 1 have the\neffect of reducing the ratio of different masses. The closer scaledMassExponent is to zero, the\nmore the ratio will be 'flattened.' This helps PhysX converge when there is a very large number\nof interacting rigid bodies (such as a pile of destructible chunks).\nValid range: (0,infinity). Default = 1.0.\n", true);
+ HintTable[1].init("shortDescription", "Used with scaledMassExponent for scaling dynamic chunk masses.", true);
+ ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // Initialize DefinitionImpl node: nodeIndex=8, longName="scaledMassExponent"
+ {
+ NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8];
+ ParamDef->init("scaledMassExponent", TYPE_F32, NULL, true);
+
+#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS
+
+#else
+
+ static HintImpl HintTable[2];
+ static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
+ HintTable[0].init("longDescription", "Used with massScale for scaling dynamic chunk masses.\nThe 'real' mass m of a chunk is calculated by the destructible actor's density multiplied by\nthe total volume of the chunk's (scaled) collision shapes. The mass used in\nthe simulation is massScale*pow(m/massScale,scaledMassExponent). Values less than 1 have the\neffect of reducing the ratio of different masses. The closer scaledMassExponent is to zero, the\nmore the ratio will be 'flattened.' This helps PhysX converge when there is a very large number\nof interacting rigid bodies (such as a pile of destructible chunks).\nValid range: (0,1]. Default = 0.5.\n", true);
+ HintTable[1].init("shortDescription", "Used with massScale for scaling dynamic chunk masses.", true);
+ ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 2);
+
+#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */
+
+
+
+
+
+ }
+
+ // SetChildren for: nodeIndex=0, longName=""
+ {
+ static Definition* Children[8];
+ Children[0] = PDEF_PTR(1);
+ Children[1] = PDEF_PTR(2);
+ Children[2] = PDEF_PTR(3);
+ Children[3] = PDEF_PTR(4);
+ Children[4] = PDEF_PTR(5);
+ Children[5] = PDEF_PTR(6);
+ Children[6] = PDEF_PTR(7);
+ Children[7] = PDEF_PTR(8);
+
+ ParamDefTable[0].setChildren(Children, 8);
+ }
+
+ mBuiltFlag = true;
+
+}
+void DestructibleModuleParameters::initStrings(void)
+{
+}
+
+void DestructibleModuleParameters::initDynamicArrays(void)
+{
+}
+
+void DestructibleModuleParameters::initDefaults(void)
+{
+
+ freeStrings();
+ freeReferences();
+ freeDynamicArrays();
+ maxDynamicChunkIslandCount = uint32_t(0);
+ sortFIFOByBenefit = bool(false);
+ validBoundsPadding = float(0);
+ maxChunkSeparationLOD = float(0.5);
+ maxActorCreatesPerFrame = uint32_t(UINT32_MAX);
+ maxChunkDepthOffset = uint32_t(0);
+ massScale = float(1);
+ scaledMassExponent = float(0.5);
+
+ initDynamicArrays();
+ initStrings();
+ initReferences();
+}
+
+void DestructibleModuleParameters::initReferences(void)
+{
+}
+
+void DestructibleModuleParameters::freeDynamicArrays(void)
+{
+}
+
+void DestructibleModuleParameters::freeStrings(void)
+{
+}
+
+void DestructibleModuleParameters::freeReferences(void)
+{
+}
+
+} // namespace destructible
+} // namespace nvidia