diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/destructible/src/autogen/DestructibleDebugRenderParams.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/destructible/src/autogen/DestructibleDebugRenderParams.cpp')
| -rw-r--r-- | APEX_1.4/module/destructible/src/autogen/DestructibleDebugRenderParams.cpp | 508 |
1 files changed, 508 insertions, 0 deletions
diff --git a/APEX_1.4/module/destructible/src/autogen/DestructibleDebugRenderParams.cpp b/APEX_1.4/module/destructible/src/autogen/DestructibleDebugRenderParams.cpp new file mode 100644 index 00000000..f11fc194 --- /dev/null +++ b/APEX_1.4/module/destructible/src/autogen/DestructibleDebugRenderParams.cpp @@ -0,0 +1,508 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. + +// This file was generated by NvParameterized/scripts/GenParameterized.pl + + +#include "DestructibleDebugRenderParams.h" +#include <string.h> +#include <stdlib.h> + +using namespace NvParameterized; + +namespace nvidia +{ +namespace destructible +{ + +using namespace DestructibleDebugRenderParamsNS; + +const char* const DestructibleDebugRenderParamsFactory::vptr = + NvParameterized::getVptr<DestructibleDebugRenderParams, DestructibleDebugRenderParams::ClassAlignment>(); + +const uint32_t NumParamDefs = 10; +static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs]; + + +static const size_t ParamLookupChildrenTable[] = +{ + 1, 2, 3, 4, 5, 6, 7, 8, 9, +}; + +#define TENUM(type) nvidia::##type +#define CHILDREN(index) &ParamLookupChildrenTable[index] +static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] = +{ + { TYPE_STRUCT, false, 0, CHILDREN(0), 9 }, + { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_ACTOR), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_ACTOR + { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_BOUNDS), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_BOUNDS + { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_SUPPORT), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_SUPPORT + { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_ACTOR_POSE), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_ACTOR_POSE + { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE), NULL, 0 }, // THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE + { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_ACTOR_NAME), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_ACTOR_NAME + { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME), NULL, 0 }, // THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME + { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE), NULL, 0 }, // VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE + { TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE), NULL, 0 }, // THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE +}; + + +bool DestructibleDebugRenderParams::mBuiltFlag = false; +NvParameterized::MutexType DestructibleDebugRenderParams::mBuiltFlagMutex; + +DestructibleDebugRenderParams::DestructibleDebugRenderParams(NvParameterized::Traits* traits, void* buf, int32_t* refCount) : + NvParameters(traits, buf, refCount) +{ + //mParameterizedTraits->registerFactory(className(), &DestructibleDebugRenderParamsFactoryInst); + + if (!buf) //Do not init data if it is inplace-deserialized + { + initDynamicArrays(); + initStrings(); + initReferences(); + initDefaults(); + } +} + +DestructibleDebugRenderParams::~DestructibleDebugRenderParams() +{ + freeStrings(); + freeReferences(); + freeDynamicArrays(); +} + +void DestructibleDebugRenderParams::destroy() +{ + // We cache these fields here to avoid overwrite in destructor + bool doDeallocateSelf = mDoDeallocateSelf; + NvParameterized::Traits* traits = mParameterizedTraits; + int32_t* refCount = mRefCount; + void* buf = mBuffer; + + this->~DestructibleDebugRenderParams(); + + NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf); +} + +const NvParameterized::DefinitionImpl* DestructibleDebugRenderParams::getParameterDefinitionTree(void) +{ + if (!mBuiltFlag) // Double-checked lock + { + NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); + if (!mBuiltFlag) + { + buildTree(); + } + } + + return(&ParamDefTable[0]); +} + +const NvParameterized::DefinitionImpl* DestructibleDebugRenderParams::getParameterDefinitionTree(void) const +{ + DestructibleDebugRenderParams* tmpParam = const_cast<DestructibleDebugRenderParams*>(this); + + if (!mBuiltFlag) // Double-checked lock + { + NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); + if (!mBuiltFlag) + { + tmpParam->buildTree(); + } + } + + return(&ParamDefTable[0]); +} + +NvParameterized::ErrorType DestructibleDebugRenderParams::getParameterHandle(const char* long_name, Handle& handle) const +{ + ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); + if (Ret != ERROR_NONE) + { + return(Ret); + } + + size_t offset; + void* ptr; + + getVarPtr(handle, ptr, offset); + + if (ptr == NULL) + { + return(ERROR_INDEX_OUT_OF_RANGE); + } + + return(ERROR_NONE); +} + +NvParameterized::ErrorType DestructibleDebugRenderParams::getParameterHandle(const char* long_name, Handle& handle) +{ + ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); + if (Ret != ERROR_NONE) + { + return(Ret); + } + + size_t offset; + void* ptr; + + getVarPtr(handle, ptr, offset); + + if (ptr == NULL) + { + return(ERROR_INDEX_OUT_OF_RANGE); + } + + return(ERROR_NONE); +} + +void DestructibleDebugRenderParams::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const +{ + ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast<DestructibleDebugRenderParams::ParametersStruct*>(¶meters()), handle, offset); +} + + +/* Dynamic Handle Indices */ + +void DestructibleDebugRenderParams::freeParameterDefinitionTable(NvParameterized::Traits* traits) +{ + if (!traits) + { + return; + } + + if (!mBuiltFlag) // Double-checked lock + { + return; + } + + NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); + + if (!mBuiltFlag) + { + return; + } + + for (uint32_t i = 0; i < NumParamDefs; ++i) + { + ParamDefTable[i].~DefinitionImpl(); + } + + traits->free(ParamDefTable); + + mBuiltFlag = false; +} + +#define PDEF_PTR(index) (&ParamDefTable[index]) + +void DestructibleDebugRenderParams::buildTree(void) +{ + + uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs; + ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize)); + memset(ParamDefTable, 0, allocSize); + + for (uint32_t i = 0; i < NumParamDefs; ++i) + { + NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits); + } + + // Initialize DefinitionImpl node: nodeIndex=0, longName="" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0]; + ParamDef->init("", TYPE_STRUCT, "STRUCT", true); + + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=1, longName="VISUALIZE_DESTRUCTIBLE_ACTOR" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1]; + ParamDef->init("VISUALIZE_DESTRUCTIBLE_ACTOR", TYPE_BOOL, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("shortDescription", "Module switch - whether or not to visualize destruction.", true); + ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=2, longName="VISUALIZE_DESTRUCTIBLE_BOUNDS" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2]; + ParamDef->init("VISUALIZE_DESTRUCTIBLE_BOUNDS", TYPE_F32, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("shortDescription", "Shows the axis-aligned bounding box which contains all chunks for each destructible actor.", true); + ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=3, longName="VISUALIZE_DESTRUCTIBLE_SUPPORT" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3]; + ParamDef->init("VISUALIZE_DESTRUCTIBLE_SUPPORT", TYPE_F32, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("shortDescription", "Shows the support graph as lines and support chunks' bounding boxes.", true); + ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=4, longName="VISUALIZE_DESTRUCTIBLE_ACTOR_POSE" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4]; + ParamDef->init("VISUALIZE_DESTRUCTIBLE_ACTOR_POSE", TYPE_BOOL, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("shortDescription", "Shows the coordinate frame representing the local origin for unfractured destructibles.", true); + ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=5, longName="THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5]; + ParamDef->init("THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE", TYPE_F32, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("shortDescription", "If VISUALIZE_DESTRUCTIBLE_ACTOR_POSE is true, the maximum object-to-eye distance to draw the chunk poses.", true); + ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=6, longName="VISUALIZE_DESTRUCTIBLE_ACTOR_NAME" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6]; + ParamDef->init("VISUALIZE_DESTRUCTIBLE_ACTOR_NAME", TYPE_BOOL, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("shortDescription", "Shows the name of each destructible.", true); + ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=7, longName="THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7]; + ParamDef->init("THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME", TYPE_F32, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("shortDescription", "If VISUALIZE_DESTRUCTIBLE_ACTOR_NAME is true, the maximum object-to-eye distance to draw the actor names.", true); + ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=8, longName="VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8]; + ParamDef->init("VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE", TYPE_BOOL, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("shortDescription", "Shows the coordinate frame representing the local origin for each chunk island.", true); + ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=9, longName="THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[9]; + ParamDef->init("THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE", TYPE_F32, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("shortDescription", "If VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE is true, the maximum object-to-eye distance to draw the fragment poses", true); + ParamDefTable[9].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // SetChildren for: nodeIndex=0, longName="" + { + static Definition* Children[9]; + Children[0] = PDEF_PTR(1); + Children[1] = PDEF_PTR(2); + Children[2] = PDEF_PTR(3); + Children[3] = PDEF_PTR(4); + Children[4] = PDEF_PTR(5); + Children[5] = PDEF_PTR(6); + Children[6] = PDEF_PTR(7); + Children[7] = PDEF_PTR(8); + Children[8] = PDEF_PTR(9); + + ParamDefTable[0].setChildren(Children, 9); + } + + mBuiltFlag = true; + +} +void DestructibleDebugRenderParams::initStrings(void) +{ +} + +void DestructibleDebugRenderParams::initDynamicArrays(void) +{ +} + +void DestructibleDebugRenderParams::initDefaults(void) +{ + + freeStrings(); + freeReferences(); + freeDynamicArrays(); + VISUALIZE_DESTRUCTIBLE_ACTOR = bool(true); + VISUALIZE_DESTRUCTIBLE_BOUNDS = float(0); + VISUALIZE_DESTRUCTIBLE_SUPPORT = float(0); + VISUALIZE_DESTRUCTIBLE_ACTOR_POSE = bool(true); + THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_POSE = float(3.402823466e+038); + VISUALIZE_DESTRUCTIBLE_ACTOR_NAME = bool(true); + THRESHOLD_DISTANCE_DESTRUCTIBLE_ACTOR_NAME = float(3.402823466e+038); + VISUALIZE_DESTRUCTIBLE_FRAGMENT_POSE = bool(true); + THRESHOLD_DISTANCE_DESTRUCTIBLE_FRAGMENT_POSE = float(3.402823466e+038); + + initDynamicArrays(); + initStrings(); + initReferences(); +} + +void DestructibleDebugRenderParams::initReferences(void) +{ +} + +void DestructibleDebugRenderParams::freeDynamicArrays(void) +{ +} + +void DestructibleDebugRenderParams::freeStrings(void) +{ +} + +void DestructibleDebugRenderParams::freeReferences(void) +{ +} + +} // namespace destructible +} // namespace nvidia |