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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/destructible/src/DestructibleRenderableImpl.cpp
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/destructible/src/DestructibleRenderableImpl.cpp')
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1 files changed, 180 insertions, 0 deletions
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "DestructibleRenderable.h"
+#include "RenderMeshActor.h"
+#include "DestructibleActorImpl.h"
+#include "ModulePerfScope.h"
+
+namespace nvidia
+{
+namespace destructible
+{
+
+DestructibleRenderableImpl::DestructibleRenderableImpl(RenderMeshActor* renderMeshActors[DestructibleActorMeshType::Count], DestructibleAssetImpl* asset, int32_t listIndex)
+: mAsset(asset)
+, mListIndex(listIndex)
+, mRefCount(1) // Ref count initialized to 1, assuming that whoever calls this constructor will store a reference
+{
+ for (uint32_t i = 0; i < DestructibleActorMeshType::Count; ++i)
+ {
+ mRenderMeshActors[i] = renderMeshActors[i];
+ }
+}
+
+DestructibleRenderableImpl::~DestructibleRenderableImpl()
+{
+ WRITE_ZONE();
+ for (uint32_t i = 0; i < DestructibleActorMeshType::Count; ++i)
+ {
+ if (mRenderMeshActors[i])
+ {
+ mRenderMeshActors[i]->release();
+ mRenderMeshActors[i] = NULL;
+ }
+ }
+}
+
+void DestructibleRenderableImpl::release()
+{
+ bool triggerDelete = false;
+ lockRenderResources();
+ if (mRefCount > 0)
+ {
+ triggerDelete = !(--mRefCount);
+ }
+ unlockRenderResources();
+ if (triggerDelete)
+ {
+ delete this;
+ }
+}
+
+void DestructibleRenderableImpl::updateRenderResources(bool rewriteBuffers, void* userRenderData)
+{
+ PX_PROFILE_ZONE("DestructibleRenderableUpdateRenderResources", GetInternalApexSDK()->getContextId());
+
+ URR_SCOPE;
+
+ for (uint32_t typeN = 0; typeN < DestructibleActorMeshType::Count; ++typeN)
+ {
+ RenderMeshActorIntl* renderMeshActor = (RenderMeshActorIntl*)mRenderMeshActors[typeN];
+ if (renderMeshActor != NULL)
+ {
+ renderMeshActor->updateRenderResources((typeN == DestructibleActorMeshType::Skinned), rewriteBuffers, userRenderData);
+ }
+ }
+
+ // Render instanced meshes
+ if (mAsset->m_instancingRepresentativeActorIndex == -1)
+ {
+ mAsset->m_instancingRepresentativeActorIndex = (int32_t)mListIndex; // using this actor as our representative
+ }
+ if ((int32_t)mListIndex == mAsset->m_instancingRepresentativeActorIndex) // doing it this way, in case (for some reason) someone wants to call this fn twice per frame
+ {
+ mAsset->updateChunkInstanceRenderResources(rewriteBuffers, userRenderData);
+
+ mAsset->createScatterMeshInstanceInfo();
+
+ for (uint32_t i = 0; i < mAsset->m_scatterMeshInstanceInfo.size(); ++i)
+ {
+ DestructibleAssetImpl::ScatterMeshInstanceInfo& info = mAsset->m_scatterMeshInstanceInfo[i];
+ RenderMeshActorIntl* renderMeshActor = (RenderMeshActorIntl*)info.m_actor;
+ if (renderMeshActor != NULL)
+ {
+ RenderInstanceBufferData data;
+ physx::Array<DestructibleAssetImpl::ScatterInstanceBufferDataElement>& instanceBufferData = info.m_instanceBufferData;
+ const uint32_t instanceBufferSize = instanceBufferData.size();
+
+ if (info.m_instanceBuffer != NULL && instanceBufferSize > 0)
+ {
+ // If a new actor has added instances for this scatter mesh, recreate a larger instance buffer
+ if (info.m_IBSize < instanceBufferSize)
+ {
+ UserRenderResourceManager* rrm = GetInternalApexSDK()->getUserRenderResourceManager();
+ rrm->releaseInstanceBuffer(*info.m_instanceBuffer);
+
+ UserRenderInstanceBufferDesc instanceBufferDesc = mAsset->getScatterMeshInstanceBufferDesc();
+ instanceBufferDesc.maxInstances = instanceBufferSize;
+
+ info.m_instanceBuffer = rrm->createInstanceBuffer(instanceBufferDesc);
+ info.m_IBSize = instanceBufferSize;
+
+ renderMeshActor->setInstanceBuffer(info.m_instanceBuffer);
+ renderMeshActor->setMaxInstanceCount(instanceBufferSize);
+ }
+
+ info.m_instanceBuffer->writeBuffer(&instanceBufferData[0], 0, instanceBufferSize);
+ }
+ renderMeshActor->setInstanceBufferRange(0, instanceBufferSize);
+ renderMeshActor->updateRenderResources(false, rewriteBuffers, userRenderData);
+ }
+ }
+ }
+
+#if APEX_RUNTIME_FRACTURE
+ mRTrenderable.updateRenderResources(rewriteBuffers,userData);
+#endif
+}
+
+void DestructibleRenderableImpl::dispatchRenderResources(UserRenderer& renderer)
+{
+ PX_PROFILE_ZONE("DestructibleRenderableDispatchRenderResources", GetInternalApexSDK()->getContextId());
+
+ for (uint32_t typeN = 0; typeN < DestructibleActorMeshType::Count; ++typeN)
+ {
+ RenderMeshActor* renderMeshActor = mRenderMeshActors[typeN];
+ if (renderMeshActor != NULL)
+ {
+ renderMeshActor->dispatchRenderResources(renderer);
+ }
+ }
+
+ // Render instanced meshes
+ if ((int32_t)mListIndex == mAsset->m_instancingRepresentativeActorIndex)
+ {
+ for (uint32_t i = 0; i < mAsset->m_instancedChunkRenderMeshActors.size(); ++i)
+ {
+ if (mAsset->m_instancedChunkRenderMeshActors[i] != NULL)
+ {
+ mAsset->m_instancedChunkRenderMeshActors[i]->dispatchRenderResources(renderer);
+ }
+ }
+
+ for (uint32_t i = 0; i < mAsset->m_scatterMeshInstanceInfo.size(); ++i)
+ {
+ DestructibleAssetImpl::ScatterMeshInstanceInfo& scatterMeshInstanceInfo = mAsset->m_scatterMeshInstanceInfo[i];
+ if (scatterMeshInstanceInfo.m_actor != NULL)
+ {
+ scatterMeshInstanceInfo.m_actor->dispatchRenderResources(renderer);
+ }
+ }
+ }
+#if APEX_RUNTIME_FRACTURE
+ mRTrenderable.dispatchRenderResources(renderer);
+#endif
+}
+
+DestructibleRenderableImpl* DestructibleRenderableImpl::incrementReferenceCount()
+{
+ DestructibleRenderableImpl* returnValue = NULL;
+ lockRenderResources();
+ if (mRefCount > 0)
+ {
+ ++mRefCount;
+ returnValue = this;
+ }
+ unlockRenderResources();
+ return returnValue;
+}
+
+}
+} // end namespace nvidia