diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/destructible/include/autogen/DestructibleActorParam.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/destructible/include/autogen/DestructibleActorParam.h')
| -rw-r--r-- | APEX_1.4/module/destructible/include/autogen/DestructibleActorParam.h | 606 |
1 files changed, 606 insertions, 0 deletions
diff --git a/APEX_1.4/module/destructible/include/autogen/DestructibleActorParam.h b/APEX_1.4/module/destructible/include/autogen/DestructibleActorParam.h new file mode 100644 index 00000000..9fb50b5c --- /dev/null +++ b/APEX_1.4/module/destructible/include/autogen/DestructibleActorParam.h @@ -0,0 +1,606 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. + +// This file was generated by NvParameterized/scripts/GenParameterized.pl + + +#ifndef HEADER_DestructibleActorParam_h +#define HEADER_DestructibleActorParam_h + +#include "NvParametersTypes.h" + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +#include "nvparameterized/NvParameterized.h" +#include "nvparameterized/NvParameterizedTraits.h" +#include "NvParameters.h" +#include "NvTraitsInternal.h" +#endif + +namespace nvidia +{ +namespace destructible +{ + +#if PX_VC +#pragma warning(push) +#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) +#endif + +namespace DestructibleActorParamNS +{ + +struct GroupsMask_Type; +struct ShapeDescFlags_Type; +struct ShapeDescTemplate_Type; +struct ContactPairFlag_Type; +struct ActorDescFlags_Type; +struct ActorDescTemplate_Type; +struct BodyDescFlags_Type; +struct BodyDescTemplate_Type; +struct DestructibleDepthParameters_Type; +struct DestructibleParametersFlag_Type; +struct FractureGlass_Type; +struct FractureVoronoi_Type; +struct FractureAttachment_Type; +struct RuntimeFracture_Type; +struct DestructibleParameters_Type; +struct DamageSpreadFunction_Type; +struct P3FilterData_Type; +struct P3ShapeFlags_Type; +struct P3PairFlag_Type; +struct P3ShapeDescTemplate_Type; +struct P3ActorFlags_Type; +struct P3ActorDescTemplate_Type; +struct P3BodyDescFlags_Type; +struct P3BodyDescTemplate_Type; +struct StructureSettings_Type; +struct BehaviorGroup_Type; + +struct STRING_DynamicArray1D_Type +{ + NvParameterized::DummyStringStruct* buf; + bool isAllocated; + int32_t elementSize; + int32_t arraySizes[1]; +}; + +struct DestructibleDepthParameters_DynamicArray1D_Type +{ + DestructibleDepthParameters_Type* buf; + bool isAllocated; + int32_t elementSize; + int32_t arraySizes[1]; +}; + +struct BehaviorGroup_DynamicArray1D_Type +{ + BehaviorGroup_Type* buf; + bool isAllocated; + int32_t elementSize; + int32_t arraySizes[1]; +}; + +struct DestructibleDepthParameters_Type +{ + bool OVERRIDE_IMPACT_DAMAGE; + bool OVERRIDE_IMPACT_DAMAGE_VALUE; + bool IGNORE_POSE_UPDATES; + bool IGNORE_RAYCAST_CALLBACKS; + bool IGNORE_CONTACT_CALLBACKS; + bool USER_FLAG_0; + bool USER_FLAG_1; + bool USER_FLAG_2; + bool USER_FLAG_3; +}; +struct P3BodyDescFlags_Type +{ + bool eKINEMATIC; + bool eENABLE_CCD; +}; +struct GroupsMask_Type +{ + bool useGroupsMask; + uint32_t bits0; + uint32_t bits1; + uint32_t bits2; + uint32_t bits3; +}; +struct DestructibleParametersFlag_Type +{ + bool ACCUMULATE_DAMAGE; + bool DEBRIS_TIMEOUT; + bool DEBRIS_MAX_SEPARATION; + bool CRUMBLE_SMALLEST_CHUNKS; + bool ACCURATE_RAYCASTS; + bool USE_VALID_BOUNDS; + bool CRUMBLE_VIA_RUNTIME_FRACTURE; +}; +struct ShapeDescFlags_Type +{ + bool NX_TRIGGER_ON_ENTER; + bool NX_TRIGGER_ON_LEAVE; + bool NX_TRIGGER_ON_STAY; + bool NX_SF_VISUALIZATION; + bool NX_SF_DISABLE_COLLISION; + bool NX_SF_FEATURE_INDICES; + bool NX_SF_DISABLE_RAYCASTING; + bool NX_SF_POINT_CONTACT_FORCE; + bool NX_SF_FLUID_DRAIN; + bool NX_SF_FLUID_DISABLE_COLLISION; + bool NX_SF_FLUID_TWOWAY; + bool NX_SF_DISABLE_RESPONSE; + bool NX_SF_DYNAMIC_DYNAMIC_CCD; + bool NX_SF_DISABLE_SCENE_QUERIES; + bool NX_SF_CLOTH_DRAIN; + bool NX_SF_CLOTH_DISABLE_COLLISION; + bool NX_SF_CLOTH_TWOWAY; + bool NX_SF_SOFTBODY_DRAIN; + bool NX_SF_SOFTBODY_DISABLE_COLLISION; + bool NX_SF_SOFTBODY_TWOWAY; +}; +struct ShapeDescTemplate_Type +{ + ShapeDescFlags_Type flags; + uint16_t collisionGroup; + GroupsMask_Type groupsMask; + uint16_t materialIndex; + float density; + float skinWidth; + uint64_t userData; + uint64_t name; +}; +struct P3FilterData_Type +{ + uint32_t word0; + uint32_t word1; + uint32_t word2; + uint32_t word3; +}; +struct StructureSettings_Type +{ + bool useStressSolver; + float stressSolverTimeDelay; + float stressSolverMassThreshold; +}; +struct FractureGlass_Type +{ + uint32_t numSectors; + float sectorRand; + float firstSegmentSize; + float segmentScale; + float segmentRand; +}; +struct DamageSpreadFunction_Type +{ + float minimumRadius; + float radiusMultiplier; + float falloffExponent; +}; +struct FractureVoronoi_Type +{ + physx::PxVec3 dimensions; + uint32_t numCells; + float biasExp; + float maxDist; +}; +struct BehaviorGroup_Type +{ + NvParameterized::DummyStringStruct name; + float damageThreshold; + float damageToRadius; + DamageSpreadFunction_Type damageSpread; + DamageSpreadFunction_Type damageColorSpread; + physx::PxVec4 damageColorChange; + float materialStrength; + float density; + float fadeOut; + float maxDepenetrationVelocity; + GroupsMask_Type groupsMask; + uint64_t userData; +}; +struct P3ShapeFlags_Type +{ + bool eSIMULATION_SHAPE; + bool eSCENE_QUERY_SHAPE; + bool eTRIGGER_SHAPE; + bool eVISUALIZATION; + bool ePARTICLE_DRAIN; + bool eDEFORMABLE_DRAIN; +}; +struct P3ShapeDescTemplate_Type +{ + P3ShapeFlags_Type flags; + P3FilterData_Type simulationFilterData; + P3FilterData_Type queryFilterData; + uint64_t material; + float contactOffset; + float restOffset; + uint64_t userData; + uint64_t name; +}; +struct P3ActorFlags_Type +{ + bool eVISUALIZATION; + bool eDISABLE_GRAVITY; + bool eSEND_SLEEP_NOTIFIES; +}; +struct P3BodyDescTemplate_Type +{ + float density; + P3BodyDescFlags_Type flags; + float sleepThreshold; + float wakeUpCounter; + float linearDamping; + float angularDamping; + float maxAngularVelocity; + uint32_t solverIterationCount; + uint32_t velocityIterationCount; + float contactReportThreshold; + float sleepLinearVelocity; +}; +struct ContactPairFlag_Type +{ + bool NX_IGNORE_PAIR; + bool NX_NOTIFY_ON_START_TOUCH; + bool NX_NOTIFY_ON_END_TOUCH; + bool NX_NOTIFY_ON_TOUCH; + bool NX_NOTIFY_ON_IMPACT; + bool NX_NOTIFY_ON_ROLL; + bool NX_NOTIFY_ON_SLIDE; + bool NX_NOTIFY_FORCES; + bool NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD; + bool NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD; + bool NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD; + bool NX_NOTIFY_CONTACT_MODIFICATION; +}; +struct BodyDescFlags_Type +{ + bool NX_BF_DISABLE_GRAVITY; + bool NX_BF_FILTER_SLEEP_VEL; + bool NX_BF_ENERGY_SLEEP_TEST; + bool NX_BF_VISUALIZATION; +}; +struct BodyDescTemplate_Type +{ + BodyDescFlags_Type flags; + float wakeUpCounter; + float linearDamping; + float angularDamping; + float maxAngularVelocity; + float CCDMotionThreshold; + float sleepLinearVelocity; + float sleepAngularVelocity; + uint32_t solverIterationCount; + float sleepEnergyThreshold; + float sleepDamping; + float contactReportThreshold; +}; +struct FractureAttachment_Type +{ + bool posX; + bool negX; + bool posY; + bool negY; + bool posZ; + bool negZ; +}; +struct RuntimeFracture_Type +{ + const char* RuntimeFractureType; + bool sheetFracture; + uint32_t depthLimit; + bool destroyIfAtDepthLimit; + float minConvexSize; + float impulseScale; + FractureGlass_Type glass; + FractureVoronoi_Type voronoi; + FractureAttachment_Type attachment; +}; +struct DestructibleParameters_Type +{ + float damageCap; + float forceToDamage; + float impactVelocityThreshold; + uint32_t minimumFractureDepth; + int32_t impactDamageDefaultDepth; + int32_t debrisDepth; + uint32_t essentialDepth; + float debrisLifetimeMin; + float debrisLifetimeMax; + float debrisMaxSeparationMin; + float debrisMaxSeparationMax; + float debrisDestructionProbability; + physx::PxBounds3 validBounds; + float maxChunkSpeed; + DestructibleParametersFlag_Type flags; + float fractureImpulseScale; + uint16_t damageDepthLimit; + uint16_t dynamicChunkDominanceGroup; + GroupsMask_Type dynamicChunksGroupsMask; + RuntimeFracture_Type runtimeFracture; + float supportStrength; + int8_t legacyChunkBoundsTestSetting; + int8_t legacyDamageRadiusSpreadSetting; + bool alwaysDrawScatterMesh; +}; +struct ActorDescFlags_Type +{ + bool NX_AF_DISABLE_COLLISION; + bool NX_AF_DISABLE_RESPONSE; + bool NX_AF_LOCK_COM; + bool NX_AF_FLUID_DISABLE_COLLISION; + bool NX_AF_CONTACT_MODIFICATION; + bool NX_AF_FORCE_CONE_FRICTION; + bool NX_AF_USER_ACTOR_PAIR_FILTERING; +}; +struct ActorDescTemplate_Type +{ + ActorDescFlags_Type flags; + float density; + uint16_t actorCollisionGroup; + uint16_t dominanceGroup; + ContactPairFlag_Type contactReportFlags; + uint16_t forceFieldMaterial; + uint64_t userData; + uint64_t name; + uint64_t compartment; +}; +struct P3PairFlag_Type +{ + bool eSOLVE_CONTACT; + bool eMODIFY_CONTACTS; + bool eNOTIFY_TOUCH_FOUND; + bool eNOTIFY_TOUCH_PERSISTS; + bool eNOTIFY_TOUCH_LOST; + bool eNOTIFY_THRESHOLD_FORCE_FOUND; + bool eNOTIFY_THRESHOLD_FORCE_PERSISTS; + bool eNOTIFY_THRESHOLD_FORCE_LOST; + bool eNOTIFY_CONTACT_POINTS; + bool eNOTIFY_CONTACT_FORCES; + bool eNOTIFY_CONTACT_FORCE_PER_POINT; + bool eNOTIFY_CONTACT_FEATURE_INDICES_PER_POINT; + bool eDETECT_CCD_CONTACT; + bool eCONTACT_DEFAULT; + bool eTRIGGER_DEFAULT; +}; +struct P3ActorDescTemplate_Type +{ + P3ActorFlags_Type flags; + uint8_t dominanceGroup; + uint8_t ownerClient; + uint32_t clientBehaviorBits; + P3PairFlag_Type contactReportFlags; + uint64_t userData; + uint64_t name; +}; + +struct ParametersStruct +{ + + NvParameterized::DummyStringStruct crumbleEmitterName; + float crumbleParticleSpacing; + NvParameterized::DummyStringStruct dustEmitterName; + float dustParticleSpacing; + physx::PxTransform globalPose; + physx::PxVec3 scale; + bool dynamic; + uint32_t supportDepth; + bool formExtendedStructures; + bool performDetailedOverlapTestForExtendedStructures; + bool keepPreviousFrameBoneBuffer; + bool doNotCreateRenderable; + bool useAssetDefinedSupport; + bool useWorldSupport; + bool renderStaticChunksSeparately; + bool keepVisibleBonesPacked; + bool createChunkEvents; + STRING_DynamicArray1D_Type overrideSkinnedMaterialNames; + STRING_DynamicArray1D_Type overrideStaticMaterialNames; + float sleepVelocityFrameDecayConstant; + bool useHardSleeping; + DestructibleParameters_Type destructibleParameters; + DestructibleDepthParameters_DynamicArray1D_Type depthParameters; + ShapeDescTemplate_Type shapeDescTemplate; + ActorDescTemplate_Type actorDescTemplate; + BodyDescTemplate_Type bodyDescTemplate; + P3ShapeDescTemplate_Type p3ShapeDescTemplate; + P3ActorDescTemplate_Type p3ActorDescTemplate; + P3BodyDescTemplate_Type p3BodyDescTemplate; + StructureSettings_Type structureSettings; + BehaviorGroup_Type defaultBehaviorGroup; + BehaviorGroup_DynamicArray1D_Type behaviorGroups; + bool deleteChunksLeavingUserDefinedBB; + bool deleteChunksEnteringUserDefinedBB; + +}; + +static const uint32_t checksum[] = { 0x2f148a8b, 0x0ef80948, 0x34293f31, 0x363a5ff0, }; + +} // namespace DestructibleActorParamNS + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +class DestructibleActorParam : public NvParameterized::NvParameters, public DestructibleActorParamNS::ParametersStruct +{ +public: + DestructibleActorParam(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); + + virtual ~DestructibleActorParam(); + + virtual void destroy(); + + static const char* staticClassName(void) + { + return("DestructibleActorParam"); + } + + const char* className(void) const + { + return(staticClassName()); + } + + static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)32; + + static uint32_t staticVersion(void) + { + return ClassVersion; + } + + uint32_t version(void) const + { + return(staticVersion()); + } + + static const uint32_t ClassAlignment = 8; + + static const uint32_t* staticChecksum(uint32_t& bits) + { + bits = 8 * sizeof(DestructibleActorParamNS::checksum); + return DestructibleActorParamNS::checksum; + } + + static void freeParameterDefinitionTable(NvParameterized::Traits* traits); + + const uint32_t* checksum(uint32_t& bits) const + { + return staticChecksum(bits); + } + + const DestructibleActorParamNS::ParametersStruct& parameters(void) const + { + DestructibleActorParam* tmpThis = const_cast<DestructibleActorParam*>(this); + return *(static_cast<DestructibleActorParamNS::ParametersStruct*>(tmpThis)); + } + + DestructibleActorParamNS::ParametersStruct& parameters(void) + { + return *(static_cast<DestructibleActorParamNS::ParametersStruct*>(this)); + } + + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); + + void initDefaults(void); + +protected: + + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; + + + virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; + +private: + + void buildTree(void); + void initDynamicArrays(void); + void initStrings(void); + void initReferences(void); + void freeDynamicArrays(void); + void freeStrings(void); + void freeReferences(void); + + static bool mBuiltFlag; + static NvParameterized::MutexType mBuiltFlagMutex; +}; + +class DestructibleActorParamFactory : public NvParameterized::Factory +{ + static const char* const vptr; + +public: + + virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) + { + DestructibleActorParam::freeParameterDefinitionTable(traits); + } + + virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) + { + // placement new on this class using mParameterizedTraits + + void* newPtr = paramTraits->alloc(sizeof(DestructibleActorParam), DestructibleActorParam::ClassAlignment); + if (!NvParameterized::IsAligned(newPtr, DestructibleActorParam::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class DestructibleActorParam"); + paramTraits->free(newPtr); + return 0; + } + + memset(newPtr, 0, sizeof(DestructibleActorParam)); // always initialize memory allocated to zero for default values + return NV_PARAM_PLACEMENT_NEW(newPtr, DestructibleActorParam)(paramTraits); + } + + virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) + { + if (!NvParameterized::IsAligned(bufObj, DestructibleActorParam::ClassAlignment) + || !NvParameterized::IsAligned(bufStart, DestructibleActorParam::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class DestructibleActorParam"); + return 0; + } + + // Init NvParameters-part + // We used to call empty constructor of DestructibleActorParam here + // but it may call default constructors of members and spoil the data + NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); + + // Init vtable (everything else is already initialized) + *(const char**)bufObj = vptr; + + return (DestructibleActorParam*)bufObj; + } + + virtual const char* getClassName() + { + return (DestructibleActorParam::staticClassName()); + } + + virtual uint32_t getVersion() + { + return (DestructibleActorParam::staticVersion()); + } + + virtual uint32_t getAlignment() + { + return (DestructibleActorParam::ClassAlignment); + } + + virtual const uint32_t* getChecksum(uint32_t& bits) + { + return (DestructibleActorParam::staticChecksum(bits)); + } +}; +#endif // NV_PARAMETERIZED_ONLY_LAYOUTS + +} // namespace destructible +} // namespace nvidia + +#if PX_VC +#pragma warning(pop) +#endif + +#endif |