aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/destructible/include/DestructiblePreviewImpl.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/destructible/include/DestructiblePreviewImpl.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/destructible/include/DestructiblePreviewImpl.h')
-rw-r--r--APEX_1.4/module/destructible/include/DestructiblePreviewImpl.h104
1 files changed, 104 insertions, 0 deletions
diff --git a/APEX_1.4/module/destructible/include/DestructiblePreviewImpl.h b/APEX_1.4/module/destructible/include/DestructiblePreviewImpl.h
new file mode 100644
index 00000000..359dbb96
--- /dev/null
+++ b/APEX_1.4/module/destructible/include/DestructiblePreviewImpl.h
@@ -0,0 +1,104 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __DESTRUCTIBLE_PREVIEW_IMPL_H__
+#define __DESTRUCTIBLE_PREVIEW_IMPL_H__
+
+#include "Apex.h"
+#include "ApexPreview.h"
+#include "RenderMesh.h"
+#include "DestructiblePreview.h"
+
+namespace nvidia
+{
+namespace destructible
+{
+class DestructiblePreviewImpl : public ApexResource, public ApexPreview
+{
+public:
+
+ DestructibleAssetImpl* m_asset;
+ DestructiblePreview* m_api;
+
+ uint32_t m_chunkDepth;
+ float m_explodeAmount;
+
+ RenderMeshActor* m_renderMeshActors[DestructibleActorMeshType::Count]; // Indexed by DestructibleActorMeshType::Enum
+
+ physx::Array<RenderMeshActor*> m_instancedChunkRenderMeshActors; // One per render mesh actor per instanced chunk
+ physx::Array<uint16_t> m_instancedActorVisiblePart;
+
+ physx::Array<uint16_t> m_instancedChunkActorMap; // from instanced chunk instanceInfo index to actor index
+
+ physx::Array<UserRenderInstanceBuffer*> m_chunkInstanceBuffers;
+ physx::Array< physx::Array< DestructibleAssetImpl::ChunkInstanceBufferDataElement > > m_chunkInstanceBufferData;
+
+ bool m_drawUnexpandedChunksStatically;
+
+ void* m_userData;
+
+ void setExplodeView(uint32_t depth, float explode);
+
+ void updateRenderResources(bool rewriteBuffers, void* userRenderData);
+
+ RenderMeshActor* getRenderMeshActor() const
+ {
+ return m_renderMeshActors[(!m_drawUnexpandedChunksStatically || m_explodeAmount != 0.0f) ? DestructibleActorMeshType::Skinned : DestructibleActorMeshType::Static];
+ }
+
+ void updateRenderResources(void* userRenderData);
+ void dispatchRenderResources(UserRenderer& renderer);
+
+ // ApexPreview methods
+ void setPose(const PxMat44& pose);
+ Renderable* getRenderable()
+ {
+ return DYNAMIC_CAST(Renderable*)(m_api);
+ }
+ void release();
+ void destroy();
+
+ DestructiblePreviewImpl(DestructiblePreview* _api, DestructibleAssetImpl& _asset, const NvParameterized::Interface* params);
+ virtual ~DestructiblePreviewImpl();
+
+protected:
+ void setChunkVisibility(uint16_t index, bool visibility)
+ {
+ PX_ASSERT((int32_t)index < m_asset->mParams->chunks.arraySizes[0]);
+ if (visibility)
+ {
+ mVisibleChunks.use(index);
+ }
+ else
+ {
+ mVisibleChunks.free(index);
+ }
+ DestructibleAssetParametersNS::Chunk_Type& sourceChunk = m_asset->mParams->chunks.buf[index];
+ if ((sourceChunk.flags & DestructibleAssetImpl::Instanced) == 0)
+ {
+ // Not instanced - need to choose the static or dynamic mesh, and set visibility for the render mesh actor
+ const DestructibleActorMeshType::Enum typeN = (m_explodeAmount != 0.0f || !m_drawUnexpandedChunksStatically) ?
+ DestructibleActorMeshType::Skinned : DestructibleActorMeshType::Static;
+ m_renderMeshActors[typeN]->setVisibility(visibility, sourceChunk.meshPartIndex);
+ }
+ }
+
+
+ void setInstancedChunkCount(uint32_t count);
+
+ IndexBank<uint16_t> mVisibleChunks;
+ uint16_t m_instancedChunkCount;
+};
+
+}
+} // end namespace nvidia
+
+#endif // __DESTRUCTIBLEACTOR_H__