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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/destructible/fracture/Renderable.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/destructible/fracture/Renderable.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "RTdef.h"
+#if RT_COMPILE
+#ifndef RT_RENDERABLE_H
+#define RT_RENDERABLE_H
+
+#include "PsArray.h"
+#include "PsUserAllocated.h"
+#include "PxVec2.h"
+
+namespace nvidia
+{
+namespace apex
+{
+ class UserRenderer;
+ class UserRenderVertexBuffer;
+ class UserRenderIndexBuffer;
+ class UserRenderBoneBuffer;
+ class UserRenderResource;
+}
+using namespace shdfnd;
+
+namespace fracture
+{
+
+class Actor;
+class Convex;
+
+class Renderable : public UserAllocated
+{
+public:
+ Renderable();
+ ~Renderable();
+
+ // Called by rendering thread
+ void updateRenderResources(bool rewriteBuffers, void* userRenderData);
+ void dispatchRenderResources(UserRenderer& api);
+
+ // Per tick bone update, unless Actor is dirty
+ void updateRenderCache(Actor* actor);
+
+ // Returns the bounds of all of the convexes
+ PxBounds3 getBounds() const;
+
+private:
+ // Called by actor after a patternFracture (On Game Thread)
+ void updateRenderCacheFull(Actor* actor);
+
+ // To Handle Multiple Materials
+ struct SubMesh
+ {
+ SubMesh(): renderResource(NULL) {}
+
+ Array<uint32_t> mIndexCache;
+ UserRenderResource* renderResource;
+ };
+ // To Handle Bone Limit
+ struct ConvexGroup
+ {
+ Array<SubMesh> mSubMeshes;
+ Array<Convex*> mConvexCache;
+ Array<PxVec3> mVertexCache;
+ Array<PxVec3> mNormalCache;
+ Array<PxVec2> mTexcoordCache;
+ Array<uint16_t> mBoneIndexCache;
+ Array<PxMat44> mBoneCache;
+ };
+ // Shared by SubMeshes
+ struct MaterialInfo
+ {
+ MaterialInfo(): mMaxBones(0), mMaterialID(0) {}
+
+ uint32_t mMaxBones;
+ ResID mMaterialID;
+ };
+ //
+ Array<ConvexGroup> mConvexGroups;
+ Array<MaterialInfo> mMaterialInfo;
+
+ UserRenderVertexBuffer* mVertexBuffer;
+ UserRenderIndexBuffer* mIndexBuffer;
+ UserRenderBoneBuffer* mBoneBuffer;
+ uint32_t mVertexBufferSize;
+ uint32_t mIndexBufferSize;
+ uint32_t mBoneBufferSize;
+ uint32_t mVertexBufferSizeLast;
+ uint32_t mIndexBufferSizeLast;
+ uint32_t mBoneBufferSizeLast;
+ bool mFullBufferDirty;
+ bool valid;
+};
+
+}
+}
+
+#endif
+#endif \ No newline at end of file