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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/destructible/fracture/Renderable.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/destructible/fracture/Renderable.h')
| -rw-r--r-- | APEX_1.4/module/destructible/fracture/Renderable.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/APEX_1.4/module/destructible/fracture/Renderable.h b/APEX_1.4/module/destructible/fracture/Renderable.h new file mode 100644 index 00000000..9a2af07c --- /dev/null +++ b/APEX_1.4/module/destructible/fracture/Renderable.h @@ -0,0 +1,107 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "RTdef.h" +#if RT_COMPILE +#ifndef RT_RENDERABLE_H +#define RT_RENDERABLE_H + +#include "PsArray.h" +#include "PsUserAllocated.h" +#include "PxVec2.h" + +namespace nvidia +{ +namespace apex +{ + class UserRenderer; + class UserRenderVertexBuffer; + class UserRenderIndexBuffer; + class UserRenderBoneBuffer; + class UserRenderResource; +} +using namespace shdfnd; + +namespace fracture +{ + +class Actor; +class Convex; + +class Renderable : public UserAllocated +{ +public: + Renderable(); + ~Renderable(); + + // Called by rendering thread + void updateRenderResources(bool rewriteBuffers, void* userRenderData); + void dispatchRenderResources(UserRenderer& api); + + // Per tick bone update, unless Actor is dirty + void updateRenderCache(Actor* actor); + + // Returns the bounds of all of the convexes + PxBounds3 getBounds() const; + +private: + // Called by actor after a patternFracture (On Game Thread) + void updateRenderCacheFull(Actor* actor); + + // To Handle Multiple Materials + struct SubMesh + { + SubMesh(): renderResource(NULL) {} + + Array<uint32_t> mIndexCache; + UserRenderResource* renderResource; + }; + // To Handle Bone Limit + struct ConvexGroup + { + Array<SubMesh> mSubMeshes; + Array<Convex*> mConvexCache; + Array<PxVec3> mVertexCache; + Array<PxVec3> mNormalCache; + Array<PxVec2> mTexcoordCache; + Array<uint16_t> mBoneIndexCache; + Array<PxMat44> mBoneCache; + }; + // Shared by SubMeshes + struct MaterialInfo + { + MaterialInfo(): mMaxBones(0), mMaterialID(0) {} + + uint32_t mMaxBones; + ResID mMaterialID; + }; + // + Array<ConvexGroup> mConvexGroups; + Array<MaterialInfo> mMaterialInfo; + + UserRenderVertexBuffer* mVertexBuffer; + UserRenderIndexBuffer* mIndexBuffer; + UserRenderBoneBuffer* mBoneBuffer; + uint32_t mVertexBufferSize; + uint32_t mIndexBufferSize; + uint32_t mBoneBufferSize; + uint32_t mVertexBufferSizeLast; + uint32_t mIndexBufferSizeLast; + uint32_t mBoneBufferSizeLast; + bool mFullBufferDirty; + bool valid; +}; + +} +} + +#endif +#endif
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