aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/destructible/fracture/Compound.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/destructible/fracture/Compound.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/destructible/fracture/Compound.h')
-rw-r--r--APEX_1.4/module/destructible/fracture/Compound.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/APEX_1.4/module/destructible/fracture/Compound.h b/APEX_1.4/module/destructible/fracture/Compound.h
new file mode 100644
index 00000000..8f07c393
--- /dev/null
+++ b/APEX_1.4/module/destructible/fracture/Compound.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "RTdef.h"
+#if RT_COMPILE
+#ifndef COMPOUND_H
+#define COMPOUND_H
+
+#include "CompoundBase.h"
+
+namespace nvidia
+{
+namespace fracture
+{
+
+class Compound : public base::Compound
+{
+ friend class SimScene;
+ friend class Actor;
+protected:
+ Compound(SimScene* scene, const base::FracturePattern *pattern, const base::FracturePattern *secondaryPattern = NULL, float contactOffset = 0.005f, float restOffset = -0.001f):
+ nvidia::fracture::base::Compound((base::SimScene*)scene,pattern,secondaryPattern,contactOffset,restOffset) {}
+public:
+ virtual void applyShapeTemplate(PxShape* shape);
+ virtual ::nvidia::destructible::DestructibleActorImpl* getDestructibleActor() const;
+};
+
+}
+}
+
+
+#endif
+#endif \ No newline at end of file