diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/destructible/fracture/Actor.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/destructible/fracture/Actor.h')
| -rw-r--r-- | APEX_1.4/module/destructible/fracture/Actor.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/APEX_1.4/module/destructible/fracture/Actor.h b/APEX_1.4/module/destructible/fracture/Actor.h new file mode 100644 index 00000000..f23e4b88 --- /dev/null +++ b/APEX_1.4/module/destructible/fracture/Actor.h @@ -0,0 +1,97 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "RTdef.h" +#if RT_COMPILE +#ifndef RT_ACTOR_H +#define RT_ACTOR_H + +#include "ActorBase.h" + +namespace nvidia +{ +namespace destructible +{ + class DestructibleActorImpl; + struct DamageEvent; + struct FractureEvent; +} + +using namespace destructible; +namespace fracture +{ + +class Compound; +class FracturePattern; +class Renderable; + +class Actor : public base::Actor +{ + friend class SimScene; + friend class Renderable; +protected: + Actor(base::SimScene* scene, DestructibleActorImpl* actor); +public: + virtual ~Actor(); + + Compound* createCompound(); + + Compound* createCompoundFromChunk(const destructible::DestructibleActorImpl& destructibleActor, uint32_t partIndex); + + bool patternFracture(const PxVec3& hitLocation, const PxVec3& dir, float scale = 1.f, float vel = 0.f, float radius = 0.f); + bool patternFracture(const DamageEvent& damageEvent); + bool patternFracture(const FractureEvent& fractureEvent, bool fractureOnLoad = true); + + bool rayCast(const PxVec3& orig, const PxVec3& dir, float &dist) const; + + DestructibleActorImpl* getDestructibleActor() {return mActor;} + +protected: + void attachBasedOnFlags(base::Compound* c); + + FracturePattern* mDefaultFracturePattern; + DestructibleActorImpl* mActor; + bool mRenderResourcesDirty; + + float mMinRadius; + float mRadiusMultiplier; + float mImpulseScale; + bool mSheetFracture; + + struct AttachmentFlags + { + AttachmentFlags() : + posX(0), negX(0), posY(0), negY(0), posZ(0), negZ(0) {} + + uint32_t posX : 1; + uint32_t negX : 1; + uint32_t posY : 1; + uint32_t negY : 1; + uint32_t posZ : 1; + uint32_t negZ : 1; + }mAttachmentFlags; + + struct MyDamageEvent + { + PxVec3 position; + PxVec3 direction; + float damage; + float radius; + }; + MyDamageEvent mDamageEvent; + +}; + +} +} + +#endif +#endif
\ No newline at end of file |