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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/common/include/CudaModuleScene.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/common/include/CudaModuleScene.h')
| -rw-r--r-- | APEX_1.4/module/common/include/CudaModuleScene.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/APEX_1.4/module/common/include/CudaModuleScene.h b/APEX_1.4/module/common/include/CudaModuleScene.h new file mode 100644 index 00000000..c687ada2 --- /dev/null +++ b/APEX_1.4/module/common/include/CudaModuleScene.h @@ -0,0 +1,83 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __CUDA_MODULE_SCENE__ +#define __CUDA_MODULE_SCENE__ + +// Make this header is safe for inclusion in headers that are shared with device code. +#if !defined(__CUDACC__) + +#include "ApexDefs.h" +#if APEX_CUDA_SUPPORT +#include "SceneIntl.h" +#include "ApexUsingNamespace.h" +#include "PsArray.h" +#include <cuda.h> +#include "ApexCudaWrapper.h" + +namespace physx +{ + class PxGpuDispatcher; +} + +namespace nvidia +{ +class PhysXGpuIndicator; +namespace apex +{ +class CudaTestManager; + +/* Every CUDA capable ModuleSceneIntl will derive this class. It + * provides the access methods to your CUDA kernels that were compiled + * into object files by nvcc. + */ +class CudaModuleScene : public ApexCudaObjManager +{ +public: + CudaModuleScene(SceneIntl& scene, Module& module, const char* modulePrefix = ""); + virtual ~CudaModuleScene() {} + + void destroy(SceneIntl& scene); + + void* getHeadCudaObj() + { + return ApexCudaObjManager::getObjListHead(); + } + + nvidia::PhysXGpuIndicator* mPhysXGpuIndicator; + + //ApexCudaObjManager + virtual void onBeforeLaunchApexCudaFunc(const ApexCudaFunc& func, CUstream stream); + virtual void onAfterLaunchApexCudaFunc(const ApexCudaFunc& func, CUstream stream); + +protected: + ApexCudaModule* getCudaModule(int modIndex); + + void initCudaObj(ApexCudaTexRef& obj); + void initCudaObj(ApexCudaVar& obj); + void initCudaObj(ApexCudaFunc& obj); + void initCudaObj(ApexCudaSurfRef& obj); + + physx::Array<ApexCudaModule> mCudaModules; + + SceneIntl& mSceneIntl; + +private: + CudaModuleScene& operator=(const CudaModuleScene&); +}; + +} +} // namespace nvidia + +#endif +#endif + +#endif // __CUDA_MODULE_SCENE__ |