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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/src/ClothingActorTasks.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/src/ClothingActorTasks.cpp')
-rw-r--r--APEX_1.4/module/clothing/src/ClothingActorTasks.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/src/ClothingActorTasks.cpp b/APEX_1.4/module/clothing/src/ClothingActorTasks.cpp
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+++ b/APEX_1.4/module/clothing/src/ClothingActorTasks.cpp
@@ -0,0 +1,99 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "ApexDefs.h"
+#include "ClothingActorTasks.h"
+#include "ClothingActorImpl.h"
+#include "ModulePerfScope.h"
+
+
+namespace nvidia
+{
+namespace clothing
+{
+
+void ClothingActorBeforeTickTask::run()
+{
+#if APEX_UE4 // SHORTCUT_CLOTH_TASKS
+ mActor->simulate(mDeltaTime);
+#else
+#ifdef PROFILE
+ PIXBeginNamedEvent(0, "ClothingActorBeforeTickTask");
+#endif
+ //PX_ASSERT(mDeltaTime > 0.0f); // need to allow simulate(0) calls
+ mActor->tickSynchBeforeSimulate_LocksPhysX(mDeltaTime, mSubstepSize, 0, mNumSubSteps);
+#ifdef PROFILE
+ PIXEndNamedEvent();
+#endif
+#endif // SHORTCUT_CLOTH_TASKS
+}
+
+
+
+const char* ClothingActorBeforeTickTask::getName() const
+{
+ return "ClothingActorImpl::BeforeTickTask";
+}
+
+
+// --------------------------------------------------------------------
+
+
+void ClothingActorDuringTickTask::run()
+{
+ mActor->tickAsynch_NoPhysX();
+}
+
+
+
+const char* ClothingActorDuringTickTask::getName() const
+{
+ return "ClothingActorImpl::DuringTickTask";
+}
+
+// --------------------------------------------------------------------
+
+void ClothingActorFetchResultsTask::run()
+{
+#ifdef PROFILE
+ PIXBeginNamedEvent(0, "ClothingActorFetchResultsTask");
+#endif
+ mActor->fetchResults();
+ ClothingActorData& actorData = mActor->getActorData();
+
+ actorData.tickSynchAfterFetchResults_LocksPhysX();
+#ifdef PROFILE
+ PIXEndNamedEvent();
+#endif
+#if APEX_UE4
+ mActor->setFetchResultsSync();
+#endif
+}
+
+
+#if APEX_UE4
+void ClothingActorFetchResultsTask::release()
+{
+ PxTask::release();
+}
+#endif
+
+
+const char* ClothingActorFetchResultsTask::getName() const
+{
+ return "ClothingActorImpl::FetchResultsTask";
+}
+
+
+}
+}
+
+