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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/include/autogen/ClothingGraphicalLodParameters.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/include/autogen/ClothingGraphicalLodParameters.h')
-rw-r--r--APEX_1.4/module/clothing/include/autogen/ClothingGraphicalLodParameters.h335
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved.
+
+// This file was generated by NvParameterized/scripts/GenParameterized.pl
+
+
+#ifndef HEADER_ClothingGraphicalLodParameters_h
+#define HEADER_ClothingGraphicalLodParameters_h
+
+#include "NvParametersTypes.h"
+
+#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
+#include "nvparameterized/NvParameterized.h"
+#include "nvparameterized/NvParameterizedTraits.h"
+#include "NvParameters.h"
+#include "NvTraitsInternal.h"
+#endif
+
+namespace nvidia
+{
+namespace clothing
+{
+
+#if PX_VC
+#pragma warning(push)
+#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
+#endif
+
+namespace ClothingGraphicalLodParametersNS
+{
+
+struct SkinClothMapB_Type;
+struct SkinClothMapC_Type;
+struct SkinClothMapD_Type;
+struct TetraLink_Type;
+struct PhysicsMeshPartitioning_Type;
+
+struct STRING_DynamicArray1D_Type
+{
+ NvParameterized::DummyStringStruct* buf;
+ bool isAllocated;
+ int32_t elementSize;
+ int32_t arraySizes[1];
+};
+
+struct U32_DynamicArray1D_Type
+{
+ uint32_t* buf;
+ bool isAllocated;
+ int32_t elementSize;
+ int32_t arraySizes[1];
+};
+
+struct SkinClothMapB_DynamicArray1D_Type
+{
+ SkinClothMapB_Type* buf;
+ bool isAllocated;
+ int32_t elementSize;
+ int32_t arraySizes[1];
+};
+
+struct SkinClothMapD_DynamicArray1D_Type
+{
+ SkinClothMapD_Type* buf;
+ bool isAllocated;
+ int32_t elementSize;
+ int32_t arraySizes[1];
+};
+
+struct TetraLink_DynamicArray1D_Type
+{
+ TetraLink_Type* buf;
+ bool isAllocated;
+ int32_t elementSize;
+ int32_t arraySizes[1];
+};
+
+struct PhysicsMeshPartitioning_DynamicArray1D_Type
+{
+ PhysicsMeshPartitioning_Type* buf;
+ bool isAllocated;
+ int32_t elementSize;
+ int32_t arraySizes[1];
+};
+
+struct SkinClothMapC_Type
+{
+ physx::PxVec3 vertexBary;
+ uint32_t faceIndex0;
+ physx::PxVec3 normalBary;
+ uint32_t vertexIndexPlusOffset;
+};
+struct PhysicsMeshPartitioning_Type
+{
+ uint32_t graphicalSubmesh;
+ uint32_t numSimulatedVertices;
+ uint32_t numSimulatedVerticesAdditional;
+ uint32_t numSimulatedIndices;
+};
+struct SkinClothMapD_Type
+{
+ physx::PxVec3 vertexBary;
+ uint32_t vertexIndex0;
+ physx::PxVec3 normalBary;
+ uint32_t vertexIndex1;
+ physx::PxVec3 tangentBary;
+ uint32_t vertexIndex2;
+ uint32_t vertexIndexPlusOffset;
+};
+struct SkinClothMapB_Type
+{
+ physx::PxVec3 vtxTetraBary;
+ uint32_t vertexIndexPlusOffset;
+ physx::PxVec3 nrmTetraBary;
+ uint32_t faceIndex0;
+ uint32_t tetraIndex;
+ uint32_t submeshIndex;
+};
+struct TetraLink_Type
+{
+ physx::PxVec3 vertexBary;
+ uint32_t tetraIndex0;
+ physx::PxVec3 normalBary;
+ uint32_t _dummyForAlignment;
+};
+
+struct ParametersStruct
+{
+
+ STRING_DynamicArray1D_Type platforms;
+ uint32_t lod;
+ uint32_t physicalMeshId;
+ NvParameterized::Interface* renderMeshAsset;
+ void* renderMeshAssetPointer;
+ U32_DynamicArray1D_Type immediateClothMap;
+ SkinClothMapB_DynamicArray1D_Type skinClothMapB;
+ SkinClothMapD_DynamicArray1D_Type skinClothMap;
+ float skinClothMapThickness;
+ float skinClothMapOffset;
+ TetraLink_DynamicArray1D_Type tetraMap;
+ uint32_t renderMeshAssetSorting;
+ PhysicsMeshPartitioning_DynamicArray1D_Type physicsMeshPartitioning;
+
+};
+
+static const uint32_t checksum[] = { 0xb82a1fab, 0xfd43a015, 0x35b1be8a, 0x80ebc50f, };
+
+} // namespace ClothingGraphicalLodParametersNS
+
+#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
+class ClothingGraphicalLodParameters : public NvParameterized::NvParameters, public ClothingGraphicalLodParametersNS::ParametersStruct
+{
+public:
+ ClothingGraphicalLodParameters(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);
+
+ virtual ~ClothingGraphicalLodParameters();
+
+ virtual void destroy();
+
+ static const char* staticClassName(void)
+ {
+ return("ClothingGraphicalLodParameters");
+ }
+
+ const char* className(void) const
+ {
+ return(staticClassName());
+ }
+
+ static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)5;
+
+ static uint32_t staticVersion(void)
+ {
+ return ClassVersion;
+ }
+
+ uint32_t version(void) const
+ {
+ return(staticVersion());
+ }
+
+ static const uint32_t ClassAlignment = 8;
+
+ static const uint32_t* staticChecksum(uint32_t& bits)
+ {
+ bits = 8 * sizeof(ClothingGraphicalLodParametersNS::checksum);
+ return ClothingGraphicalLodParametersNS::checksum;
+ }
+
+ static void freeParameterDefinitionTable(NvParameterized::Traits* traits);
+
+ const uint32_t* checksum(uint32_t& bits) const
+ {
+ return staticChecksum(bits);
+ }
+
+ const ClothingGraphicalLodParametersNS::ParametersStruct& parameters(void) const
+ {
+ ClothingGraphicalLodParameters* tmpThis = const_cast<ClothingGraphicalLodParameters*>(this);
+ return *(static_cast<ClothingGraphicalLodParametersNS::ParametersStruct*>(tmpThis));
+ }
+
+ ClothingGraphicalLodParametersNS::ParametersStruct& parameters(void)
+ {
+ return *(static_cast<ClothingGraphicalLodParametersNS::ParametersStruct*>(this));
+ }
+
+ virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
+ virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);
+
+ void initDefaults(void);
+
+protected:
+
+ virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
+ virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;
+
+
+ virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;
+
+private:
+
+ void buildTree(void);
+ void initDynamicArrays(void);
+ void initStrings(void);
+ void initReferences(void);
+ void freeDynamicArrays(void);
+ void freeStrings(void);
+ void freeReferences(void);
+
+ static bool mBuiltFlag;
+ static NvParameterized::MutexType mBuiltFlagMutex;
+};
+
+class ClothingGraphicalLodParametersFactory : public NvParameterized::Factory
+{
+ static const char* const vptr;
+
+public:
+
+ virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
+ {
+ ClothingGraphicalLodParameters::freeParameterDefinitionTable(traits);
+ }
+
+ virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
+ {
+ // placement new on this class using mParameterizedTraits
+
+ void* newPtr = paramTraits->alloc(sizeof(ClothingGraphicalLodParameters), ClothingGraphicalLodParameters::ClassAlignment);
+ if (!NvParameterized::IsAligned(newPtr, ClothingGraphicalLodParameters::ClassAlignment))
+ {
+ NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ClothingGraphicalLodParameters");
+ paramTraits->free(newPtr);
+ return 0;
+ }
+
+ memset(newPtr, 0, sizeof(ClothingGraphicalLodParameters)); // always initialize memory allocated to zero for default values
+ return NV_PARAM_PLACEMENT_NEW(newPtr, ClothingGraphicalLodParameters)(paramTraits);
+ }
+
+ virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
+ {
+ if (!NvParameterized::IsAligned(bufObj, ClothingGraphicalLodParameters::ClassAlignment)
+ || !NvParameterized::IsAligned(bufStart, ClothingGraphicalLodParameters::ClassAlignment))
+ {
+ NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ClothingGraphicalLodParameters");
+ return 0;
+ }
+
+ // Init NvParameters-part
+ // We used to call empty constructor of ClothingGraphicalLodParameters here
+ // but it may call default constructors of members and spoil the data
+ NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);
+
+ // Init vtable (everything else is already initialized)
+ *(const char**)bufObj = vptr;
+
+ return (ClothingGraphicalLodParameters*)bufObj;
+ }
+
+ virtual const char* getClassName()
+ {
+ return (ClothingGraphicalLodParameters::staticClassName());
+ }
+
+ virtual uint32_t getVersion()
+ {
+ return (ClothingGraphicalLodParameters::staticVersion());
+ }
+
+ virtual uint32_t getAlignment()
+ {
+ return (ClothingGraphicalLodParameters::ClassAlignment);
+ }
+
+ virtual const uint32_t* getChecksum(uint32_t& bits)
+ {
+ return (ClothingGraphicalLodParameters::staticChecksum(bits));
+ }
+};
+#endif // NV_PARAMETERIZED_ONLY_LAYOUTS
+
+} // namespace clothing
+} // namespace nvidia
+
+#if PX_VC
+#pragma warning(pop)
+#endif
+
+#endif