diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/include/ModuleClothingImpl.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/include/ModuleClothingImpl.h')
| -rw-r--r-- | APEX_1.4/module/clothing/include/ModuleClothingImpl.h | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/include/ModuleClothingImpl.h b/APEX_1.4/module/clothing/include/ModuleClothingImpl.h new file mode 100644 index 00000000..4cf91642 --- /dev/null +++ b/APEX_1.4/module/clothing/include/ModuleClothingImpl.h @@ -0,0 +1,268 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef MODULE_CLOTHING_IMPL_H +#define MODULE_CLOTHING_IMPL_H + +#include "ModuleClothing.h" +#include "ClothingAsset.h" +#include "ApexSDKIntl.h" +#include "ModuleIntl.h" +#include "ModuleBase.h" +#include "ApexSDKHelpers.h" +#include "ModuleClothingRegistration.h" +#include "ClothStructs.h" +#include "ApexRWLockable.h" +#include "ApexPvdClient.h" +// The clothing GPU source is in a separate DLL, we're going to load it and get a CuFactory create method +#if PX_WINDOWS_FAMILY +#include "ModuleUpdateLoader.h" +#endif + +class ClothingPhysicalMeshParameters; + +namespace physx +{ + class PxCudaContextManager; +} + +namespace nvidia +{ +#if APEX_CUDA_SUPPORT + namespace cloth + { + class CuFactory; + } +#endif + +namespace apex +{ +class ApexIsoMesh; +class RenderMeshAssetAuthoringIntl; +class ClothingAsset; +class ClothingAssetAuthoring; +} +namespace clothing +{ +class ClothingScene; +class ClothingAssetImpl; +class ClothingAssetAuthoringImpl; +class ClothingPhysicalMeshImpl; +class CookingAbstract; +class DummyActor; +class DummyAsset; +class SimulationAbstract; + + +class BackendFactory +{ +public: + virtual bool isMatch(const char* simulationBackend) = 0; + virtual const char* getName() = 0; + virtual uint32_t getCookingVersion() = 0; + virtual uint32_t getCookedDataVersion(const NvParameterized::Interface* cookedData) = 0; + virtual CookingAbstract* createCookingJob() = 0; + virtual void releaseCookedInstances(NvParameterized::Interface* cookedData) = 0; + virtual SimulationAbstract* createSimulation(ClothingScene* clothingScene, bool useHW) = 0; +}; + + + +class ModuleClothingImpl : public ModuleClothing, public ModuleIntl, public ModuleBase, public ApexRWLockable +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + ModuleClothingImpl(ApexSDKIntl* sdk); + + // from ApexInterface + PX_INLINE void release() + { + ModuleBase::release(); + } + + // from Module + void init(NvParameterized::Interface& desc); + NvParameterized::Interface* getDefaultModuleDesc(); + PX_INLINE const char* getName() const + { + return ModuleBase::getName(); + } + AuthObjTypeID getModuleID() const; + + RenderableIterator* createRenderableIterator(const Scene&); + + ClothingPhysicalMesh* createEmptyPhysicalMesh(); + ClothingPhysicalMesh* createSingleLayeredMesh(RenderMeshAssetAuthoring* asset, uint32_t subdivisionSize, bool mergeVertices, bool closeHoles, IProgressListener* progress); + + PX_INLINE NvParameterized::Interface* getApexClothingActorParams(void) const + { + return mApexClothingActorParams; + } + PX_INLINE NvParameterized::Interface* getApexClothingPreviewParams(void) const + { + return mApexClothingPreviewParams; + } + + // from ModuleIntl + virtual void destroy(); + virtual ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*); + virtual void releaseModuleSceneIntl(ModuleSceneIntl&); + virtual uint32_t forceLoadAssets(); + +#ifndef WITHOUT_PVD + virtual void initPvdClasses(pvdsdk::PvdDataStream& pvdDataStream); + virtual void initPvdInstances(pvdsdk::PvdDataStream& pvdDataStream); + virtual void destroyPvdInstances(); +#endif + + // own methods + + ClothingScene* getClothingScene(const Scene& scene); + + ClothingPhysicalMeshImpl* createPhysicalMeshInternal(ClothingPhysicalMeshParameters* mesh); + + void releasePhysicalMesh(ClothingPhysicalMeshImpl* physicalMesh); + void unregisterAssetWithScenes(ClothingAssetImpl* asset); + void notifyReleaseGraphicalData(ClothingAssetImpl* asset); + + Actor* getDummyActor(); + + // This pointer will not be released by this module! + virtual void registerBackendFactory(BackendFactory* factory); + virtual void unregisterBackendFactory(BackendFactory* factory); + // this works both with the name of the simulation backend, or the cooking data type + BackendFactory* getBackendFactory(const char* simulationBackend); + + ClothFactory createClothFactory(PxCudaContextManager* contextManager); + void releaseClothFactory(PxCudaContextManager* contextManager); + + PX_INLINE uint32_t getMaxUnusedPhysXResources() const + { + return mInternalModuleParams.maxUnusedPhysXResources; + } + PX_INLINE uint32_t getMaxNumCompartments() const + { + return mInternalModuleParams.maxNumCompartments; + } + PX_INLINE bool allowAsyncFetchResults() const + { + return mInternalModuleParams.asyncFetchResults; + } + PX_INLINE bool allowAsyncCooking() const + { + return mInternalModuleParams.allowAsyncCooking; + } + PX_INLINE uint32_t getAvgSimFrequencyWindowSize() const + { + return mInternalModuleParams.avgSimFrequencyWindow; + } + PX_INLINE bool allowApexWorkBetweenSubsteps() const + { + return mInternalModuleParams.allowApexWorkBetweenSubsteps; + } + PX_INLINE float getInterCollisionDistance() const + { + return mInternalModuleParams.interCollisionDistance; + } + PX_INLINE float getInterCollisionStiffness() const + { + return mInternalModuleParams.interCollisionStiffness; + } + PX_INLINE uint32_t getInterCollisionIterations() const + { + return mInternalModuleParams.interCollisionIterations; + } + PX_INLINE void setInterCollisionDistance(float distance) + { + mInternalModuleParams.interCollisionDistance = distance; + } + PX_INLINE void setInterCollisionStiffness(float stiffness) + { + mInternalModuleParams.interCollisionStiffness = stiffness; + } + PX_INLINE void setInterCollisionIterations(uint32_t iterations) + { + mInternalModuleParams.interCollisionIterations = iterations; + } + PX_INLINE bool useSparseSelfCollision() const + { + return mInternalModuleParams.sparseSelfCollision; + } + PX_INLINE uint32_t getMaxTimeRenderProxyInPool() const + { + return mInternalModuleParams.maxTimeRenderProxyInPool; + } + +private: + ClothingPhysicalMesh* createSingleLayeredMeshInternal(RenderMeshAssetAuthoringIntl* asset, uint32_t subdivisionSize, bool mergeVertices, bool closeHoles, IProgressListener* progress); + + ResourceList mClothingSceneList; + ResourceList mPhysicalMeshes; + ResourceList mAssetAuthorableObjectFactories; + + DummyActor* mDummyActor; + DummyAsset* mDummyAsset; + nvidia::Mutex mDummyProtector; + + class ClothingBackendFactory : public BackendFactory, public nvidia::UserAllocated + { + public: + virtual bool isMatch(const char* simulationBackend); + virtual const char* getName(); + virtual uint32_t getCookingVersion(); + virtual uint32_t getCookedDataVersion(const NvParameterized::Interface* cookedData); + virtual CookingAbstract* createCookingJob(); + virtual void releaseCookedInstances(NvParameterized::Interface* cookedData); + virtual SimulationAbstract* createSimulation(ClothingScene* clothingScene, bool useHW); + }; + + ClothingBackendFactory mBackendFactory; + + Array<BackendFactory*> mBackendFactories; + + ClothingModuleParameters* mModuleParams; + ClothingModuleParametersNS::ParametersStruct mInternalModuleParams; + + NvParameterized::Interface* mApexClothingActorParams; + NvParameterized::Interface* mApexClothingPreviewParams; + + nvidia::Mutex mFactoryMutex; + cloth::Factory* mCpuFactory; + uint32_t mCpuFactoryReferenceCount; + +#if APEX_CUDA_SUPPORT + void* mGpuDllHandle; + + // this function is declared in CreateCuFactory.h and implemented in CreateCuFactory.cpp, which is in in APEX_ClothingGPU + typedef nvidia::cloth::CuFactory* (PxCreateCuFactory_FUNC)(PxCudaContextManager* contextManager); + PxCreateCuFactory_FUNC* mPxCreateCuFactoryFunc; + + struct GpuFactoryEntry + { + GpuFactoryEntry(cloth::Factory* f, PxCudaContextManager* c) : factoryGpu(f), contextManager(c), referenceCount(0) {} + + cloth::Factory* factoryGpu; + PxCudaContextManager* contextManager; + uint32_t referenceCount; + }; + + nvidia::Array<GpuFactoryEntry> mGpuFactories; +#endif + + + virtual ~ModuleClothingImpl() {} +}; + +} +} // namespace nvidia + +#endif // MODULE_CLOTHING_IMPL_H |