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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/include/ClothingScene.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/include/ClothingScene.h')
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1 files changed, 233 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/include/ClothingScene.h b/APEX_1.4/module/clothing/include/ClothingScene.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef CLOTHING_SCENE_H
+#define CLOTHING_SCENE_H
+
+#include "ApexContext.h"
+#include "ModuleIntl.h"
+#include "ApexResource.h"
+
+#include "ClothStructs.h"
+
+#include "PsSync.h"
+#include "PxTask.h"
+#include "PsTime.h"
+
+#if APEX_UE4
+#define CLOTHING_BEFORE_TICK_START_TASK_NAME "ClothingScene::ClothingBeforeTickStartTask"
+#endif
+
+#if APEX_CUDA_SUPPORT
+namespace nvidia
+{
+class PhysXGpuIndicator;
+}
+#endif
+
+namespace nvidia
+{
+
+namespace cloth
+{
+class Cloth;
+class Factory;
+class Solver;
+}
+
+
+namespace apex
+{
+class DebugRenderParams;
+class RenderMeshAssetIntl;
+class ApexSimpleString;
+}
+
+namespace clothing
+{
+class ModuleClothingImpl;
+class ClothingAssetImpl;
+class ClothingCookingTask;
+class ClothingDebugRenderParams;
+
+class ClothingRenderProxyImpl;
+
+
+class ClothingScene : public ModuleSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource
+{
+public:
+ ClothingScene(ModuleClothingImpl& module, SceneIntl& scene, RenderDebugInterface* renderDebug, ResourceList& list);
+ ~ClothingScene();
+
+ /* ModuleSceneIntl */
+ virtual void simulate(float elapsedTime);
+ virtual bool needsManualSubstepping() const;
+ virtual void interStep(uint32_t substepNumber, uint32_t maxSubSteps);
+ virtual void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps);
+ virtual void setTaskDependencies();
+ virtual void fetchResults();
+
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ void setModulePhysXScene(PxScene*);
+ PxScene* getModulePhysXScene() const
+ {
+ return mPhysXScene;
+ }
+#endif
+
+ void release();
+ void visualize();
+
+ virtual Module* getModule();
+
+ virtual SceneStats* getStats()
+ {
+ return 0;
+ }
+
+ bool lockRenderResources()
+ {
+ renderLockAllActors(); // Lock options not implemented yet
+ return true;
+ }
+
+ bool unlockRenderResources()
+ {
+ renderUnLockAllActors(); // Lock options not implemented yet
+ return true;
+ }
+
+ /* ApexResourceInterface */
+ uint32_t getListIndex() const
+ {
+ return m_listIndex;
+ }
+ void setListIndex(ResourceList& list, uint32_t index)
+ {
+ m_listIndex = index;
+ m_list = &list;
+ }
+
+ bool isSimulating() const;
+
+ void registerAsset(ClothingAssetImpl* asset);
+ void unregisterAsset(ClothingAssetImpl* asset);
+ void removeRenderProxies(ClothingAssetImpl* asset);
+
+ uint32_t submitCookingTask(ClothingCookingTask* newTask);
+
+ float getAverageSimulationFrequency()
+ {
+ return mAverageSimulationFrequency;
+ }
+
+ SceneIntl* getApexScene()
+ {
+ return mApexScene;
+ }
+
+ const ClothingDebugRenderParams* getDebugRenderParams() const
+ {
+ return mClothingDebugRenderParams;
+ }
+
+ ClothFactory getClothFactory(bool& useCuda);
+ cloth::Solver* getClothSolver(bool useCuda);
+
+ void lockScene();
+ void unlockScene();
+
+ void setSceneRunning(bool on);
+
+ void embeddedPostSim();
+
+ // render proxy pool
+ ClothingRenderProxyImpl* getRenderProxy(RenderMeshAssetIntl* rma, bool useFallbackSkinning, bool useCustomVertexBuffer, const HashMap<uint32_t, ApexSimpleString>& overrideMaterials, const PxVec3* morphTargetNewPositions, const uint32_t* morphTargetVertexOffsets);
+ void tickRenderProxies();
+
+protected:
+
+ ModuleClothingImpl* mModule;
+ SceneIntl* mApexScene;
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ PxScene* mPhysXScene;
+#endif
+
+ Array<ClothingAssetImpl*> mClothingAssets;
+ nvidia::Mutex mClothingAssetsMutex;
+
+ float mSumBenefit;
+
+ void destroy();
+
+ class ClothingBeforeTickStartTask : public PxTask
+ {
+ public:
+ ClothingBeforeTickStartTask() : m_pScene(NULL)
+ {
+ }
+
+ void setScene(ClothingScene* pScene)
+ {
+ m_pScene = pScene;
+ }
+
+ virtual void run();
+ virtual const char* getName() const;
+
+ ClothingScene* m_pScene;
+ } mClothingBeforeTickStartTask;
+
+private:
+
+ class WaitForSolverTask* mWaitForSolverTask;
+ class ClothingSceneSimulateTask* mSimulationTask;
+ nvidia::Mutex mSceneLock;
+ int32_t mSceneRunning;
+
+ RenderDebugInterface* mRenderDebug;
+
+ DebugRenderParams* mDebugRenderParams;
+ ClothingDebugRenderParams* mClothingDebugRenderParams;
+
+ ClothingCookingTask* mCurrentCookingTask;
+ nvidia::Mutex mCookingTaskMutex;
+
+ Array<float> mLastSimulationDeltas;
+ uint32_t mCurrentSimulationDelta;
+ float mAverageSimulationFrequency;
+
+#ifndef _DEBUG
+ // For statistics
+ uint32_t mFramesCount;
+ float mSimulatedTime;
+ float mTimestep;
+#endif
+
+ nvidia::Time mClothingSimulationTime;
+
+ ClothFactory mCpuFactory;
+#if APEX_CUDA_SUPPORT
+ ClothFactory mGpuFactory;
+ PhysXGpuIndicator* mPhysXGpuIndicator;
+#endif
+
+ Mutex mRenderProxiesLock;
+ nvidia::HashMap<RenderMeshAssetIntl*, nvidia::Array<ClothingRenderProxyImpl*> > mRenderProxies;
+
+ friend class ModuleClothingImpl;
+ friend class ClothingActorImpl;
+};
+
+}
+} // namespace nvidia
+
+#endif // CLOTHING_SCENE_H