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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/include/ClothingCollisionImpl.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/include/ClothingCollisionImpl.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef CLOTHING_COLLISION_IMPL_H
+#define CLOTHING_COLLISION_IMPL_H
+
+#include "ApexResource.h"
+#include "ApexSDKHelpers.h"
+#include "ClothingCollision.h"
+#include "ApexRWLockable.h"
+
+#include "ReadCheck.h"
+#include "WriteCheck.h"
+
+namespace nvidia
+{
+namespace clothing
+{
+
+class ClothingActorImpl;
+
+
+class ClothingCollisionImpl : public ApexResource, public ApexResourceInterface, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ClothingCollisionImpl(ResourceList& list, ClothingActorImpl& owner);
+
+ /* ApexResourceInterface */
+ virtual void release();
+
+ uint32_t getListIndex() const
+ {
+ return m_listIndex;
+ }
+ void setListIndex(ResourceList& list, uint32_t index)
+ {
+ m_listIndex = index;
+ m_list = &list;
+ }
+
+ void destroy();
+
+ void setId(int32_t id)
+ {
+ mId = id;
+ }
+ int32_t getId() const
+ {
+ return mId;
+ }
+
+ virtual ClothingPlane* isPlane() { READ_ZONE(); return NULL;}
+ virtual ClothingConvex* isConvex() { READ_ZONE(); return NULL;}
+ virtual ClothingSphere* isSphere() { READ_ZONE(); return NULL;}
+ virtual ClothingCapsule* isCapsule() { READ_ZONE(); return NULL;}
+ virtual ClothingTriangleMesh* isTriangleMesh() { READ_ZONE(); return NULL;}
+
+protected:
+
+ ClothingActorImpl& mOwner;
+ bool mInRelease;
+
+ int32_t mId;
+
+private:
+ ClothingCollisionImpl& operator=(const ClothingCollisionImpl&);
+};
+
+
+/************************************************************************/
+// ClothingPlaneImpl
+/************************************************************************/
+class ClothingPlaneImpl : public ClothingPlane, public ClothingCollisionImpl
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ClothingPlaneImpl(ResourceList& list, ClothingActorImpl& owner, const PxPlane& plane) :
+ ClothingCollisionImpl(list, owner),
+ mPlane(plane),
+ mRefCount(0)
+ {
+ }
+
+ virtual ClothingCollisionType::Enum getType() const
+ {
+ READ_ZONE();
+ return ClothingCollisionType::Plane;
+ }
+ virtual ClothingPlane* isPlane() { return this; }
+ virtual ClothingConvex* isConvex() { return NULL; }
+ virtual ClothingSphere* isSphere() { return NULL; }
+ virtual ClothingCapsule* isCapsule() { return NULL; }
+ virtual ClothingTriangleMesh* isTriangleMesh() { return NULL; }
+
+ virtual void release()
+ {
+ if (mRefCount > 0)
+ {
+ APEX_DEBUG_WARNING("Cannot release ClothingPlane that is referenced by a ClothingConvex. Release convex first.");
+ return;
+ }
+
+ ClothingCollisionImpl::release();
+ }
+
+ virtual void setPlane(const PxPlane& plane);
+ virtual PxPlane& getPlane()
+ {
+ return mPlane;
+ }
+
+ void incRefCount()
+ {
+ ++mRefCount;
+ }
+ void decRefCount()
+ {
+ PX_ASSERT(mRefCount > 0);
+ --mRefCount;
+ }
+ virtual uint32_t getRefCount() const
+ {
+ return (uint32_t)mRefCount;
+ }
+
+protected:
+ PxPlane mPlane;
+
+ int32_t mRefCount;
+};
+
+
+
+/************************************************************************/
+// ClothingConvexImpl
+/************************************************************************/
+class ClothingConvexImpl : public ClothingConvex, public ClothingCollisionImpl
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ClothingConvexImpl(ResourceList& list, ClothingActorImpl& owner, ClothingPlane** planes, uint32_t numPlanes) :
+ ClothingCollisionImpl(list, owner)
+ {
+ mPlanes.resize(numPlanes);
+ for (uint32_t i = 0; i < numPlanes; ++i)
+ {
+ mPlanes[i] = DYNAMIC_CAST(ClothingPlaneImpl*)(planes[i]);
+ mPlanes[i]->incRefCount();
+ }
+ }
+
+ virtual ClothingCollisionType::Enum getType() const
+ {
+ return ClothingCollisionType::Convex;
+ }
+ virtual ClothingPlane* isPlane() { return NULL; }
+ virtual ClothingConvex* isConvex() { return this; }
+ virtual ClothingSphere* isSphere() { return NULL; }
+ virtual ClothingCapsule* isCapsule() { return NULL; }
+ virtual ClothingTriangleMesh* isTriangleMesh() { return NULL; }
+
+ virtual void release()
+ {
+ for (uint32_t i = 0; i < mPlanes.size(); ++i)
+ {
+ mPlanes[i]->decRefCount();
+ }
+
+ ClothingCollisionImpl::release();
+ }
+
+ virtual void releaseWithPlanes()
+ {
+ for (uint32_t i = 0; i < mPlanes.size(); ++i)
+ {
+ mPlanes[i]->decRefCount();
+ mPlanes[i]->release();
+ }
+
+ ClothingCollisionImpl::release();
+ }
+
+ virtual uint32_t getNumPlanes()
+ {
+ return mPlanes.size();
+ }
+
+ virtual ClothingPlane** getPlanes()
+ {
+ return (ClothingPlane**)&mPlanes[0];
+ }
+
+protected:
+ Array<ClothingPlaneImpl*> mPlanes;
+};
+
+
+
+
+/************************************************************************/
+// ClothingSphereImpl
+/************************************************************************/
+class ClothingSphereImpl : public ClothingSphere, public ClothingCollisionImpl
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ClothingSphereImpl(ResourceList& list, ClothingActorImpl& owner, const PxVec3& position, float radius) :
+ ClothingCollisionImpl(list, owner),
+ mPosition(position),
+ mRadius(radius),
+ mRefCount(0)
+ {
+ }
+
+ virtual ClothingCollisionType::Enum getType() const
+ {
+ return ClothingCollisionType::Sphere;
+ }
+ virtual ClothingPlane* isPlane() { return NULL; }
+ virtual ClothingConvex* isConvex() { return NULL; }
+ virtual ClothingSphere* isSphere() { return this; }
+ virtual ClothingCapsule* isCapsule() { return NULL; }
+ virtual ClothingTriangleMesh* isTriangleMesh() { return NULL; }
+
+ virtual void release()
+ {
+ if (mRefCount > 0)
+ {
+ APEX_DEBUG_WARNING("Cannot release ClothingSphere that is referenced by an ClothingCapsule. Release capsule first.");
+ return;
+ }
+
+ ClothingCollisionImpl::release();
+ }
+
+ virtual void setPosition(const PxVec3& position);
+ virtual const PxVec3& getPosition() const
+ {
+ return mPosition;
+ }
+
+ virtual void setRadius(float radius);
+ virtual float getRadius() const
+ {
+ return mRadius;
+ }
+
+ void incRefCount()
+ {
+ ++mRefCount;
+ }
+ void decRefCount()
+ {
+ PX_ASSERT(mRefCount > 0);
+ --mRefCount;
+ }
+ virtual uint32_t getRefCount() const
+ {
+ return mRefCount;
+ }
+
+protected:
+ PxVec3 mPosition;
+ float mRadius;
+
+ uint32_t mRefCount;
+};
+
+
+
+
+/************************************************************************/
+// ClothingCapsuleImpl
+/************************************************************************/
+class ClothingCapsuleImpl : public ClothingCapsule, public ClothingCollisionImpl
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ClothingCapsuleImpl(ResourceList& list, ClothingActorImpl& owner, ClothingSphere& sphere1, ClothingSphere& sphere2) :
+ ClothingCollisionImpl(list, owner)
+ {
+ mSpheres[0] = (DYNAMIC_CAST(ClothingSphereImpl*)(&sphere1));
+ mSpheres[0]->incRefCount();
+
+ mSpheres[1] = (DYNAMIC_CAST(ClothingSphereImpl*)(&sphere2));
+ mSpheres[1]->incRefCount();
+ }
+
+ virtual ClothingCollisionType::Enum getType() const
+ {
+ return ClothingCollisionType::Capsule;
+ }
+ virtual ClothingPlane* isPlane() { return NULL; }
+ virtual ClothingConvex* isConvex() { return NULL; }
+ virtual ClothingSphere* isSphere() { return NULL; }
+ virtual ClothingCapsule* isCapsule() { return this; }
+ virtual ClothingTriangleMesh* isTriangleMesh() { return NULL; }
+
+ virtual void release()
+ {
+ mSpheres[0]->decRefCount();
+ mSpheres[1]->decRefCount();
+
+ ClothingCollisionImpl::release();
+ }
+
+ virtual void releaseWithSpheres()
+ {
+ mSpheres[0]->decRefCount();
+ mSpheres[1]->decRefCount();
+
+ mSpheres[0]->release();
+ mSpheres[1]->release();
+
+ ClothingCollisionImpl::release();
+ }
+
+ virtual ClothingSphere** getSpheres()
+ {
+ return (ClothingSphere**)mSpheres;
+ }
+
+protected:
+ ClothingSphereImpl* mSpheres[2];
+};
+
+
+
+
+/************************************************************************/
+// ClothingTriangleMeshImpl
+/************************************************************************/
+
+struct ClothingTriangle
+{
+ PxVec3 v[3];
+ uint32_t id;
+
+ bool operator<(const ClothingTriangle& other) const
+ {
+ return id < other.id;
+ }
+};
+
+class ClothingTriangleMeshImpl : public ClothingTriangleMesh, public ClothingCollisionImpl
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ClothingTriangleMeshImpl(ResourceList& list, ClothingActorImpl& owner) :
+ ClothingCollisionImpl(list, owner),
+ mPose(PxMat44(PxIdentity))
+ {
+ }
+
+ virtual ClothingCollisionType::Enum getType() const
+ {
+ return ClothingCollisionType::TriangleMesh;
+ }
+ virtual ClothingPlane* isPlane() { return NULL; }
+ virtual ClothingConvex* isConvex() { return NULL; }
+ virtual ClothingSphere* isSphere() { return NULL; }
+ virtual ClothingCapsule* isCapsule() { return NULL; }
+ virtual ClothingTriangleMesh* isTriangleMesh() { return this; }
+
+ virtual uint32_t lockTriangles(const uint32_t** ids, const PxVec3** triangles);
+ virtual uint32_t lockTrianglesWrite(const uint32_t** ids, PxVec3** triangles);
+ virtual void unlockTriangles();
+
+ virtual void addTriangle(uint32_t id, const PxVec3& v0, const PxVec3& v1, const PxVec3& v2);
+ virtual void addTriangles(const uint32_t* ids, const PxVec3* triangleVertices, uint32_t numTriangles);
+
+ virtual void removeTriangle(uint32_t id);
+ virtual void removeTriangles(const uint32_t* ids, uint32_t numTriangles);
+ virtual void clearTriangles();
+
+ virtual void release()
+ {
+ ClothingCollisionImpl::release();
+ }
+
+ virtual void setPose(PxMat44 pose);
+ virtual const PxMat44& getPose() const
+ {
+ return mPose;
+ }
+
+ void update(const PxTransform& tm, const nvidia::Array<PxVec3>& allTrianglesOld, nvidia::Array<PxVec3>& allTrianglesOldTemp, nvidia::Array<PxVec3>& allTriangles);
+
+protected:
+ void sortAddAndRemoves();
+
+ PxMat44 mPose;
+ Array<PxVec3> mTriangles;
+ Array<uint32_t> mIds;
+
+ Array<uint32_t> mRemoved;
+ Array<ClothingTriangle> mAddedTriangles;
+
+ Mutex mLock;
+};
+
+
+}
+} // namespace nvidia
+
+
+#endif // CLOTHING_COLLISION_IMPL_H \ No newline at end of file