aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/clothing/embedded/PxClothMeshDesc.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/PxClothMeshDesc.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/PxClothMeshDesc.h')
-rw-r--r--APEX_1.4/module/clothing/embedded/PxClothMeshDesc.h151
1 files changed, 151 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/PxClothMeshDesc.h b/APEX_1.4/module/clothing/embedded/PxClothMeshDesc.h
new file mode 100644
index 00000000..c60aef5b
--- /dev/null
+++ b/APEX_1.4/module/clothing/embedded/PxClothMeshDesc.h
@@ -0,0 +1,151 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_NX_CLOTHMESHDESC
+#define PX_PHYSICS_NX_CLOTHMESHDESC
+/** \addtogroup cooking
+@{
+*/
+
+#include "ExtClothCoreUtilityTypes.h"
+#include "PxVec3.h"
+
+#if PX_DOXYGEN == 0
+namespace nvidia
+{
+#endif
+
+/**
+\brief Descriptor class for a cloth mesh.
+
+@see PxCooking.cookClothMesh()
+
+*/
+class PxClothMeshDesc
+{
+public:
+
+ /**
+ \brief Pointer to first vertex point.
+ */
+ PxBoundedData points;
+
+ /**
+ \brief Determines whether particle is simulated or static.
+ A positive value denotes that the particle is being simulated, zero denotes a static particle.
+ This data is used to generate tether and zero stretch constraints.
+ If invMasses.data is null, all particles are assumed to be simulated
+ and no tether and zero stretch constraints are being generated.
+ */
+ PxBoundedData invMasses;
+
+ /**
+ \brief Pointer to the first triangle.
+
+ These are triplets of 0 based indices:
+ vert0 vert1 vert2
+ vert0 vert1 vert2
+ vert0 vert1 vert2
+ ...
+
+ where vert* is either a 32 or 16 bit unsigned integer. There are a total of 3*count indices.
+ The stride determines the byte offset to the next index triple.
+
+ This is declared as a void pointer because it is actually either an uint16_t or a uint32_t pointer.
+ */
+ PxBoundedData triangles;
+
+ /**
+ \brief Pointer to the first quad.
+
+ These are quadruples of 0 based indices:
+ vert0 vert1 vert2 vert3
+ vert0 vert1 vert2 vert3
+ vert0 vert1 vert2 vert3
+ ...
+
+ where vert* is either a 32 or 16 bit unsigned integer. There are a total of 4*count indices.
+ The stride determines the byte offset to the next index quadruple.
+
+ This is declared as a void pointer because it is actually either an uint16_t or a uint32_t pointer.
+ */
+ PxBoundedData quads;
+
+ /**
+ \brief Flags bits, combined from values of the enum ::PxMeshFlag
+ */
+ PxMeshFlags flags;
+
+ /**
+ \brief constructor sets to default.
+ */
+ PX_INLINE PxClothMeshDesc();
+ /**
+ \brief (re)sets the structure to the default.
+ */
+ PX_INLINE void setToDefault();
+ /**
+ \brief Returns true if the descriptor is valid.
+ \return True if the current settings are valid
+ */
+ PX_INLINE bool isValid() const;
+};
+
+PX_INLINE PxClothMeshDesc::PxClothMeshDesc() //constructor sets to default
+{
+}
+
+PX_INLINE void PxClothMeshDesc::setToDefault()
+{
+ *this = PxClothMeshDesc();
+}
+
+PX_INLINE bool PxClothMeshDesc::isValid() const
+{
+ if(points.count < 3) //at least 1 trig's worth of points
+ return false;
+ if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES)
+ return false;
+ if(!points.data)
+ return false;
+ if(points.stride < sizeof(physx::PxVec3)) //should be at least one point's worth of data
+ return false;
+
+ if(invMasses.data && invMasses.stride < sizeof(float))
+ return false;
+ if(invMasses.data && invMasses.count != points.count)
+ return false;
+
+ if (!triangles.count && !quads.count) // no support for non-indexed mesh
+ return false;
+ if (triangles.count && !triangles.data)
+ return false;
+ if (quads.count && !quads.data)
+ return false;
+
+ uint32_t indexSize = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(uint16_t) : sizeof(uint32_t);
+ if(triangles.count && triangles.stride < indexSize*3)
+ return false;
+ if(quads.count && quads.stride < indexSize*4)
+ return false;
+
+ return true;
+}
+
+#if PX_DOXYGEN == 0
+} // namespace nvidia
+#endif
+
+/** @} */
+#endif