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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/windows
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/windows')
-rw-r--r--APEX_1.4/module/clothing/embedded/LowLevelCloth/src/windows/CuFactory.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/windows/CuFactory.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/windows/CuFactory.h
new file mode 100644
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+++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/windows/CuFactory.h
@@ -0,0 +1,89 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "Factory.h"
+#include "Allocator.h"
+
+namespace physx
+{
+ class PxCudaContextManager;
+}
+
+namespace nvidia
+{
+namespace cloth
+{
+
+class CuFabric;
+class CuCloth;
+template <typename>
+class ClothImpl;
+
+class CuFactory : public UserAllocated, public Factory
+{
+ protected:
+ CuFactory& operator=(const CuFactory&);
+
+ public:
+ typedef CuFabric FabricType;
+ typedef ClothImpl<CuCloth> ImplType;
+
+ CuFactory(PxCudaContextManager*);
+ virtual ~CuFactory();
+
+ virtual Fabric* createFabric(uint32_t numParticles, Range<const uint32_t> phases, Range<const uint32_t> sets,
+ Range<const float> restvalues, Range<const uint32_t> indices,
+ Range<const uint32_t> anchors, Range<const float> tetherLengths);
+
+ virtual Cloth* createCloth(Range<const PxVec4> particles, Fabric& fabric);
+
+ virtual Solver* createSolver(profile::PxProfileZone* profiler, PxTaskManager* taskMgr);
+
+ virtual Cloth* clone(const Cloth& cloth);
+
+ virtual void extractFabricData(const Fabric& fabric, Range<uint32_t> phases, Range<uint32_t> sets,
+ Range<float> restvalues, Range<uint32_t> indices, Range<uint32_t> anchors,
+ Range<float> tetherLengths) const;
+
+ virtual void extractCollisionData(const Cloth& cloth, Range<PxVec4> spheres, Range<uint32_t> capsules,
+ Range<PxVec4> planes, Range<uint32_t> convexes, Range<PxVec3> triangles) const;
+
+ virtual void extractMotionConstraints(const Cloth& cloth, Range<PxVec4> destConstraints) const;
+
+ virtual void extractSeparationConstraints(const Cloth& cloth, Range<PxVec4> destConstraints) const;
+
+ virtual void extractParticleAccelerations(const Cloth& cloth, Range<PxVec4> destAccelerations) const;
+
+ virtual void extractVirtualParticles(const Cloth& cloth, Range<uint32_t[4]> destIndices,
+ Range<PxVec3> destWeights) const;
+
+ virtual void extractSelfCollisionIndices(const Cloth& cloth, Range<uint32_t> destIndices) const;
+
+ virtual void extractRestPositions(const Cloth& cloth, Range<PxVec4> destRestPositions) const;
+
+ public:
+ void copyToHost(const void* srcIt, const void* srcEnd, void* dstIt) const;
+
+ public:
+ Vector<CuFabric*>::Type mFabrics;
+
+ PxCudaContextManager* mContextManager;
+
+ uint32_t mNumThreadsPerBlock;
+
+ const uint32_t mMaxThreadsPerBlock;
+};
+}
+}