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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h')
| -rw-r--r-- | APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h new file mode 100644 index 00000000..472a5dba --- /dev/null +++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h @@ -0,0 +1,173 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "Solver.h" +#include "Allocator.h" +#include "SwInterCollision.h" +#include "CmTask.h" + +namespace nvidia +{ +namespace cloth +{ + +class SwCloth; +class SwFactory; + +/// CPU/SSE based cloth solver +class SwSolver : public UserAllocated, public Solver +{ + struct StartSimulationTask : public Cm::Task + { + using PxLightCpuTask::mRefCount; + using PxLightCpuTask::mTm; + + virtual void runInternal(); + virtual const char* getName() const; + + SwSolver* mSolver; + }; + + struct EndSimulationTask : public Cm::Task + { + using PxLightCpuTask::mRefCount; + + virtual void runInternal(); + virtual const char* getName() const; + + SwSolver* mSolver; +#if !APEX_UE4 + float mDt; +#endif + }; + + struct CpuClothSimulationTask : public Cm::Task + { +#if APEX_UE4 + void* operator new(size_t n){ return allocate(n); } + void operator delete(void* ptr) { return deallocate(ptr); } + + CpuClothSimulationTask(SwCloth&, SwSolver&); + ~CpuClothSimulationTask(); + + void simulate(float dt); + + SwSolver* mSolver; +#else + CpuClothSimulationTask(SwCloth&, EndSimulationTask&); + + EndSimulationTask* mContinuation; +#endif + virtual void runInternal(); + virtual const char* getName() const; + virtual void release(); + + SwCloth* mCloth; + + uint32_t mScratchMemorySize; + void* mScratchMemory; + float mInvNumIterations; + }; + + public: + SwSolver(nvidia::profile::PxProfileZone*, PxTaskManager*); + virtual ~SwSolver(); + + virtual void addCloth(Cloth*); + virtual void removeCloth(Cloth*); + + virtual PxBaseTask& simulate(float dt, PxBaseTask&); + + virtual void setInterCollisionDistance(float distance) + { + mInterCollisionDistance = distance; + } + virtual float getInterCollisionDistance() const + { + return mInterCollisionDistance; + } + + virtual void setInterCollisionStiffness(float stiffness) + { + mInterCollisionStiffness = stiffness; + } + virtual float getInterCollisionStiffness() const + { + return mInterCollisionStiffness; + } + + virtual void setInterCollisionNbIterations(uint32_t nbIterations) + { + mInterCollisionIterations = nbIterations; + } + virtual uint32_t getInterCollisionNbIterations() const + { + return mInterCollisionIterations; + } + + virtual void setInterCollisionFilter(InterCollisionFilter filter) + { + mInterCollisionFilter = filter; + } + + virtual uint32_t getNumSharedPositions( const Cloth* ) const + { + return uint32_t(-1); + } + + virtual bool hasError() const + { + return false; + } + +#if APEX_UE4 + static void simulate(void*, float); +#endif + + private: + void beginFrame() const; + void endFrame() const; + + void interCollision(); + + private: + StartSimulationTask mStartSimulationTask; + +#if APEX_UE4 + typedef Vector<CpuClothSimulationTask*>::Type CpuClothSimulationTaskVector; + float mDt; +#else + typedef Vector<CpuClothSimulationTask>::Type CpuClothSimulationTaskVector; +#endif + + CpuClothSimulationTaskVector mCpuClothSimulationTasks; + + EndSimulationTask mEndSimulationTask; + + profile::PxProfileZone* mProfiler; + uint16_t mSimulateEventId; + + float mInterCollisionDistance; + float mInterCollisionStiffness; + uint32_t mInterCollisionIterations; + InterCollisionFilter mInterCollisionFilter; + + void* mInterCollisionScratchMem; + uint32_t mInterCollisionScratchMemSize; + nvidia::Array<SwInterCollisionData> mInterCollisionInstances; + +}; +} +} |