aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h')
-rw-r--r--APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h173
1 files changed, 173 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h
new file mode 100644
index 00000000..472a5dba
--- /dev/null
+++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSolver.h
@@ -0,0 +1,173 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "Solver.h"
+#include "Allocator.h"
+#include "SwInterCollision.h"
+#include "CmTask.h"
+
+namespace nvidia
+{
+namespace cloth
+{
+
+class SwCloth;
+class SwFactory;
+
+/// CPU/SSE based cloth solver
+class SwSolver : public UserAllocated, public Solver
+{
+ struct StartSimulationTask : public Cm::Task
+ {
+ using PxLightCpuTask::mRefCount;
+ using PxLightCpuTask::mTm;
+
+ virtual void runInternal();
+ virtual const char* getName() const;
+
+ SwSolver* mSolver;
+ };
+
+ struct EndSimulationTask : public Cm::Task
+ {
+ using PxLightCpuTask::mRefCount;
+
+ virtual void runInternal();
+ virtual const char* getName() const;
+
+ SwSolver* mSolver;
+#if !APEX_UE4
+ float mDt;
+#endif
+ };
+
+ struct CpuClothSimulationTask : public Cm::Task
+ {
+#if APEX_UE4
+ void* operator new(size_t n){ return allocate(n); }
+ void operator delete(void* ptr) { return deallocate(ptr); }
+
+ CpuClothSimulationTask(SwCloth&, SwSolver&);
+ ~CpuClothSimulationTask();
+
+ void simulate(float dt);
+
+ SwSolver* mSolver;
+#else
+ CpuClothSimulationTask(SwCloth&, EndSimulationTask&);
+
+ EndSimulationTask* mContinuation;
+#endif
+ virtual void runInternal();
+ virtual const char* getName() const;
+ virtual void release();
+
+ SwCloth* mCloth;
+
+ uint32_t mScratchMemorySize;
+ void* mScratchMemory;
+ float mInvNumIterations;
+ };
+
+ public:
+ SwSolver(nvidia::profile::PxProfileZone*, PxTaskManager*);
+ virtual ~SwSolver();
+
+ virtual void addCloth(Cloth*);
+ virtual void removeCloth(Cloth*);
+
+ virtual PxBaseTask& simulate(float dt, PxBaseTask&);
+
+ virtual void setInterCollisionDistance(float distance)
+ {
+ mInterCollisionDistance = distance;
+ }
+ virtual float getInterCollisionDistance() const
+ {
+ return mInterCollisionDistance;
+ }
+
+ virtual void setInterCollisionStiffness(float stiffness)
+ {
+ mInterCollisionStiffness = stiffness;
+ }
+ virtual float getInterCollisionStiffness() const
+ {
+ return mInterCollisionStiffness;
+ }
+
+ virtual void setInterCollisionNbIterations(uint32_t nbIterations)
+ {
+ mInterCollisionIterations = nbIterations;
+ }
+ virtual uint32_t getInterCollisionNbIterations() const
+ {
+ return mInterCollisionIterations;
+ }
+
+ virtual void setInterCollisionFilter(InterCollisionFilter filter)
+ {
+ mInterCollisionFilter = filter;
+ }
+
+ virtual uint32_t getNumSharedPositions( const Cloth* ) const
+ {
+ return uint32_t(-1);
+ }
+
+ virtual bool hasError() const
+ {
+ return false;
+ }
+
+#if APEX_UE4
+ static void simulate(void*, float);
+#endif
+
+ private:
+ void beginFrame() const;
+ void endFrame() const;
+
+ void interCollision();
+
+ private:
+ StartSimulationTask mStartSimulationTask;
+
+#if APEX_UE4
+ typedef Vector<CpuClothSimulationTask*>::Type CpuClothSimulationTaskVector;
+ float mDt;
+#else
+ typedef Vector<CpuClothSimulationTask>::Type CpuClothSimulationTaskVector;
+#endif
+
+ CpuClothSimulationTaskVector mCpuClothSimulationTasks;
+
+ EndSimulationTask mEndSimulationTask;
+
+ profile::PxProfileZone* mProfiler;
+ uint16_t mSimulateEventId;
+
+ float mInterCollisionDistance;
+ float mInterCollisionStiffness;
+ uint32_t mInterCollisionIterations;
+ InterCollisionFilter mInterCollisionFilter;
+
+ void* mInterCollisionScratchMem;
+ uint32_t mInterCollisionScratchMemSize;
+ nvidia::Array<SwInterCollisionData> mInterCollisionInstances;
+
+};
+}
+}