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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSelfCollision.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSelfCollision.h')
-rw-r--r--APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwSelfCollision.h68
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "Types.h"
+#include "StackAllocator.h"
+#include "Simd4i.h"
+
+namespace nvidia
+{
+
+namespace cloth
+{
+
+class SwCloth;
+struct SwClothData;
+
+typedef StackAllocator<16> SwKernelAllocator;
+
+template <typename Simd4f>
+class SwSelfCollision
+{
+ typedef typename Simd4fToSimd4i<Simd4f>::Type Simd4i;
+
+ public:
+ SwSelfCollision(SwClothData& clothData, SwKernelAllocator& alloc);
+ ~SwSelfCollision();
+
+ void operator()();
+
+ static size_t estimateTemporaryMemory(const SwCloth&);
+
+ private:
+ SwSelfCollision& operator=(const SwSelfCollision&); // not implemented
+ static size_t getBufferSize(uint32_t);
+
+ template <bool useRestParticles>
+ void collideParticles(Simd4f&, Simd4f&, const Simd4f&, const Simd4f&);
+
+ template <bool useRestParticles>
+ void collideParticles(const uint32_t*, uint16_t, const uint16_t*, uint32_t);
+
+ Simd4f mCollisionDistance;
+ Simd4f mCollisionSquareDistance;
+ Simd4f mStiffness;
+
+ SwClothData& mClothData;
+ SwKernelAllocator& mAllocator;
+
+ public:
+ mutable uint32_t mNumTests;
+ mutable uint32_t mNumCollisions;
+};
+
+} // namespace cloth
+
+} // namespace nvidia