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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwInterCollision.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwInterCollision.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "Types.h"
+
+#include "StackAllocator.h"
+
+#include "Simd4i.h"
+
+#include "PxMat44.h"
+#include "PxTransform.h"
+#include "PxBounds3.h"
+
+namespace physx
+{
+ namespace profile
+ {
+ class PxProfileZone;
+ }
+}
+
+namespace nvidia
+{
+namespace cloth
+{
+
+class SwCloth;
+struct SwClothData;
+
+typedef StackAllocator<16> SwKernelAllocator;
+
+typedef bool (*InterCollisionFilter)(void* cloth0, void* cloth1);
+
+struct SwInterCollisionData
+{
+ SwInterCollisionData()
+ {
+ }
+ SwInterCollisionData(PxVec4* particles, PxVec4* prevParticles, uint32_t numParticles, uint32_t* indices,
+ const PxTransform& globalPose, const PxVec3& boundsCenter, const PxVec3& boundsHalfExtents,
+ float impulseScale, void* userData)
+ : mParticles(particles)
+ , mPrevParticles(prevParticles)
+ , mNumParticles(numParticles)
+ , mIndices(indices)
+ , mGlobalPose(globalPose)
+ , mBoundsCenter(boundsCenter)
+ , mBoundsHalfExtent(boundsHalfExtents)
+ , mImpulseScale(impulseScale)
+ , mUserData(userData)
+ {
+ }
+
+ PxVec4* mParticles;
+ PxVec4* mPrevParticles;
+ uint32_t mNumParticles;
+ uint32_t* mIndices;
+ PxTransform mGlobalPose;
+ PxVec3 mBoundsCenter;
+ PxVec3 mBoundsHalfExtent;
+ float mImpulseScale;
+ void* mUserData;
+};
+
+template <typename Simd4f>
+class SwInterCollision
+{
+
+ public:
+ SwInterCollision(const SwInterCollisionData* cloths, uint32_t n, float colDist, float stiffness, uint32_t iterations,
+ InterCollisionFilter filter, cloth::SwKernelAllocator& alloc, nvidia::profile::PxProfileZone* zone);
+
+ ~SwInterCollision();
+
+ void operator()();
+
+ static size_t estimateTemporaryMemory(SwInterCollisionData* cloths, uint32_t n);
+
+ private:
+ SwInterCollision& operator=(const SwInterCollision&); // not implemented
+
+ static size_t getBufferSize(uint32_t);
+
+ void collideParticles(const uint32_t* keys, uint32_t firstColumnSize, const uint32_t* sortedIndices,
+ uint32_t numParticles, uint32_t collisionDistance);
+
+ Simd4f& getParticle(uint32_t index);
+
+ // better wrap these in a struct
+ void collideParticle(uint32_t index);
+
+ Simd4f mParticle;
+ Simd4f mImpulse;
+
+ Simd4f mCollisionDistance;
+ Simd4f mCollisionSquareDistance;
+ Simd4f mStiffness;
+
+ uint16_t mClothIndex;
+ uint32_t mClothMask;
+ uint32_t mParticleIndex;
+
+ uint32_t mNumIterations;
+
+ const SwInterCollisionData* mInstances;
+ uint32_t mNumInstances;
+
+ uint16_t* mClothIndices;
+ uint32_t* mParticleIndices;
+ uint32_t mNumParticles;
+ uint32_t* mOverlapMasks;
+
+ uint32_t mTotalParticles;
+
+ InterCollisionFilter mFilter;
+
+ SwKernelAllocator& mAllocator;
+
+ profile::PxProfileZone* mProfiler;
+
+ public:
+ mutable uint32_t mNumTests;
+ mutable uint32_t mNumCollisions;
+};
+
+} // namespace cloth
+
+} // namespace nvidia