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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwCollisionHelpers.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwCollisionHelpers.h')
| -rw-r--r-- | APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwCollisionHelpers.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwCollisionHelpers.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwCollisionHelpers.h new file mode 100644 index 00000000..5e098922 --- /dev/null +++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwCollisionHelpers.h @@ -0,0 +1,68 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "Simd4i.h" + +// platform specific helpers + +namespace nvidia +{ +namespace cloth +{ + +inline uint32_t findBitSet(uint32_t mask); + +// intFloor(-1.0f) returns -2 on SSE and NEON! +inline Simd4i intFloor(const Simd4f& v); + +inline Simd4i horizontalOr(Simd4i mask); + +template <typename> +struct Gather; + +#if NVMATH_SIMD +template <> +struct Gather<Simd4i> +{ + inline Gather(const Simd4i& index); + inline Simd4i operator()(const Simd4i*) const; + +#if NVMATH_SSE2 + Simd4i mSelectQ, mSelectD, mSelectW; + static const Simd4i sIntSignBit; + static const Simd4i sSignedMask; +#elif NVMATH_NEON + Simd4i mPermute; + static const Simd4i sPack; + static const Simd4i sOffset; + static const Simd4i sShift; + static const Simd4i sMask; +#endif + Simd4i mOutOfRange; +}; +#endif + +} // namespace cloth +} // namespace nvidia + +#if NVMATH_SSE2 +#include "sse2/SwCollisionHelpers.h" +#elif NVMATH_NEON +#include "neon/SwCollisionHelpers.h" +#endif + +#if NVMATH_SCALAR +#include "scalar/SwCollisionHelpers.h" +#endif |