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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwCollision.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwCollision.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "Types.h"
+#include "StackAllocator.h"
+#include "Simd4i.h"
+
+#if PX_PROFILE
+#include "PxProfileEventSender.h"
+#include "PxProfileZone.h"
+#else
+namespace physx
+{
+namespace profile
+{
+ class PxProfileZone;
+}
+}
+#endif
+
+namespace nvidia
+{
+namespace cloth
+{
+
+#if PX_PROFILE
+
+struct ProfileZone
+{
+ ProfileZone(const char* name, profile::PxProfileZone* profiler)
+ : mSender(profiler), mEventId(profiler ? profiler->getEventIdForName(name) : uint16_t(-1))
+ {
+ if(mSender)
+ mSender->startEvent(mEventId, (uint64_t)intptr_t(this));
+ }
+
+ ~ProfileZone()
+ {
+ if(mSender)
+ mSender->stopEvent(mEventId, (uint64_t)intptr_t(this));
+ }
+
+ void setValue(int64_t value) const
+ {
+ if(mSender)
+ mSender->eventValue(mEventId, (uint64_t)intptr_t(this), value);
+ }
+
+ profile::PxProfileEventSender* mSender;
+ uint16_t mEventId;
+};
+
+#else // PX_PROFILE
+
+struct ProfileZone
+{
+ ProfileZone(const char*, profile::PxProfileZone*)
+ {
+ }
+ void setValue(int64_t) const
+ {
+ }
+};
+
+#endif // PX_PROFILE
+
+class SwCloth;
+struct SwClothData;
+template <typename>
+struct IterationState;
+struct IndexPair;
+struct SphereData;
+struct ConeData;
+struct TriangleData;
+
+typedef StackAllocator<16> SwKernelAllocator;
+
+/**
+ Collision handler for SwSolver.
+ */
+template <typename Simd4f>
+class SwCollision
+{
+ typedef typename Simd4fToSimd4i<Simd4f>::Type Simd4i;
+
+ public:
+ struct ShapeMask
+ {
+ Simd4i mCones;
+ Simd4i mSpheres;
+
+ ShapeMask& operator=(const ShapeMask&);
+ ShapeMask& operator&=(const ShapeMask&);
+ };
+
+ struct CollisionData
+ {
+ CollisionData();
+ SphereData* mSpheres;
+ ConeData* mCones;
+ };
+
+ struct ImpulseAccumulator;
+
+ public:
+ SwCollision(SwClothData& clothData, SwKernelAllocator& alloc, profile::PxProfileZone* profiler);
+ ~SwCollision();
+
+ void operator()(const IterationState<Simd4f>& state);
+
+ static size_t estimateTemporaryMemory(const SwCloth& cloth);
+ static size_t estimatePersistentMemory(const SwCloth& cloth);
+
+ private:
+ SwCollision& operator=(const SwCollision&); // not implemented
+ void allocate(CollisionData&);
+ void deallocate(const CollisionData&);
+
+ void computeBounds();
+
+ void buildSphereAcceleration(const SphereData*);
+ void buildConeAcceleration();
+ static void mergeAcceleration(uint32_t*);
+ bool buildAcceleration();
+
+ static ShapeMask getShapeMask(const Simd4f&, const Simd4i*, const Simd4i*);
+ ShapeMask getShapeMask(const Simd4f*) const;
+ ShapeMask getShapeMask(const Simd4f*, const Simd4f*) const;
+
+ void collideSpheres(const Simd4i&, const Simd4f*, ImpulseAccumulator&) const;
+ Simd4i collideCones(const Simd4f*, ImpulseAccumulator&) const;
+
+ void collideSpheres(const Simd4i&, const Simd4f*, Simd4f*, ImpulseAccumulator&) const;
+ Simd4i collideCones(const Simd4f*, Simd4f*, ImpulseAccumulator&) const;
+
+ void collideParticles();
+ void collideVirtualParticles();
+ void collideContinuousParticles();
+
+ void collideConvexes(const IterationState<Simd4f>&);
+ void collideConvexes(const Simd4f*, Simd4f*, ImpulseAccumulator&);
+
+ void collideTriangles(const IterationState<Simd4f>&);
+ void collideTriangles(const TriangleData*, Simd4f*, ImpulseAccumulator&);
+
+ public:
+ // acceleration structure
+ static const uint32_t sGridSize = 8;
+ Simd4i mSphereGrid[6 * sGridSize / 4];
+ Simd4i mConeGrid[6 * sGridSize / 4];
+ Simd4f mGridScale, mGridBias;
+
+ CollisionData mPrevData;
+ CollisionData mCurData;
+
+ SwClothData& mClothData;
+ SwKernelAllocator& mAllocator;
+
+ uint32_t mNumCollisions;
+
+ profile::PxProfileZone* mProfiler;
+
+ static const Simd4f sSkeletonWidth;
+};
+}
+}