aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwClothData.cpp
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwClothData.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwClothData.cpp')
-rw-r--r--APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwClothData.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwClothData.cpp b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwClothData.cpp
new file mode 100644
index 00000000..bc09612f
--- /dev/null
+++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/SwClothData.cpp
@@ -0,0 +1,130 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "SwClothData.h"
+#include "SwCloth.h"
+#include "SwFabric.h"
+#include "Simd4f.h"
+#include "PsUtilities.h"
+
+using namespace nvidia;
+
+cloth::SwClothData::SwClothData(SwCloth& cloth, const SwFabric& fabric)
+{
+ mNumParticles = uint32_t(cloth.mCurParticles.size());
+ mCurParticles = array(cloth.mCurParticles.front());
+ mPrevParticles = array(cloth.mPrevParticles.front());
+
+ const float* center = array(cloth.mParticleBoundsCenter);
+ const float* extent = array(cloth.mParticleBoundsHalfExtent);
+ for(uint32_t i = 0; i < 3; ++i)
+ {
+ mCurBounds[i] = center[i] - extent[i];
+ mCurBounds[i + 3] = center[i] + extent[i];
+ }
+
+ // avoid reading uninitialized data into mCurBounds, even though it's never used.
+ mPrevBounds[0] = 0.0f;
+
+ mConfigBegin = cloth.mPhaseConfigs.empty() ? 0 : &cloth.mPhaseConfigs.front();
+ mConfigEnd = mConfigBegin + cloth.mPhaseConfigs.size();
+
+ mPhases = &fabric.mPhases.front();
+ mNumPhases = uint32_t(fabric.mPhases.size());
+
+ mSets = &fabric.mSets.front();
+ mNumSets = uint32_t(fabric.mSets.size());
+
+ mRestvalues = &fabric.mRestvalues.front();
+ mNumRestvalues = uint32_t(fabric.mRestvalues.size());
+
+ mIndices = &fabric.mIndices.front();
+ mNumIndices = uint32_t(fabric.mIndices.size());
+
+ float stiffnessExponent = cloth.mStiffnessFrequency * cloth.mPrevIterDt * 0.69314718055994531f; // logf(2.0f);
+
+ mTethers = fabric.mTethers.begin();
+ mNumTethers = uint32_t(fabric.mTethers.size());
+ mTetherConstraintStiffness = 1.0f - exp(stiffnessExponent * cloth.mTetherConstraintLogStiffness);
+ mTetherConstraintScale = cloth.mTetherConstraintScale * fabric.mTetherLengthScale;
+
+ mStartMotionConstraints = cloth.mMotionConstraints.mStart.size() ? array(cloth.mMotionConstraints.mStart.front()) : 0;
+ mTargetMotionConstraints =
+ !cloth.mMotionConstraints.mTarget.empty() ? array(cloth.mMotionConstraints.mTarget.front()) : 0;
+ mMotionConstraintStiffness = 1.0f - exp(stiffnessExponent * cloth.mMotionConstraintLogStiffness);
+
+ mStartSeparationConstraints =
+ cloth.mSeparationConstraints.mStart.size() ? array(cloth.mSeparationConstraints.mStart.front()) : 0;
+ mTargetSeparationConstraints =
+ !cloth.mSeparationConstraints.mTarget.empty() ? array(cloth.mSeparationConstraints.mTarget.front()) : 0;
+
+ mParticleAccelerations = cloth.mParticleAccelerations.size() ? array(cloth.mParticleAccelerations.front()) : 0;
+
+ mStartCollisionSpheres = cloth.mStartCollisionSpheres.empty() ? 0 : array(cloth.mStartCollisionSpheres.front());
+ mTargetCollisionSpheres =
+ cloth.mTargetCollisionSpheres.empty() ? mStartCollisionSpheres : array(cloth.mTargetCollisionSpheres.front());
+ mNumSpheres = uint32_t(cloth.mStartCollisionSpheres.size());
+
+ mCapsuleIndices = cloth.mCapsuleIndices.empty() ? 0 : &cloth.mCapsuleIndices.front();
+ mNumCapsules = uint32_t(cloth.mCapsuleIndices.size());
+
+ mStartCollisionPlanes = cloth.mStartCollisionPlanes.empty() ? 0 : array(cloth.mStartCollisionPlanes.front());
+ mTargetCollisionPlanes =
+ cloth.mTargetCollisionPlanes.empty() ? mStartCollisionPlanes : array(cloth.mTargetCollisionPlanes.front());
+ mNumPlanes = uint32_t(cloth.mStartCollisionPlanes.size());
+
+ mConvexMasks = cloth.mConvexMasks.empty() ? 0 : &cloth.mConvexMasks.front();
+ mNumConvexes = uint32_t(cloth.mConvexMasks.size());
+
+ mStartCollisionTriangles = cloth.mStartCollisionTriangles.empty() ? 0 : array(cloth.mStartCollisionTriangles.front());
+ mTargetCollisionTriangles = cloth.mTargetCollisionTriangles.empty() ? mStartCollisionTriangles
+ : array(cloth.mTargetCollisionTriangles.front());
+ mNumTriangles = uint32_t(cloth.mStartCollisionTriangles.size()) / 3;
+
+ mVirtualParticlesBegin = cloth.mVirtualParticleIndices.empty() ? 0 : array(cloth.mVirtualParticleIndices.front());
+ mVirtualParticlesEnd = mVirtualParticlesBegin + 4 * cloth.mVirtualParticleIndices.size();
+ mVirtualParticleWeights = cloth.mVirtualParticleWeights.empty() ? 0 : array(cloth.mVirtualParticleWeights.front());
+ mNumVirtualParticleWeights = uint32_t(cloth.mVirtualParticleWeights.size());
+
+ mEnableContinuousCollision = cloth.mEnableContinuousCollision;
+ mCollisionMassScale = cloth.mCollisionMassScale;
+ mFrictionScale = cloth.mFriction;
+
+ mSelfCollisionDistance = cloth.mSelfCollisionDistance;
+ mSelfCollisionStiffness = 1.0f - exp(stiffnessExponent * cloth.mSelfCollisionLogStiffness);
+
+ mSelfCollisionIndices = cloth.mSelfCollisionIndices.empty() ? 0 : cloth.mSelfCollisionIndices.begin();
+ mNumSelfCollisionIndices = mSelfCollisionIndices ? cloth.mSelfCollisionIndices.size() : mNumParticles;
+
+ mRestPositions = cloth.mRestPositions.size() ? array(cloth.mRestPositions.front()) : 0;
+
+ mSleepPassCounter = cloth.mSleepPassCounter;
+ mSleepTestCounter = cloth.mSleepTestCounter;
+}
+
+void cloth::SwClothData::reconcile(SwCloth& cloth) const
+{
+ cloth.setParticleBounds(mCurBounds);
+ cloth.mSleepTestCounter = mSleepTestCounter;
+ cloth.mSleepPassCounter = mSleepPassCounter;
+}
+
+void cloth::SwClothData::verify() const
+{
+ // checks needs to be run after the constructor because
+
+ PX_ASSERT(!mNumCapsules ||
+ mNumSpheres > *nvidia::maxElement(&mCapsuleIndices->first, &(mCapsuleIndices + mNumCapsules)->first));
+
+ PX_ASSERT(!mNumConvexes || (1u << mNumPlanes) - 1 >= *nvidia::maxElement(mConvexMasks, mConvexMasks + mNumConvexes));
+}