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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Simd4i.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Simd4i.h')
| -rw-r--r-- | APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Simd4i.h | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Simd4i.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Simd4i.h new file mode 100644 index 00000000..d237e1fa --- /dev/null +++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Simd4i.h @@ -0,0 +1,360 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "SimdTypes.h" + +template <typename T> +struct Simd4iFactory +{ + Simd4iFactory(T v_) : v(v_) + { + } + inline operator Simd4i() const; + inline operator Scalar4i() const; + Simd4iFactory& operator=(const Simd4iFactory&); // not implemented + T v; +}; + +template <> +struct Simd4iFactory<detail::FourTuple> +{ + Simd4iFactory(int x, int y, int z, int w) + { + v[0] = x, v[1] = y, v[2] = z, v[3] = w; + } + Simd4iFactory(const Simd4iFactory<const int&>& f) + { + v[3] = v[2] = v[1] = v[0] = f.v; + } + inline operator Simd4i() const; + inline operator Scalar4i() const; + Simd4iFactory& operator=(const Simd4iFactory&); // not implemented + PX_ALIGN(16, int) v[4]; +}; + +template <int i> +struct Simd4iFactory<detail::IntType<i> > +{ + inline operator Simd4i() const; + inline operator Scalar4i() const; +}; + +// forward declaration +template <typename> +struct Simd4fFactory; + +// map Simd4f/Scalar4f to Simd4i/Scalar4i +template <typename> +struct Simd4fToSimd4i; +template <> +struct Simd4fToSimd4i<Simd4f> +{ + typedef Simd4i Type; +}; +template <> +struct Simd4fToSimd4i<Scalar4f> +{ + typedef Scalar4i Type; +}; + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// expression template +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +#if NVMATH_DISTINCT_TYPES +inline Simd4i operator&(const ComplementExpr<Simd4i>&, const Simd4i&); +inline Simd4i operator&(const Simd4i&, const ComplementExpr<Simd4i>&); +#endif + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// operators +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +#if NVMATH_DISTINCT_TYPES + +/*! \brief Vector bit-wise NOT operator +* \return A vector holding the bit-negate of \a v. +* \relates Simd4i */ +inline ComplementExpr<Simd4i> operator~(const Simd4i& v); + +/*! \brief Vector bit-wise AND operator +* \return A vector holding the bit-wise AND of \a v0 and \a v1. +* \relates Simd4i */ +inline Simd4i operator&(const Simd4i& v0, const Simd4i& v1); + +/*! \brief Vector bit-wise OR operator +* \return A vector holding the bit-wise OR of \a v0 and \a v1. +* \relates Simd4i */ +inline Simd4i operator|(const Simd4i& v0, const Simd4i& v1); + +/*! \brief Vector bit-wise XOR operator +* \return A vector holding the bit-wise XOR of \a v0 and \a v1. +* \relates Simd4i */ +inline Simd4i operator^(const Simd4i& v0, const Simd4i& v1); + +/*! \brief Vector logical left shift. +* \return A vector with 4 elements of \a v0, each shifted left by \a shift bits. +* \relates Simd4i */ +inline Simd4i operator<<(const Simd4i& v, int shift); + +/*! \brief Vector logical right shift. +* \return A vector with 4 elements of \a v0, each shifted right by \a shift bits. +* \relates Simd4i */ +inline Simd4i operator>>(const Simd4i& v, int shift); + +#if NVMATH_SHIFT_BY_VECTOR + +/*! \brief Vector logical left shift. +* \return A vector with 4 elements of \a v0, each shifted left by \a shift bits. +* \relates Simd4i */ +inline Simd4i operator<<(const Simd4i& v, const Simd4i& shift); + +/*! \brief Vector logical right shift. +* \return A vector with 4 elements of \a v0, each shifted right by \a shift bits. +* \relates Simd4i */ +inline Simd4i operator>>(const Simd4i& v, const Simd4i& shift); + +#endif // NVMATH_SHIFT_BY_VECTOR + +#endif // NVMATH_DISTINCT_TYPES + +namespace simdi // disambiguate for VMX +{ +// note: operator?= missing because they don't have corresponding intrinsics. + +/*! \brief Test for equality of two vectors. +* \return Vector of per element result mask (all bits set for 'true', none set for 'false'). +* \relates Simd4i */ +inline Simd4i operator==(const Simd4i& v0, const Simd4i& v1); + +// no !=, <=, >= because VMX128/SSE don't support it, use ~equal etc. + +/*! \brief Less-compare all elements of two *signed* vectors. +* \return Vector of per element result mask (all bits set for 'true', none set for 'false'). +* \relates Simd4i */ +inline Simd4i operator<(const Simd4i& v0, const Simd4i& v1); + +/*! \brief Greater-compare all elements of two *signed* vectors. +* \return Vector of per element result mask (all bits set for 'true', none set for 'false'). +* \relates Simd4i */ +inline Simd4i operator>(const Simd4i& v0, const Simd4i& v1); + +/*! \brief Vector addition operator +* \return A vector holding the component-wise sum of \a v0 and \a v1. +* \relates Simd4i */ +inline Simd4i operator+(const Simd4i& v0, const Simd4i& v1); + +/*! \brief Unary vector negation operator. +* \return A vector holding the component-wise negation of \a v. +* \relates Simd4i */ +inline Simd4i operator-(const Simd4i& v); + +/*! \brief Vector subtraction operator. +* \return A vector holding the component-wise difference of \a v0 and \a v1. +* \relates Simd4i */ +inline Simd4i operator-(const Simd4i& v0, const Simd4i& v1); +} + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// functions +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +/*! \brief Load int value into all vector components. +* \relates Simd4i */ +inline Simd4iFactory<const int&> simd4i(const int& s) +{ + return Simd4iFactory<const int&>(s); +} + +/*! \brief Load 4 int values into vector. +* \relates Simd4i */ +inline Simd4iFactory<detail::FourTuple> simd4i(int x, int y, int z, int w) +{ + return Simd4iFactory<detail::FourTuple>(x, y, z, w); +} + +/*! \brief Create vector from literal. +* \return Vector with all elements set to \c i. +* \relates Simd4i */ +template <int i> +inline Simd4iFactory<detail::IntType<i> > simd4i(const detail::IntType<i>&) +{ + return Simd4iFactory<detail::IntType<i> >(); +} + +template <> +inline Simd4iFactory<detail::IntType<1> > simd4i(const detail::IntType<1>&) +{ + return Simd4iFactory<detail::IntType<1> >(); +} + +template <> +inline Simd4iFactory<detail::IntType<int(0x80000000)> > simd4i(const detail::IntType<int(0x80000000)>&) +{ + return Simd4iFactory<detail::IntType<int(0x80000000)> >(); +} + +template <> +inline Simd4iFactory<detail::IntType<-1> > simd4i(const detail::IntType<-1>&) +{ + return Simd4iFactory<detail::IntType<-1> >(); +} + +/*! \brief Reinterpret Simd4f as Simd4i. +* \return A copy of \a v, but cast as Simd4i. +* \relates Simd4i */ +inline Simd4i simd4i(const Simd4f& v); + +/*! \brief Reinterpret Simd4fFactory as Simd4iFactory. +* \relates Simd4i */ +template <typename T> +inline Simd4iFactory<T> simd4i(const Simd4fFactory<T>& v) +{ + return reinterpret_cast<const Simd4iFactory<T>&>(v); +} + +namespace simdi +{ + +/*! \brief return reference to contiguous array of vector elements +* \relates Simd4i */ +inline int (&array(Simd4i& v))[4]; + +/*! \brief return constant reference to contiguous array of vector elements +* \relates Simd4i */ +inline const int (&array(const Simd4i& v))[4]; + +} // namespace simdi + +/*! \brief Create vector from int array. +* \relates Simd4i */ +inline Simd4iFactory<const int*> load(const int* ptr) +{ + return ptr; +} + +/*! \brief Create vector from aligned int array. +* \note \a ptr needs to be 16 byte aligned. +* \relates Simd4i */ +inline Simd4iFactory<detail::AlignedPointer<int> > loadAligned(const int* ptr) +{ + return detail::AlignedPointer<int>(ptr); +} + +/*! \brief Create vector from aligned float array. +* \param offset pointer offset in bytes. +* \note \a ptr+offset needs to be 16 byte aligned. +* \relates Simd4i */ +inline Simd4iFactory<detail::OffsetPointer<int> > loadAligned(const int* ptr, unsigned int offset) +{ + return detail::OffsetPointer<int>(ptr, offset); +} + +/*! \brief Store vector \a v to int array \a ptr. +* \relates Simd4i */ +inline void store(int* ptr, const Simd4i& v); + +/*! \brief Store vector \a v to aligned int array \a ptr. +* \note \a ptr needs to be 16 byte aligned. +* \relates Simd4i */ +inline void storeAligned(int* ptr, const Simd4i& v); + +/*! \brief Store vector \a v to aligned int array \a ptr. +* \param offset pointer offset in bytes. +* \note \a ptr+offset needs to be 16 byte aligned. +* \relates Simd4i */ +inline void storeAligned(int* ptr, unsigned int offset, const Simd4i& v); + +#if NVMATH_DISTINCT_TYPES + +/*! \brief replicate i-th component into all vector components. +* \return Vector with all elements set to \a v[i]. +* \relates Simd4i */ +template <size_t i> +inline Simd4i splat(const Simd4i& v); + +/*! \brief Select \a v0 or \a v1 based on \a mask. +* \return mask ? v0 : v1 +* \relates Simd4i */ +inline Simd4i select(const Simd4i& mask, const Simd4i& v0, const Simd4i& v1); + +#endif // NVMATH_DISTINCT_TYPES + +namespace simdi // disambiguate for VMX +{ +/*! \brief returns non-zero if all elements or \a v0 and \a v1 are equal +* \relates Simd4i */ +inline int allEqual(const Simd4i& v0, const Simd4i& v1); + +/*! \brief returns non-zero if all elements or \a v0 and \a v1 are equal +* \param outMask holds the result of \a v0 == \a v1. +* \relates Simd4i */ +inline int allEqual(const Simd4i& v0, const Simd4i& v1, Simd4i& outMask); + +/*! \brief returns non-zero if any elements or \a v0 and \a v1 are equal +* \relates Simd4i */ +inline int anyEqual(const Simd4i& v0, const Simd4i& v1); + +/*! \brief returns non-zero if any elements or \a v0 and \a v1 are equal +* \param outMask holds the result of \a v0 == \a v1. +* \relates Simd4i */ +inline int anyEqual(const Simd4i& v0, const Simd4i& v1, Simd4i& outMask); + +/*! \brief returns non-zero if all *signed* elements or \a v0 and \a v1 are greater +* \relates Simd4i */ +inline int allGreater(const Simd4i& v0, const Simd4i& v1); + +/*! \brief returns non-zero if all *signed* elements or \a v0 and \a v1 are greater +* \param outMask holds the result of \a v0 == \a v1. +* \relates Simd4i */ +inline int allGreater(const Simd4i& v0, const Simd4i& v1, Simd4i& outMask); + +/*! \brief returns non-zero if any elements or \a v0 and \a v1 are greater +* \relates Simd4i */ +inline int anyGreater(const Simd4i& v0, const Simd4i& v1); + +/*! \brief returns non-zero if any elements or \a v0 and \a v1 are greater +* \param outMask holds the result of \a v0 == \a v1. +* \relates Simd4i */ +inline int anyGreater(const Simd4i& v0, const Simd4i& v1, Simd4i& outMask); +} + +#if NVMATH_DISTINCT_TYPES + +/*! \brief returns non-zero if all elements are true +* \note undefined if parameter is not result of a comparison. +* \relates Simd4i */ +inline int allTrue(const Simd4i& v); + +/*! \brief returns non-zero if any element is true +* \note undefined if parameter is not result of a comparison. +* \relates Simd4i */ +inline int anyTrue(const Simd4i& v); + +#endif // NVMATH_DISTINCT_TYPES + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// platform specific includes +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +#if NVMATH_SSE2 +#include "sse2/Simd4i.h" +#elif NVMATH_NEON +#include "neon/Simd4i.h" +#endif + +#if NVMATH_SCALAR +#include "scalar/Simd4i.h" +#endif |