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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/ClothBase.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/ClothBase.h')
-rw-r--r--APEX_1.4/module/clothing/embedded/LowLevelCloth/src/ClothBase.h112
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diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/ClothBase.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/ClothBase.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "PsMathUtils.h"
+
+namespace nvidia
+{
+namespace cloth
+{
+
+/* helper functions shared between SwCloth and CuCloth */
+
+template <typename Cloth>
+void initialize(Cloth& cloth, const PxVec4* pIt, const PxVec4* pEnd)
+{
+ // initialize particles bounding box
+ PxVec4 lower(FLT_MAX), upper = -lower;
+ for(; pIt != pEnd; ++pIt)
+ {
+ lower = lower.minimum(*pIt);
+ upper = upper.maximum(*pIt);
+ }
+ PxVec4 center = (upper + lower) * 0.5f;
+ PxVec4 extent = (upper - lower) * 0.5f;
+ cloth.mParticleBoundsCenter = reinterpret_cast<const PxVec3&>(center);
+ cloth.mParticleBoundsHalfExtent = reinterpret_cast<const PxVec3&>(extent);
+
+ cloth.mGravity = PxVec3(0.0f);
+ cloth.mLogDamping = PxVec3(0.0f);
+ cloth.mLinearLogDrag = PxVec3(0.0f);
+ cloth.mAngularLogDrag = PxVec3(0.0f);
+ cloth.mLinearInertia = PxVec3(1.0f);
+ cloth.mAngularInertia = PxVec3(1.0f);
+ cloth.mCentrifugalInertia = PxVec3(1.0f);
+ cloth.mSolverFrequency = 60.0f;
+ cloth.mStiffnessFrequency = 10.0f;
+ cloth.mTargetMotion = PxTransform(PxIdentity);
+ cloth.mCurrentMotion = PxTransform(PxIdentity);
+ cloth.mLinearVelocity = PxVec3(0.0f);
+ cloth.mAngularVelocity = PxVec3(0.0f);
+ cloth.mPrevIterDt = 0.0f;
+ cloth.mIterDtAvg = MovingAverage(30);
+ cloth.mTetherConstraintLogStiffness = float(-FLT_MAX_EXP);
+ cloth.mTetherConstraintScale = 1.0f;
+ cloth.mMotionConstraintScale = 1.0f;
+ cloth.mMotionConstraintBias = 0.0f;
+ cloth.mMotionConstraintLogStiffness = float(-FLT_MAX_EXP);
+ cloth.mEnableContinuousCollision = false;
+ cloth.mCollisionMassScale = 0.0f;
+ cloth.mFriction = 0.0f;
+ cloth.mSelfCollisionDistance = 0.0f;
+ cloth.mSelfCollisionLogStiffness = float(-FLT_MAX_EXP);
+ cloth.mSleepTestInterval = uint32_t(-1);
+ cloth.mSleepAfterCount = uint32_t(-1);
+ cloth.mSleepThreshold = 0.0f;
+ cloth.mSleepPassCounter = 0;
+ cloth.mSleepTestCounter = 0;
+}
+
+template <typename DstCloth, typename SrcCloth>
+void copy(DstCloth& dstCloth, const SrcCloth& srcCloth)
+{
+ dstCloth.mParticleBoundsCenter = srcCloth.mParticleBoundsCenter;
+ dstCloth.mParticleBoundsHalfExtent = srcCloth.mParticleBoundsHalfExtent;
+ dstCloth.mGravity = srcCloth.mGravity;
+ dstCloth.mLogDamping = srcCloth.mLogDamping;
+ dstCloth.mLinearLogDrag = srcCloth.mLinearLogDrag;
+ dstCloth.mAngularLogDrag = srcCloth.mAngularLogDrag;
+ dstCloth.mLinearInertia = srcCloth.mLinearInertia;
+ dstCloth.mAngularInertia = srcCloth.mAngularInertia;
+ dstCloth.mCentrifugalInertia = srcCloth.mCentrifugalInertia;
+ dstCloth.mSolverFrequency = srcCloth.mSolverFrequency;
+ dstCloth.mStiffnessFrequency = srcCloth.mStiffnessFrequency;
+ dstCloth.mTargetMotion = srcCloth.mTargetMotion;
+ dstCloth.mCurrentMotion = srcCloth.mCurrentMotion;
+ dstCloth.mLinearVelocity = srcCloth.mLinearVelocity;
+ dstCloth.mAngularVelocity = srcCloth.mAngularVelocity;
+ dstCloth.mPrevIterDt = srcCloth.mPrevIterDt;
+ dstCloth.mIterDtAvg = srcCloth.mIterDtAvg;
+ dstCloth.mTetherConstraintLogStiffness = srcCloth.mTetherConstraintLogStiffness;
+ dstCloth.mTetherConstraintScale = srcCloth.mTetherConstraintScale;
+ dstCloth.mMotionConstraintScale = srcCloth.mMotionConstraintScale;
+ dstCloth.mMotionConstraintBias = srcCloth.mMotionConstraintBias;
+ dstCloth.mMotionConstraintLogStiffness = srcCloth.mMotionConstraintLogStiffness;
+ dstCloth.mEnableContinuousCollision = srcCloth.mEnableContinuousCollision;
+ dstCloth.mCollisionMassScale = srcCloth.mCollisionMassScale;
+ dstCloth.mFriction = srcCloth.mFriction;
+ dstCloth.mSelfCollisionDistance = srcCloth.mSelfCollisionDistance;
+ dstCloth.mSelfCollisionLogStiffness = srcCloth.mSelfCollisionLogStiffness;
+ dstCloth.mSleepTestInterval = srcCloth.mSleepTestInterval;
+ dstCloth.mSleepAfterCount = srcCloth.mSleepAfterCount;
+ dstCloth.mSleepThreshold = srcCloth.mSleepThreshold;
+ dstCloth.mSleepPassCounter = srcCloth.mSleepPassCounter;
+ dstCloth.mSleepTestCounter = srcCloth.mSleepTestCounter;
+ dstCloth.mIsAllowedHalfPrecisionSolver = srcCloth.mIsAllowedHalfPrecisionSolver;
+ dstCloth.mUserData = srcCloth.mUserData;
+}
+
+} // namespace cloth
+} // namespace nvidia