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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/BoundingBox.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/BoundingBox.h')
| -rw-r--r-- | APEX_1.4/module/clothing/embedded/LowLevelCloth/src/BoundingBox.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/BoundingBox.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/BoundingBox.h new file mode 100644 index 00000000..339f6f12 --- /dev/null +++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/BoundingBox.h @@ -0,0 +1,88 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "Simd4f.h" +#include <float.h> + +namespace nvidia +{ + +namespace cloth +{ + +template <typename Simd4f> +struct BoundingBox +{ + Simd4f mLower; + Simd4f mUpper; +}; + +template <typename Simd4f> +inline BoundingBox<Simd4f> loadBounds(const float* ptr) +{ + BoundingBox<Simd4f> result; + result.mLower = load(ptr); + result.mUpper = load(ptr + 3); + return result; +} + +template <typename Simd4f> +inline BoundingBox<Simd4f> emptyBounds() +{ + BoundingBox<Simd4f> result; + + result.mLower = simd4f(FLT_MAX); + result.mUpper = -result.mLower; + + return result; +} + +template <typename Simd4f> +inline BoundingBox<Simd4f> expandBounds(const BoundingBox<Simd4f>& bounds, const Simd4f* pIt, const Simd4f* pEnd) +{ + BoundingBox<Simd4f> result = bounds; + for(; pIt != pEnd; ++pIt) + { + result.mLower = min(result.mLower, *pIt); + result.mUpper = max(result.mUpper, *pIt); + } + return result; +} + +template <typename Simd4f> +inline BoundingBox<Simd4f> expandBounds(const BoundingBox<Simd4f>& a, const BoundingBox<Simd4f>& b) +{ + BoundingBox<Simd4f> result; + result.mLower = min(a.mLower, b.mLower); + result.mUpper = max(a.mUpper, b.mUpper); + return result; +} + +template <typename Simd4f> +inline BoundingBox<Simd4f> intersectBounds(const BoundingBox<Simd4f>& a, const BoundingBox<Simd4f>& b) +{ + BoundingBox<Simd4f> result; + result.mLower = max(a.mLower, b.mLower); + result.mUpper = min(a.mUpper, b.mUpper); + return result; +} + +template <typename Simd4f> +inline bool isEmptyBounds(const BoundingBox<Simd4f>& a) +{ + return anyGreater(a.mLower, a.mUpper) != 0; +} +} +} |