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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Array.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Array.h')
| -rw-r--r-- | APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Array.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Array.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Array.h new file mode 100644 index 00000000..e9da59aa --- /dev/null +++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/src/Array.h @@ -0,0 +1,54 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "PxVec4.h" +#include "PxQuat.h" +#include "PxVec3.h" +#include "ApexUsingNamespace.h" + +namespace nvidia +{ + +namespace cloth +{ + +inline float (&array(PxVec3& v))[3] +{ + return reinterpret_cast<float(&)[3]>(v); +} +inline const float (&array(const PxVec3& v))[3] +{ + return reinterpret_cast<const float(&)[3]>(v); +} +inline float (&array(PxVec4& v))[4] +{ + return reinterpret_cast<float(&)[4]>(v); +} +inline const float (&array(const PxVec4& v))[4] +{ + return reinterpret_cast<const float(&)[4]>(v); +} +inline float (&array(PxQuat& q))[4] +{ + return reinterpret_cast<float(&)[4]>(q); +} +inline const float (&array(const PxQuat& q))[4] +{ + return reinterpret_cast<const float(&)[4]>(q); +} + +} // namespace cloth + +} // namespace nvidia |