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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h')
| -rw-r--r-- | APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h new file mode 100644 index 00000000..7d48e195 --- /dev/null +++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h @@ -0,0 +1,132 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "PxAssert.h" +#include "Types.h" + +namespace nvidia +{ +namespace cloth +{ + +template <class T> +struct Range +{ + Range(); + + Range(T* first, T* last); + + template <typename S> + Range(const Range<S>& other); + + uint32_t size() const; + bool empty() const; + + void popFront(); + void popBack(); + + T* begin() const; + T* end() const; + + T& front() const; + T& back() const; + + T& operator[](uint32_t i) const; + + private: + T* mFirst; + T* mLast; // past last element +}; + +template <typename T> +Range<T>::Range() +: mFirst(0), mLast(0) +{ +} + +template <typename T> +Range<T>::Range(T* first, T* last) +: mFirst(first), mLast(last) +{ +} + +template <typename T> +template <typename S> +Range<T>::Range(const Range<S>& other) +: mFirst(other.begin()), mLast(other.end()) +{ +} + +template <typename T> +uint32_t Range<T>::size() const +{ + return uint32_t(mLast - mFirst); +} + +template <typename T> +bool Range<T>::empty() const +{ + return mFirst >= mLast; +} + +template <typename T> +void Range<T>::popFront() +{ + PX_ASSERT(mFirst < mLast); + ++mFirst; +} + +template <typename T> +void Range<T>::popBack() +{ + PX_ASSERT(mFirst < mLast); + --mLast; +} + +template <typename T> +T* Range<T>::begin() const +{ + return mFirst; +} + +template <typename T> +T* Range<T>::end() const +{ + return mLast; +} + +template <typename T> +T& Range<T>::front() const +{ + PX_ASSERT(mFirst < mLast); + return *mFirst; +} + +template <typename T> +T& Range<T>::back() const +{ + PX_ASSERT(mFirst < mLast); + return mLast[-1]; +} + +template <typename T> +T& Range<T>::operator[](uint32_t i) const +{ + PX_ASSERT(mFirst + i < mLast); + return mFirst[i]; +} + +} // namespace cloth +} // namespace nvidia |