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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h')
-rw-r--r--APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h132
1 files changed, 132 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h b/APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h
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+++ b/APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Range.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "PxAssert.h"
+#include "Types.h"
+
+namespace nvidia
+{
+namespace cloth
+{
+
+template <class T>
+struct Range
+{
+ Range();
+
+ Range(T* first, T* last);
+
+ template <typename S>
+ Range(const Range<S>& other);
+
+ uint32_t size() const;
+ bool empty() const;
+
+ void popFront();
+ void popBack();
+
+ T* begin() const;
+ T* end() const;
+
+ T& front() const;
+ T& back() const;
+
+ T& operator[](uint32_t i) const;
+
+ private:
+ T* mFirst;
+ T* mLast; // past last element
+};
+
+template <typename T>
+Range<T>::Range()
+: mFirst(0), mLast(0)
+{
+}
+
+template <typename T>
+Range<T>::Range(T* first, T* last)
+: mFirst(first), mLast(last)
+{
+}
+
+template <typename T>
+template <typename S>
+Range<T>::Range(const Range<S>& other)
+: mFirst(other.begin()), mLast(other.end())
+{
+}
+
+template <typename T>
+uint32_t Range<T>::size() const
+{
+ return uint32_t(mLast - mFirst);
+}
+
+template <typename T>
+bool Range<T>::empty() const
+{
+ return mFirst >= mLast;
+}
+
+template <typename T>
+void Range<T>::popFront()
+{
+ PX_ASSERT(mFirst < mLast);
+ ++mFirst;
+}
+
+template <typename T>
+void Range<T>::popBack()
+{
+ PX_ASSERT(mFirst < mLast);
+ --mLast;
+}
+
+template <typename T>
+T* Range<T>::begin() const
+{
+ return mFirst;
+}
+
+template <typename T>
+T* Range<T>::end() const
+{
+ return mLast;
+}
+
+template <typename T>
+T& Range<T>::front() const
+{
+ PX_ASSERT(mFirst < mLast);
+ return *mFirst;
+}
+
+template <typename T>
+T& Range<T>::back() const
+{
+ PX_ASSERT(mFirst < mLast);
+ return mLast[-1];
+}
+
+template <typename T>
+T& Range<T>::operator[](uint32_t i) const
+{
+ PX_ASSERT(mFirst + i < mLast);
+ return mFirst[i];
+}
+
+} // namespace cloth
+} // namespace nvidia