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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/ExtClothMeshQuadifier.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/embedded/ExtClothMeshQuadifier.h')
| -rw-r--r-- | APEX_1.4/module/clothing/embedded/ExtClothMeshQuadifier.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/embedded/ExtClothMeshQuadifier.h b/APEX_1.4/module/clothing/embedded/ExtClothMeshQuadifier.h new file mode 100644 index 00000000..653622f6 --- /dev/null +++ b/APEX_1.4/module/clothing/embedded/ExtClothMeshQuadifier.h @@ -0,0 +1,57 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H +#define PX_PHYSICS_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H + +#include "ExtClothConfig.h" +#include "PxClothMeshDesc.h" + +#if PX_DOXYGEN == 0 +namespace nvidia +{ +#endif + +struct PxClothMeshQuadifierImpl; + +class PxClothMeshQuadifier +{ +public: + /** + \brief Convert triangles of PxClothMeshDesc to quads. + \details In PxCloth, quad dominant mesh representations are preferable to pre-triangulated versions. + In cases where the mesh has been already triangulated, this class provides a meachanism to + convert (quadify) some triangles back to quad representations. + \see PxClothFabricCooker + \param desc The cloth mesh descriptor prepared for cooking + */ + PxClothMeshQuadifier(const PxClothMeshDesc &desc); + ~PxClothMeshQuadifier(); + + /** + \brief Returns a mesh descriptor with some triangle pairs converted to quads. + \note The returned descriptor is valid only within the lifespan of PxClothMeshQuadifier class. + */ + PxClothMeshDesc getDescriptor() const; + +private: + PxClothMeshQuadifierImpl* mImpl; + +}; + +#if PX_DOXYGEN == 0 +} // namespace nvidia +#endif + +#endif // PX_PHYSICS_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H |