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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/ExtClothMeshQuadifier.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H
+#define PX_PHYSICS_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H
+
+#include "ExtClothConfig.h"
+#include "PxClothMeshDesc.h"
+
+#if PX_DOXYGEN == 0
+namespace nvidia
+{
+#endif
+
+struct PxClothMeshQuadifierImpl;
+
+class PxClothMeshQuadifier
+{
+public:
+ /**
+ \brief Convert triangles of PxClothMeshDesc to quads.
+ \details In PxCloth, quad dominant mesh representations are preferable to pre-triangulated versions.
+ In cases where the mesh has been already triangulated, this class provides a meachanism to
+ convert (quadify) some triangles back to quad representations.
+ \see PxClothFabricCooker
+ \param desc The cloth mesh descriptor prepared for cooking
+ */
+ PxClothMeshQuadifier(const PxClothMeshDesc &desc);
+ ~PxClothMeshQuadifier();
+
+ /**
+ \brief Returns a mesh descriptor with some triangle pairs converted to quads.
+ \note The returned descriptor is valid only within the lifespan of PxClothMeshQuadifier class.
+ */
+ PxClothMeshDesc getDescriptor() const;
+
+private:
+ PxClothMeshQuadifierImpl* mImpl;
+
+};
+
+#if PX_DOXYGEN == 0
+} // namespace nvidia
+#endif
+
+#endif // PX_PHYSICS_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H