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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/embedded/ExtClothFabricCooker.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H
+#define PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H
+
+/** \addtogroup extensions
+ @{
+*/
+
+#include "PxClothMeshDesc.h"
+#include "PxClothFabric.h"
+
+#if PX_DOXYGEN == 0
+namespace nvidia
+{
+#endif
+
+struct PxFabricCookerImpl;
+
+class PxClothFabricCooker
+{
+public:
+ /**
+ \brief Cooks a triangle mesh to a PxClothFabricDesc.
+ \param desc The cloth mesh descriptor on which the generation of the cooked mesh depends.
+ \param gravity A normalized vector which specifies the direction of gravity.
+ This information allows the cooker to generate a fabric with higher quality simulation behavior.
+ \param useGeodesicTether A flag to indicate whether to compute geodesic distance for tether constraints.
+ \note The geodesic option for tether only works for manifold input. For non-manifold input, a simple Euclidean distance will be used.
+ For more detailed cooker status for such cases, try running PxClothGeodesicTetherCooker directly.
+ */
+ PxClothFabricCooker(const PxClothMeshDesc& desc, const physx::PxVec3& gravity, bool useGeodesicTether = true);
+ ~PxClothFabricCooker();
+
+ /** \brief Returns the fabric descriptor to create the fabric. */
+ PxClothFabricDesc getDescriptor() const;
+ /** \brief Saves the fabric data to a platform and version dependent stream. */
+ void save(physx::PxOutputStream& stream, bool platformMismatch) const;
+
+private:
+ PxFabricCookerImpl* mImpl;
+};
+
+#if PX_DOXYGEN == 0
+} // namespace nvidia
+#endif
+
+/** @} */
+#endif // PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H