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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/src/VortexFSAssetPreview.cpp
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
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PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/src/VortexFSAssetPreview.cpp')
-rw-r--r--APEX_1.4/module/basicfs/src/VortexFSAssetPreview.cpp319
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diff --git a/APEX_1.4/module/basicfs/src/VortexFSAssetPreview.cpp b/APEX_1.4/module/basicfs/src/VortexFSAssetPreview.cpp
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-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#include "ApexDefs.h"
-#include "nvparameterized/NvParamUtils.h"
-#include "VortexFSAsset.h"
-#include "VortexFSAssetParams.h"
-#include "VortexFSPreview.h"
-#include "VortexFSAssetPreview.h"
-#include "ModulePerfScope.h"
-#include "ApexUsingNamespace.h"
-
-#include "ReadCheck.h"
-#include "WriteCheck.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-using namespace APEX_VORTEX;
-
-void VortexFSAssetPreview::drawVortexFSPreview(void)
-{
- PX_PROFILE_ZONE("VortexFSDrawPreview", GetInternalApexSDK()->getContextId());
-
- if (mPreviewDetail & VORTEX_DRAW_SHAPE)
- {
- drawPreviewShape();
- }
-}
-
-#define ASSET_INFO_XPOS (-0.9f) // left position of the asset info
-#define ASSET_INFO_YPOS ( 0.9f) // top position of the asset info
-#define DEBUG_TEXT_HEIGHT (0.35f) //in screen space -- would be nice to know this!
-
-
-void VortexFSAssetPreview::drawPreviewShape()
-{
-#ifndef WITHOUT_DEBUG_VISUALIZE
- if (!mApexRenderDebug)
- {
- return;
- }
-
- if (mDrawGroupBox == 0)
- {
- mDrawGroupBox = RENDER_DEBUG_IFACE(mApexRenderDebug)->beginDrawGroup(PxMat44(PxIdentity));
- RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::DarkGreen));
- RENDER_DEBUG_IFACE(mApexRenderDebug)->debugSphere(PxVec3(0.0f), mRadius); // * scale);
- RENDER_DEBUG_IFACE(mApexRenderDebug)->endDrawGroup();
- }
-
- setDrawGroupsPose();
-#endif
-}
-
-void VortexFSAssetPreview::toggleDrawPreview()
-{
- if (mPreviewDetail & VORTEX_DRAW_SHAPE)
- {
- RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mDrawGroupBox, true);
- }
- else
- {
- RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupVisible(mDrawGroupBox, false);
- }
-}
-
-void VortexFSAssetPreview::setDrawGroupsPose()
-{
- RENDER_DEBUG_IFACE(mApexRenderDebug)->setDrawGroupPose(mDrawGroupBox, mPose);
-}
-
-
-void VortexFSAssetPreview::drawInfoLine(uint32_t lineNum, const char* str)
-{
-#ifdef WITHOUT_DEBUG_VISUALIZE
- PX_UNUSED(lineNum);
- PX_UNUSED(str);
-#else
- RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::Green));
- PxMat44 cameraMatrix = mPreviewScene->getCameraMatrix();
- PxVec3 textLocation = mPose.getPosition();
- textLocation += cameraMatrix.column1.getXYZ() * (ASSET_INFO_YPOS - (lineNum * DEBUG_TEXT_HEIGHT));
- RENDER_DEBUG_IFACE(mApexRenderDebug)->debugText(textLocation, str);
-#endif
-}
-
-void VortexFSAssetPreview::drawPreviewAssetInfo()
-{
-#ifndef WITHOUT_DEBUG_VISUALIZE
- if (!mApexRenderDebug)
- {
- return;
- }
-
- char buf[128];
- buf[sizeof(buf) - 1] = 0;
-
- ApexSimpleString myString;
- ApexSimpleString floatStr;
- uint32_t lineNum = 0;
-
- RENDER_DEBUG_IFACE(mApexRenderDebug)->pushRenderState();
- // RENDER_DEBUG_IFACE(&mApexRenderDebug)->addToCurrentState(RENDER_DEBUG::DebugRenderState::ScreenSpace);
- RENDER_DEBUG_IFACE(mApexRenderDebug)->addToCurrentState(RENDER_DEBUG::DebugRenderState::NoZbuffer);
- RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentTextScale(1.0f);
- RENDER_DEBUG_IFACE(mApexRenderDebug)->setCurrentColor(RENDER_DEBUG_IFACE(mApexRenderDebug)->getDebugColor(RENDER_DEBUG::DebugColors::Yellow));
-
- // asset name
- APEX_SPRINTF_S(buf, sizeof(buf) - 1, "%s %s", mAsset->getObjTypeName(), mAsset->getName());
- drawInfoLine(lineNum++, buf);
- lineNum++;
-
- if(mPreviewScene->getShowFullInfo())
- {
- // TODO: cache strings
- VortexFSAssetParams* assetParams = static_cast<VortexFSAssetParams*>(mAsset->getAssetNvParameterized());
- PX_ASSERT(assetParams);
-
- float rotationalStrength = assetParams->rotationalStrength;
- float radialStrength = assetParams->radialStrength;
- float liftStrength = assetParams->liftStrength;
-
- myString = "Rotational field strength coefficient = ";
- ApexSimpleString::ftoa(rotationalStrength, floatStr);
- myString += floatStr;
- drawInfoLine(lineNum++, myString.c_str());
-
- myString = "Radial field strength coefficient = ";
- ApexSimpleString::ftoa(radialStrength, floatStr);
- myString += floatStr;
- drawInfoLine(lineNum++, myString.c_str());
-
- myString = "Lifting field strength coefficient = ";
- ApexSimpleString::ftoa(liftStrength, floatStr);
- myString += floatStr;
- drawInfoLine(lineNum++, myString.c_str());
-
- // fieldSampler filter data info
- if (assetParams->fieldSamplerFilterDataName.buf)
- {
- APEX_SPRINTF_S(buf, sizeof(buf) - 1, "FieldSampler Filter Data = %s",
- assetParams->fieldSamplerFilterDataName.buf
- );
- drawInfoLine(lineNum++, buf);
- }
-
- // fieldBoundary filter data info
- if (assetParams->fieldBoundaryFilterDataName.buf)
- {
- myString = "FieldBoundary Filter Data = ";
- myString += ApexSimpleString(assetParams->fieldBoundaryFilterDataName.buf);
- drawInfoLine(lineNum++, myString.c_str());
- }
-
- // implicit info
- myString = "Fade Percentage = ";
- ApexSimpleString::ftoa(assetParams->boundaryFadePercentage, floatStr);
- myString += floatStr;
- drawInfoLine(lineNum++, myString.c_str());
- }
-
- RENDER_DEBUG_IFACE(mApexRenderDebug)->popRenderState();
-#endif
-}
-
-VortexFSAssetPreview::~VortexFSAssetPreview(void)
-{
-}
-
-void VortexFSAssetPreview::setPose(const PxMat44& pose)
-{
- mPose = pose;
- setDrawGroupsPose();
-}
-
-const PxMat44 VortexFSAssetPreview::getPose() const
-{
- return mPose;
-}
-
-void VortexFSAssetPreview::setRadius(float radius)
-{
- WRITE_ZONE();
- mRadius = radius;
-}
-
-const float VortexFSAssetPreview::getRadius() const
-{
- READ_ZONE();
- return mRadius;
-}
-
-// from RenderDataProvider
-void VortexFSAssetPreview::lockRenderResources(void)
-{
- ApexRenderable::renderDataLock();
-}
-
-void VortexFSAssetPreview::unlockRenderResources(void)
-{
- ApexRenderable::renderDataUnLock();
-}
-
-void VortexFSAssetPreview::updateRenderResources(bool /*rewriteBuffers*/, void* /*userRenderData*/)
-{
- if (mApexRenderDebug)
- {
- mApexRenderDebug->updateRenderResources();
- }
-}
-
-void VortexFSAssetPreview::dispatchRenderResources(UserRenderer& renderer)
-{
- if (mApexRenderDebug)
- {
- if (mPreviewDetail & VORTEX_DRAW_ASSET_INFO)
- {
- drawPreviewAssetInfo();
- }
- mApexRenderDebug->dispatchRenderResources(renderer);
- }
-}
-
-PxBounds3 VortexFSAssetPreview::getBounds(void) const
-{
- if (mApexRenderDebug)
- {
- return mApexRenderDebug->getBounds();
- }
- else
- {
- PxBounds3 b;
- b.setEmpty();
- return b;
- }
-}
-
-void VortexFSAssetPreview::destroy(void)
-{
- delete this;
-}
-
-float VortexFSAssetPreview::getVortexRadius(NvParameterized::Interface* assetParams)
-{
- float radius = 0.0f;
- const char* name = "radius";
-
- NvParameterized::Handle handle(*assetParams, name);
- bool handleIsValid = handle.isValid();
- PX_ASSERT(handleIsValid);
- PX_UNUSED(handleIsValid);
- //APEX_DEBUG_WARNING("Test.");
- NvParameterized::ErrorType errorGetRadius = handle.getParamF32(radius);
- PX_ASSERT(errorGetRadius == NvParameterized::ERROR_NONE);
- PX_UNUSED(errorGetRadius);
-
- return radius;
-
- // the other way to do it ...
- //VortexFSAssetParams* attractorAssetParams = static_cast<VortexFSAssetParams*>(assetParams);
- //PX_ASSERT(assetParams);
-
- //return attractorAssetParams->radius;
-}
-
-void VortexFSAssetPreview::release(void)
-{
- if (mInRelease)
- {
- return;
- }
- mInRelease = true;
- mAsset->releaseVortexFSPreview(*this);
-}
-
-VortexFSAssetPreview::VortexFSAssetPreview(const VortexFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, VortexFSAsset* mVortexFSAsset, AssetPreviewScene* previewScene) :
- mPose(PreviewDesc.mPose),
- mApexSDK(myApexSDK),
- mAsset(mVortexFSAsset),
- mPreviewScene(previewScene),
- mPreviewDetail(PreviewDesc.mPreviewDetail),
- mDrawGroupBox(0),
- mApexRenderDebug(0)
-{
- NvParameterized::Interface* assetParams = mVortexFSAsset->getAssetNvParameterized(); //FIXME: const
- PX_ASSERT(assetParams);
-
- if (assetParams)
- {
- mRadius = getVortexRadius(assetParams);
- }
-
- drawVortexFSPreview();
-};
-
-
-void VortexFSAssetPreview::setDetailLevel(uint32_t detail)
-{
- WRITE_ZONE();
- if(detail != mPreviewDetail)
- {
- mPreviewDetail = detail;
- toggleDrawPreview();
- }
-}
-
-}
-} // namespace nvidia