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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/src/VortexFSAsset.cpp
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/src/VortexFSAsset.cpp')
-rw-r--r--APEX_1.4/module/basicfs/src/VortexFSAsset.cpp195
1 files changed, 0 insertions, 195 deletions
diff --git a/APEX_1.4/module/basicfs/src/VortexFSAsset.cpp b/APEX_1.4/module/basicfs/src/VortexFSAsset.cpp
deleted file mode 100644
index 5e34b14d..00000000
--- a/APEX_1.4/module/basicfs/src/VortexFSAsset.cpp
+++ /dev/null
@@ -1,195 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#include "ApexDefs.h"
-#include "Apex.h"
-#include "VortexFSAsset.h"
-#include "VortexFSActorImpl.h"
-#include "ModuleBasicFSImpl.h"
-#include "BasicFSScene.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-AuthObjTypeID VortexFSAsset::mAssetTypeID;
-
-VortexFSAsset::VortexFSAsset(ModuleBasicFSImpl* module, ResourceList& list, const char* name)
- : BasicFSAssetImpl(module, name)
- , mDefaultActorParams(NULL)
- , mDefaultPreviewParams(NULL)
-{
- NvParameterized::Traits* traits = GetInternalApexSDK()->getParameterizedTraits();
- mParams = static_cast<VortexFSAssetParams*>(traits->createNvParameterized(VortexFSAssetParams::staticClassName()));
- PX_ASSERT(mParams);
-
- list.add(*this);
-}
-
-VortexFSAsset::VortexFSAsset(ModuleBasicFSImpl* module, ResourceList& list, NvParameterized::Interface* params, const char* name)
- : BasicFSAssetImpl(module, name)
- , mParams(static_cast<VortexFSAssetParams*>(params))
- , mDefaultActorParams(NULL)
- , mDefaultPreviewParams(NULL)
-{
- list.add(*this);
-}
-
-VortexFSAsset::~VortexFSAsset()
-{
-}
-
-
-void VortexFSAsset::destroy()
-{
- if (mParams)
- {
- mParams->destroy();
- mParams = 0;
- }
-
- if (mDefaultActorParams)
- {
- mDefaultActorParams->destroy();
- mDefaultActorParams = 0;
- }
-
- if (mDefaultPreviewParams)
- {
- mDefaultPreviewParams->destroy();
- mDefaultPreviewParams = 0;
- }
-
-
- /* Actors are automatically cleaned up on deletion by ResourceList dtor */
- delete this;
-}
-
-NvParameterized::Interface* VortexFSAsset::getDefaultActorDesc()
-{
- NvParameterized::Traits* traits = GetInternalApexSDK()->getParameterizedTraits();
- PX_ASSERT(traits);
- if (!traits)
- {
- return NULL;
- }
-
- // create if not yet created
- if (!mDefaultActorParams)
- {
- NvParameterized::Interface* param = traits->createNvParameterized(VortexFSActorParams::staticClassName());
- mDefaultActorParams = static_cast<VortexFSActorParams*>(param);
-
- PX_ASSERT(param);
- if (!param)
- {
- return NULL;
- }
- }
- else
- {
- mDefaultActorParams->initDefaults();
- }
-
- return mDefaultActorParams;
-}
-
-Actor* VortexFSAsset::createApexActor(const NvParameterized::Interface& params, Scene& apexScene)
-{
- Actor* ret = 0;
-
- if (nvidia::strcmp(params.className(), VortexFSActorParams::staticClassName()) == 0)
- {
- const VortexFSActorParams& actorParams = static_cast<const VortexFSActorParams&>(params);
-
- BasicFSScene* es = mModule->getBasicFSScene(apexScene);
- ret = es->createVortexFSActor(actorParams, *this, mFSActors);
- }
- return ret;
-}
-
-
-VortexFSPreview* VortexFSAsset::createVortexFSPreview(const VortexFSPreviewDesc& desc, AssetPreviewScene* previewScene)
-{
- return createVortexFSPreviewImpl(desc, this, previewScene);
-}
-
-VortexFSPreview* VortexFSAsset::createVortexFSPreviewImpl(const VortexFSPreviewDesc& desc, VortexFSAsset* TurboAsset, AssetPreviewScene* previewScene)
-{
- return PX_NEW(VortexFSAssetPreview)(desc, mModule->mSdk, TurboAsset, previewScene);
-}
-
-void VortexFSAsset::releaseVortexFSPreview(VortexFSPreview& nxpreview)
-{
- VortexFSAssetPreview* preview = DYNAMIC_CAST(VortexFSAssetPreview*)(&nxpreview);
- preview->destroy();
-}
-
-NvParameterized::Interface* VortexFSAsset::getDefaultAssetPreviewDesc()
-{
- NvParameterized::Traits* traits = GetInternalApexSDK()->getParameterizedTraits();
- PX_ASSERT(traits);
- if (!traits)
- {
- return NULL;
- }
-
- // create if not yet created
- if (!mDefaultPreviewParams)
- {
- const char* className = VortexFSPreviewParams::staticClassName();
- NvParameterized::Interface* param = traits->createNvParameterized(className);
- mDefaultPreviewParams = static_cast<VortexFSPreviewParams*>(param);
-
- PX_ASSERT(param);
- if (!param)
- {
- return NULL;
- }
- }
-
- return mDefaultPreviewParams;
-}
-
-AssetPreview* VortexFSAsset::createApexAssetPreview(const NvParameterized::Interface& params, AssetPreviewScene* previewScene)
-{
- AssetPreview* ret = 0;
-
- const char* className = params.className();
- if (nvidia::strcmp(className, VortexFSPreviewParams::staticClassName()) == 0)
- {
- VortexFSPreviewDesc desc;
- const VortexFSPreviewParams* pDesc = static_cast<const VortexFSPreviewParams*>(&params);
-
- desc.mPose = pDesc->globalPose;
-
- desc.mPreviewDetail = 0;
- if (pDesc->drawShape)
- {
- desc.mPreviewDetail |= APEX_VORTEX::VORTEX_DRAW_SHAPE;
- }
- if (pDesc->drawAssetInfo)
- {
- desc.mPreviewDetail |= APEX_VORTEX::VORTEX_DRAW_ASSET_INFO;
- }
-
- ret = createVortexFSPreview(desc, previewScene);
- }
-
- return ret;
-}
-
-
-}
-} // end namespace nvidia::apex
-
-