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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/src/NoiseFSActorImpl.cpp | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/src/NoiseFSActorImpl.cpp')
| -rw-r--r-- | APEX_1.4/module/basicfs/src/NoiseFSActorImpl.cpp | 311 |
1 files changed, 0 insertions, 311 deletions
diff --git a/APEX_1.4/module/basicfs/src/NoiseFSActorImpl.cpp b/APEX_1.4/module/basicfs/src/NoiseFSActorImpl.cpp deleted file mode 100644 index 30a5a919..00000000 --- a/APEX_1.4/module/basicfs/src/NoiseFSActorImpl.cpp +++ /dev/null @@ -1,311 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#include "ApexDefs.h" -#include "RenderMeshActorDesc.h" -#include "RenderMeshActor.h" -#include "RenderMeshAsset.h" - -#include "Apex.h" -#include "NoiseFSActorImpl.h" -#include "NoiseFSAsset.h" -#include "BasicFSScene.h" -#include "ApexSDKIntl.h" -#include "SceneIntl.h" -#include "RenderDebugInterface.h" - -#include <PxScene.h> - -#include <FieldSamplerManagerIntl.h> -#include "ApexResourceHelper.h" - -namespace nvidia -{ -namespace basicfs -{ - -NoiseFSActorImpl::NoiseFSActorImpl(const NoiseFSActorParams& params, NoiseFSAsset& asset, ResourceList& list, BasicFSScene& scene) - : BasicFSActor(scene) - , mAsset(&asset) -{ - mFieldWeight = asset.mParams->fieldWeight; - - mPose = params.initialPose; - mScale = params.initialScale * asset.mParams->defaultScale; - - mExecuteParams.useLocalSpace = mAsset->mParams->useLocalSpace; - - mExecuteParams.noiseTimeFreq = 1.0f / mAsset->mParams->noiseTimePeriod; - mExecuteParams.noiseOctaves = mAsset->mParams->noiseOctaves; - mExecuteParams.noiseStrengthOctaveMultiplier = mAsset->mParams->noiseStrengthOctaveMultiplier; - mExecuteParams.noiseSpaceFreqOctaveMultiplier = PxVec3(1.0f / mAsset->mParams->noiseSpacePeriodOctaveMultiplier.x, 1.0f / mAsset->mParams->noiseSpacePeriodOctaveMultiplier.y, 1.0f / mAsset->mParams->noiseSpacePeriodOctaveMultiplier.z); - mExecuteParams.noiseTimeFreqOctaveMultiplier = 1.0f / mAsset->mParams->noiseTimePeriodOctaveMultiplier; - - if (nvidia::strcmp(mAsset->mParams->noiseType, "CURL") == 0) - { - mExecuteParams.noiseType = NoiseType::CURL; - } - else - { - mExecuteParams.noiseType = NoiseType::SIMPLEX; - } - mExecuteParams.noiseSeed = mAsset->mParams->noiseSeed; - - list.add(*this); // Add self to asset's list of actors - addSelfToContext(*scene.getApexScene().getApexContext()); // Add self to ApexScene - addSelfToContext(scene); // Add self to BasicFSScene's list of actors - - FieldSamplerManagerIntl* fieldSamplerManager = mScene->getInternalFieldSamplerManager(); - if (fieldSamplerManager != 0) - { - FieldSamplerDescIntl fieldSamplerDesc; - - fieldSamplerDesc.gridSupportType = FieldSamplerGridSupportTypeIntl::VELOCITY_PER_CELL; - if (nvidia::strcmp(mAsset->mParams->fieldType, "FORCE") == 0) - { - fieldSamplerDesc.type = FieldSamplerTypeIntl::FORCE; - fieldSamplerDesc.gridSupportType = FieldSamplerGridSupportTypeIntl::NONE; - } - else if (nvidia::strcmp(mAsset->mParams->fieldType, "VELOCITY_DRAG") == 0) - { - fieldSamplerDesc.type = FieldSamplerTypeIntl::VELOCITY_DRAG; - fieldSamplerDesc.dragCoeff = mAsset->mParams->fieldDragCoeff; - } - else - { - fieldSamplerDesc.type = FieldSamplerTypeIntl::VELOCITY_DIRECT; - } - fieldSamplerDesc.samplerFilterData = ApexResourceHelper::resolveCollisionGroup128(params.fieldSamplerFilterDataName ? params.fieldSamplerFilterDataName : mAsset->mParams->fieldSamplerFilterDataName); - fieldSamplerDesc.boundaryFilterData = ApexResourceHelper::resolveCollisionGroup128(params.fieldBoundaryFilterDataName ? params.fieldBoundaryFilterDataName : mAsset->mParams->fieldBoundaryFilterDataName); - fieldSamplerDesc.boundaryFadePercentage = mAsset->mParams->boundaryFadePercentage; - - fieldSamplerManager->registerFieldSampler(this, fieldSamplerDesc, mScene); - mFieldSamplerChanged = true; - } -} - -NoiseFSActorImpl::~NoiseFSActorImpl() -{ -} - -/* Must be defined inside CPP file, since they require knowledge of asset class */ -Asset* NoiseFSActorImpl::getOwner() const -{ - return static_cast<Asset*>(mAsset); -} - -BasicFSAsset* NoiseFSActorImpl::getNoiseFSAsset() const -{ - READ_ZONE(); - return mAsset; -} - -void NoiseFSActorImpl::release() -{ - if (mInRelease) - { - return; - } - destroy(); -} - -void NoiseFSActorImpl::destroy() -{ - { - WRITE_ZONE(); - ApexActor::destroy(); - - setPhysXScene(NULL); - - FieldSamplerManagerIntl* fieldSamplerManager = mScene->getInternalFieldSamplerManager(); - if (fieldSamplerManager != 0) - { - fieldSamplerManager->unregisterFieldSampler(this); - } - } - - delete this; -} - -void NoiseFSActorImpl::getLodRange(float& min, float& max, bool& intOnly) const -{ - PX_UNUSED(min); - PX_UNUSED(max); - PX_UNUSED(intOnly); - APEX_INVALID_OPERATION("not implemented"); -} - -float NoiseFSActorImpl::getActiveLod() const -{ - APEX_INVALID_OPERATION("NxExampleActor does not support this operation"); - return -1.0f; -} - -void NoiseFSActorImpl::forceLod(float lod) -{ - PX_UNUSED(lod); - APEX_INVALID_OPERATION("not implemented"); -} - -// Called by game render thread -void NoiseFSActorImpl::updateRenderResources(bool rewriteBuffers, void* userRenderData) -{ - PX_UNUSED(rewriteBuffers); - PX_UNUSED(userRenderData); -} - -// Called by game render thread -void NoiseFSActorImpl::dispatchRenderResources(UserRenderer& renderer) -{ - PX_UNUSED(renderer); -} - -bool NoiseFSActorImpl::updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled) -{ - PX_UNUSED(shapeDesc); - - isEnabled = mFieldSamplerEnabled; - if (mFieldSamplerChanged) - { - mExecuteParams.worldToShape = mPose.getInverse(); - - PxVec3 noiseSpacePeriod = mAsset->mParams->noiseSpacePeriod * mScale; - mExecuteParams.noiseSpaceFreq = PxVec3(1.0f / noiseSpacePeriod.x, 1.0f / noiseSpacePeriod.y, 1.0f / noiseSpacePeriod.z); - mExecuteParams.noiseStrength = mAsset->mParams->noiseStrength * mScale; - - shapeDesc.type = FieldShapeTypeIntl::BOX; - shapeDesc.worldToShape = mExecuteParams.worldToShape; - shapeDesc.dimensions = mAsset->mParams->boundarySize * (mScale * 0.5f); - shapeDesc.weight = mFieldWeight; - - mFieldSamplerChanged = false; - return true; - } - return false; -} - -void NoiseFSActorImpl::simulate(float ) -{ -} - -void NoiseFSActorImpl::setNoiseStrength(float strength) -{ - WRITE_ZONE(); - mExecuteParams.noiseStrength = strength; - mFieldSamplerChanged = true; -} - -void NoiseFSActorImpl::visualize() -{ -#ifndef WITHOUT_DEBUG_VISUALIZE - if ( !mEnableDebugVisualization ) return; - RenderDebugInterface* debugRender = mScene->mDebugRender; - BasicFSDebugRenderParams* debugRenderParams = mScene->mBasicFSDebugRenderParams; - - if (!debugRenderParams->VISUALIZE_NOISE_FS_ACTOR) - { - return; - } - - const physx::PxMat44& savedPose = *RENDER_DEBUG_IFACE(debugRender)->getPoseTyped(); - RENDER_DEBUG_IFACE(debugRender)->setIdentityPose(); - - using RENDER_DEBUG::DebugColors; - - if (debugRenderParams->VISUALIZE_NOISE_FS_ACTOR_NAME) - { - char buf[128]; - buf[sizeof(buf) - 1] = 0; - APEX_SPRINTF_S(buf, sizeof(buf) - 1, " %s %s", mAsset->getObjTypeName(), mAsset->getName()); - - PxMat44 cameraFacingPose(mScene->mApexScene->getViewMatrix(0).inverseRT()); - PxVec3 textLocation = mPose.p; - - RENDER_DEBUG_IFACE(debugRender)->setCurrentTextScale(4.0f); - RENDER_DEBUG_IFACE(debugRender)->setCurrentColor(RENDER_DEBUG_IFACE(debugRender)->getDebugColor(DebugColors::Blue)); - RENDER_DEBUG_IFACE(debugRender)->debugText(textLocation, buf); - } - - if (debugRenderParams->VISUALIZE_NOISE_FS_SHAPE) - { - RENDER_DEBUG_IFACE(debugRender)->setCurrentColor(RENDER_DEBUG_IFACE(debugRender)->getDebugColor(DebugColors::Blue)); - - PxVec3 shapeSides = mScale * mAsset->mParams->boundarySize; - RENDER_DEBUG_IFACE(debugRender)->setPose(mPose); - RENDER_DEBUG_IFACE(debugRender)->debugBound( PxBounds3(PxVec3(0.0f), shapeSides) ); - } - if (debugRenderParams->VISUALIZE_NOISE_FS_POSE) - { - RENDER_DEBUG_IFACE(debugRender)->debugAxes(PxMat44(mPose), 1); - } - RENDER_DEBUG_IFACE(debugRender)->setPose(savedPose); -#endif -} - -/******************************** CPU Version ********************************/ - -NoiseFSActorCPU::NoiseFSActorCPU(const NoiseFSActorParams& params, NoiseFSAsset& asset, ResourceList& list, BasicFSScene& scene) - : NoiseFSActorImpl(params, asset, list, scene) -{ -} - -NoiseFSActorCPU::~NoiseFSActorCPU() -{ -} - -void NoiseFSActorCPU::executeFieldSampler(const ExecuteData& data) -{ - uint32_t totalElapsedMS = mScene->getApexScene().getTotalElapsedMS(); - for (uint32_t iter = 0; iter < data.count; ++iter) - { - uint32_t i = data.indices[iter & data.indicesMask] + (iter & ~data.indicesMask); - PxVec3* pos = (PxVec3*)((uint8_t*)data.position + i * data.positionStride); - data.resultField[iter] = executeNoiseFS(mExecuteParams, *pos, totalElapsedMS); - } -} - -/******************************** GPU Version ********************************/ - -#if APEX_CUDA_SUPPORT - - -NoiseFSActorGPU::NoiseFSActorGPU(const NoiseFSActorParams& params, NoiseFSAsset& asset, ResourceList& list, BasicFSScene& scene) - : NoiseFSActorCPU(params, asset, list, scene) - , mConstMemGroup(CUDA_OBJ(fieldSamplerStorage)) -{ -} - -NoiseFSActorGPU::~NoiseFSActorGPU() -{ -} - -bool NoiseFSActorGPU::updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled) -{ - if (NoiseFSActorImpl::updateFieldSampler(shapeDesc, isEnabled)) - { - APEX_CUDA_CONST_MEM_GROUP_SCOPE(mConstMemGroup); - - if (mParamsHandle.isNull()) - { - mParamsHandle.alloc(_storage_); - } - mParamsHandle.update(_storage_, mExecuteParams); - return true; - } - return false; -} - - -#endif - -} -} // end namespace nvidia::apex - |