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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/src/BasicFSActor.cpp
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/src/BasicFSActor.cpp')
-rw-r--r--APEX_1.4/module/basicfs/src/BasicFSActor.cpp59
1 files changed, 0 insertions, 59 deletions
diff --git a/APEX_1.4/module/basicfs/src/BasicFSActor.cpp b/APEX_1.4/module/basicfs/src/BasicFSActor.cpp
deleted file mode 100644
index 9408f4eb..00000000
--- a/APEX_1.4/module/basicfs/src/BasicFSActor.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#include "ApexDefs.h"
-#include "RenderMeshActorDesc.h"
-#include "RenderMeshActor.h"
-#include "RenderMeshAsset.h"
-
-#include "Apex.h"
-#include "BasicFSActor.h"
-#include "BasicFSAssetImpl.h"
-#include "BasicFSScene.h"
-#include "ApexSDKIntl.h"
-#include "SceneIntl.h"
-#include "RenderDebugInterface.h"
-
-#include <PxScene.h>
-
-#include <FieldSamplerManagerIntl.h>
-#include "ApexResourceHelper.h"
-
-namespace nvidia
-{
-namespace basicfs
-{
-
-#define NUM_DEBUG_POINTS 2048
-
-BasicFSActor::BasicFSActor(BasicFSScene& scene)
- : mScene(&scene)
- , mPose(PxIdentity)
- , mScale(1.0f)
- , mFieldSamplerChanged(true)
- , mFieldSamplerEnabled(true)
- , mFieldWeight(1.0f)
-{
-}
-
-BasicFSActor::~BasicFSActor()
-{
-}
-
-void BasicFSActor::setPhysXScene(PxScene*) { }
-PxScene* BasicFSActor::getPhysXScene() const
-{
- return NULL;
-}
-
-}
-} // end namespace nvidia::apex
-