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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/src/AttractorFSActorImpl.cpp | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/src/AttractorFSActorImpl.cpp')
| -rw-r--r-- | APEX_1.4/module/basicfs/src/AttractorFSActorImpl.cpp | 343 |
1 files changed, 0 insertions, 343 deletions
diff --git a/APEX_1.4/module/basicfs/src/AttractorFSActorImpl.cpp b/APEX_1.4/module/basicfs/src/AttractorFSActorImpl.cpp deleted file mode 100644 index 64ebc1fe..00000000 --- a/APEX_1.4/module/basicfs/src/AttractorFSActorImpl.cpp +++ /dev/null @@ -1,343 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#include "ApexDefs.h" -#include "RenderMeshActorDesc.h" -#include "RenderMeshActor.h" -#include "RenderMeshAsset.h" - -#include "Apex.h" - -#include "AttractorFSActorImpl.h" -#include "AttractorFSAsset.h" -#include "BasicFSScene.h" -#include "ApexSDKIntl.h" -#include "SceneIntl.h" -#include "RenderDebugInterface.h" - -#include <PxScene.h> - -#include <FieldSamplerManagerIntl.h> -#include "ApexResourceHelper.h" -#include "ReadCheck.h" -#include "WriteCheck.h" - -#include "PsMathUtils.h" - -namespace nvidia -{ -namespace basicfs -{ - -#define NUM_DEBUG_POINTS 512 - -AttractorFSActorImpl::AttractorFSActorImpl(const AttractorFSActorParams& params, AttractorFSAsset& asset, ResourceList& list, BasicFSScene& scene) - : BasicFSActor(scene) - , mAsset(&asset) -{ - WRITE_ZONE(); - mFieldWeight = asset.mParams->fieldWeight; - - mPose = params.initialPose; - mScale = params.initialScale; - mRadius = mAsset->mParams->radius; - mConstFieldStrength = mAsset->mParams->constFieldStrength; - mVariableFieldStrength = mAsset->mParams->variableFieldStrength; - - list.add(*this); // Add self to asset's list of actors - addSelfToContext(*scene.getApexScene().getApexContext()); // Add self to ApexScene - addSelfToContext(scene); // Add self to BasicFSScene's list of actors - - FieldSamplerManagerIntl* fieldSamplerManager = mScene->getInternalFieldSamplerManager(); - if (fieldSamplerManager != 0) - { - FieldSamplerDescIntl fieldSamplerDesc; - if (asset.mParams->fieldDragCoeff > 0) - { - fieldSamplerDesc.type = FieldSamplerTypeIntl::VELOCITY_DRAG; - fieldSamplerDesc.dragCoeff = asset.mParams->fieldDragCoeff; - } - else - { - fieldSamplerDesc.type = FieldSamplerTypeIntl::VELOCITY_DIRECT; - } - fieldSamplerDesc.gridSupportType = FieldSamplerGridSupportTypeIntl::NONE; - fieldSamplerDesc.samplerFilterData = ApexResourceHelper::resolveCollisionGroup128(params.fieldSamplerFilterDataName ? params.fieldSamplerFilterDataName : mAsset->mParams->fieldSamplerFilterDataName); - fieldSamplerDesc.boundaryFilterData = ApexResourceHelper::resolveCollisionGroup128(params.fieldBoundaryFilterDataName ? params.fieldBoundaryFilterDataName : mAsset->mParams->fieldBoundaryFilterDataName); - fieldSamplerDesc.boundaryFadePercentage = mAsset->mParams->boundaryFadePercentage; - - fieldSamplerManager->registerFieldSampler(this, fieldSamplerDesc, mScene); - mFieldSamplerChanged = true; - } -} - -AttractorFSActorImpl::~AttractorFSActorImpl() -{ -} - -/* Must be defined inside CPP file, since they require knowledge of asset class */ -Asset* AttractorFSActorImpl::getOwner() const -{ - READ_ZONE(); - return static_cast<Asset*>(mAsset); -} - -BasicFSAsset* AttractorFSActorImpl::getAttractorFSAsset() const -{ - READ_ZONE(); - return mAsset; -} - -void AttractorFSActorImpl::release() -{ - if (mInRelease) - { - return; - } - destroy(); -} - -void AttractorFSActorImpl::destroy() -{ - { - WRITE_ZONE(); - ApexActor::destroy(); - - setPhysXScene(NULL); - - FieldSamplerManagerIntl* fieldSamplerManager = mScene->getInternalFieldSamplerManager(); - if (fieldSamplerManager != 0) - { - fieldSamplerManager->unregisterFieldSampler(this); - } - } - delete this; -} - -void AttractorFSActorImpl::getLodRange(float& min, float& max, bool& intOnly) const -{ - READ_ZONE(); - PX_UNUSED(min); - PX_UNUSED(max); - PX_UNUSED(intOnly); - APEX_INVALID_OPERATION("not implemented"); -} - -float AttractorFSActorImpl::getActiveLod() const -{ - READ_ZONE(); - APEX_INVALID_OPERATION("NxExampleActor does not support this operation"); - return -1.0f; -} - -void AttractorFSActorImpl::forceLod(float lod) -{ - WRITE_ZONE(); - PX_UNUSED(lod); - APEX_INVALID_OPERATION("not implemented"); -} - -// Called by game render thread -void AttractorFSActorImpl::updateRenderResources(bool rewriteBuffers, void* userRenderData) -{ - WRITE_ZONE(); - PX_UNUSED(rewriteBuffers); - PX_UNUSED(userRenderData); -} - -// Called by game render thread -void AttractorFSActorImpl::dispatchRenderResources(UserRenderer& renderer) -{ - READ_ZONE(); - PX_UNUSED(renderer); -} - -bool AttractorFSActorImpl::updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled) -{ - WRITE_ZONE(); - isEnabled = mFieldSamplerEnabled; - if (mFieldSamplerChanged) - { - mExecuteParams.origin = mPose.p; - mExecuteParams.radius = mRadius * mScale; - mExecuteParams.constFieldStrength = mConstFieldStrength * mScale; - mExecuteParams.variableFieldStrength = mVariableFieldStrength * mScale; - - shapeDesc.type = FieldShapeTypeIntl::SPHERE; - shapeDesc.worldToShape.q = PxIdentity; - shapeDesc.worldToShape.p = -mExecuteParams.origin; - shapeDesc.dimensions = PxVec3(mExecuteParams.radius, 0, 0); - shapeDesc.weight = mFieldWeight; - - mFieldSamplerChanged = false; - return true; - } - return false; -} - -void AttractorFSActorImpl::simulate(float dt) -{ - WRITE_ZONE(); - PX_UNUSED(dt); -} - -void AttractorFSActorImpl::setConstFieldStrength(float strength) -{ - WRITE_ZONE(); - mConstFieldStrength = strength; - mFieldSamplerChanged = true; -} - -void AttractorFSActorImpl::setVariableFieldStrength(float strength) -{ - WRITE_ZONE(); - mVariableFieldStrength = strength; - mFieldSamplerChanged = true; -} - -void AttractorFSActorImpl::visualize() -{ - WRITE_ZONE(); -#ifndef WITHOUT_DEBUG_VISUALIZE - if ( !mEnableDebugVisualization ) return; - RenderDebugInterface* debugRender = mScene->mDebugRender; - BasicFSDebugRenderParams* debugRenderParams = mScene->mBasicFSDebugRenderParams; - const physx::PxMat44& savedPose = *RENDER_DEBUG_IFACE(debugRender)->getPoseTyped(); - RENDER_DEBUG_IFACE(debugRender)->setIdentityPose(); - - if (!debugRenderParams->VISUALIZE_ATTRACTOR_FS_ACTOR) - { - return; - } - - if (debugRenderParams->VISUALIZE_ATTRACTOR_FS_ACTOR_NAME) - { - char buf[128]; - buf[sizeof(buf) - 1] = 0; - APEX_SPRINTF_S(buf, sizeof(buf) - 1, " %s %s", mAsset->getObjTypeName(), mAsset->getName()); - - PxVec3 textLocation = mPose.p; - - RENDER_DEBUG_IFACE(debugRender)->setCurrentTextScale(4.0f); - RENDER_DEBUG_IFACE(debugRender)->setCurrentColor(RENDER_DEBUG_IFACE(debugRender)->getDebugColor(RENDER_DEBUG::DebugColors::Blue)); - RENDER_DEBUG_IFACE(debugRender)->debugText(textLocation, buf); - } - - if (debugRenderParams->VISUALIZE_ATTRACTOR_FS_SHAPE) - { - RENDER_DEBUG_IFACE(debugRender)->setCurrentColor(RENDER_DEBUG_IFACE(debugRender)->getDebugColor(RENDER_DEBUG::DebugColors::Blue)); -// RENDER_DEBUG_IFACE(debugRender)->debugOrientedSphere(mExecuteParams.radius, 2, mDirToWorld); - RENDER_DEBUG_IFACE(debugRender)->debugSphere(mExecuteParams.origin, mExecuteParams.radius); - } - - if (debugRenderParams->VISUALIZE_ATTRACTOR_FS_POSE) - { - RENDER_DEBUG_IFACE(debugRender)->debugAxes(PxMat44(mPose), 1); - } - - if (debugRenderParams->VISUALIZE_ATTRACTOR_FS_FIELD) - { - if (mDebugPoints.empty()) - { - mDebugPoints.resize(NUM_DEBUG_POINTS); - for (uint32_t i = 0; i < NUM_DEBUG_POINTS; ++i) - { - float rx, ry, rz; - do - { - rx = physx::shdfnd::rand(-1.0f, +1.0f); - ry = physx::shdfnd::rand(-1.0f, +1.0f); - rz = physx::shdfnd::rand(-1.0f, +1.0f); - } - while (rx * rx + ry * ry + rz * rz > 1.0f); - - PxVec3& vec = mDebugPoints[i]; - - vec.x = rx; - vec.y = ry; - vec.z = rz; - } - } - - uint32_t c1 = RENDER_DEBUG_IFACE(mScene->mDebugRender)->getDebugColor(RENDER_DEBUG::DebugColors::Blue); - uint32_t c2 = RENDER_DEBUG_IFACE(mScene->mDebugRender)->getDebugColor(RENDER_DEBUG::DebugColors::Red); - - for (uint32_t i = 0; i < NUM_DEBUG_POINTS; ++i) - { - PxVec3 pos = mExecuteParams.origin + (mDebugPoints[i] * mExecuteParams.radius); - PxVec3 fieldVec = executeAttractorFS(mExecuteParams, pos/*, totalElapsedMS*/); - RENDER_DEBUG_IFACE(debugRender)->debugGradientLine(pos, pos + fieldVec, c1, c2); - } - } - RENDER_DEBUG_IFACE(debugRender)->setPose(savedPose); -#endif -} - -/******************************** CPU Version ********************************/ - -AttractorFSActorCPU::AttractorFSActorCPU(const AttractorFSActorParams& params, AttractorFSAsset& asset, ResourceList& list, BasicFSScene& scene) - : AttractorFSActorImpl(params, asset, list, scene) -{ -} - -AttractorFSActorCPU::~AttractorFSActorCPU() -{ -} - -void AttractorFSActorCPU::executeFieldSampler(const ExecuteData& data) -{ - WRITE_ZONE(); - for (uint32_t iter = 0; iter < data.count; ++iter) - { - uint32_t i = data.indices[iter & data.indicesMask] + (iter & ~data.indicesMask); - PxVec3* pos = (PxVec3*)((uint8_t*)data.position + i * data.positionStride); - data.resultField[iter] = executeAttractorFS(mExecuteParams, *pos/*, totalElapsedMS*/); - } -} - -/******************************** GPU Version ********************************/ - -#if APEX_CUDA_SUPPORT - - -AttractorFSActorGPU::AttractorFSActorGPU(const AttractorFSActorParams& params, AttractorFSAsset& asset, ResourceList& list, BasicFSScene& scene) - : AttractorFSActorCPU(params, asset, list, scene) - , mConstMemGroup(CUDA_OBJ(fieldSamplerStorage)) -{ -} - -AttractorFSActorGPU::~AttractorFSActorGPU() -{ -} - -bool AttractorFSActorGPU::updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled) -{ - WRITE_ZONE(); - if (AttractorFSActorImpl::updateFieldSampler(shapeDesc, isEnabled)) - { - APEX_CUDA_CONST_MEM_GROUP_SCOPE(mConstMemGroup); - - if (mParamsHandle.isNull()) - { - mParamsHandle.alloc(_storage_); - } - mParamsHandle.update(_storage_, mExecuteParams); - return true; - } - return false; -} - - -#endif - -} -} // end namespace nvidia::apex - |