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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/basicfs/include/VortexFSAssetPreview.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __VORTEX_FSPREVIEW_H__
+#define __VORTEX_FSPREVIEW_H__
+
+#include "ApexPreview.h"
+#include "ApexRWLockable.h"
+#include "ApexSDKIntl.h"
+#include "VortexFSPreview.h"
+#include "RenderDebugInterface.h"
+
+namespace nvidia
+{
+namespace basicfs
+{
+
+class VortexFSAsset;
+
+/**
+\brief Descriptor for a VortexFS Preview Asset
+*/
+class VortexFSPreviewDesc
+{
+public:
+ VortexFSPreviewDesc() :
+ mPose(PxMat44()),
+ mPreviewDetail()
+ {
+ mPose = PxMat44(PxIdentity);
+ };
+
+ /**
+ \brief The pose that translates from preview coordinates to world coordinates.
+ */
+ PxMat44 mPose;
+ /**
+ \brief Radius of the attractor.
+ */
+ float mRadius;
+ /**
+ \brief The detail options of the preview drawing
+ */
+ uint32_t mPreviewDetail;
+};
+
+/*
+ APEX asset preview asset.
+ Preview.
+*/
+class VortexFSAssetPreview : public VortexFSPreview, public ApexResource, public ApexPreview, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ VortexFSAssetPreview(const VortexFSPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, VortexFSAsset* myAsset, AssetPreviewScene* previewScene);
+ void drawVortexFSPreview(void);
+ void destroy();
+
+ float getVortexRadius(NvParameterized::Interface* assetParams);
+
+ void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
+ const PxMat44 getPose() const;
+
+ void setRadius(float radius);
+ const float getRadius() const;
+
+ void setDetailLevel(uint32_t detail);
+
+ // from RenderDataProvider
+ void lockRenderResources(void);
+ void unlockRenderResources(void);
+ void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
+
+ // from Renderable.h
+ void dispatchRenderResources(UserRenderer& renderer);
+ PxBounds3 getBounds(void) const;
+
+ // from ApexResource.h
+ void release(void);
+
+private:
+ ~VortexFSAssetPreview();
+
+ PxMat44 mPose; // the pose for the preview rendering
+ ApexSDK* mApexSDK; // pointer to the APEX SDK
+ VortexFSAsset* mAsset; // our parent VortexFS Asset
+ RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
+ AssetPreviewScene* mPreviewScene;
+ // preview stuff
+ float mRadius; // the radius of the attractor
+ uint32_t mPreviewDetail; // the detail options of the preview drawing
+
+ int32_t mDrawGroupBox;
+
+ void drawPreviewShape();
+ void drawPreviewAssetInfo();
+ void toggleDrawPreview();
+ void setDrawGroupsPose();
+
+ void drawInfoLine(uint32_t lineNum, const char* str);
+};
+
+}
+} // namespace nvidia
+
+#endif // __TURBULENCE_ASSET_PREVIEW_H__