diff options
| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/include/NoiseFSAsset.h | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/include/NoiseFSAsset.h')
| -rw-r--r-- | APEX_1.4/module/basicfs/include/NoiseFSAsset.h | 190 |
1 files changed, 0 insertions, 190 deletions
diff --git a/APEX_1.4/module/basicfs/include/NoiseFSAsset.h b/APEX_1.4/module/basicfs/include/NoiseFSAsset.h deleted file mode 100644 index 7e776c0e..00000000 --- a/APEX_1.4/module/basicfs/include/NoiseFSAsset.h +++ /dev/null @@ -1,190 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __NOISE_FS_ASSET_H__ -#define __NOISE_FS_ASSET_H__ - -#include "BasicFSAssetImpl.h" -#include "NoiseFSAssetPreview.h" -#include "NoiseFSAssetParams.h" -#include "NoiseFSActorParams.h" -#include "ApexAuthorableObject.h" - -namespace nvidia -{ -namespace apex -{ -class RenderMeshAsset; -} -namespace basicfs -{ - -class NoiseFSActorImpl; - -class NoiseFSAsset : public BasicFSAssetImpl -{ - friend class BasicFSAssetDummyAuthoring; -public: - APEX_RW_LOCKABLE_BOILERPLATE - - NoiseFSAsset(ModuleBasicFSImpl*, ResourceList&, const char*); - NoiseFSAsset(ModuleBasicFSImpl*, ResourceList&, NvParameterized::Interface*, const char*); - ~NoiseFSAsset(); - - /* Asset */ -// const char* getName() const -// { -// return mName.c_str(); -// } - AuthObjTypeID getObjTypeID() const - { - return mAssetTypeID; - } - const char* getObjTypeName() const - { - return getClassName(); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAsset(*this); - } - - // TODO: implement forceLoadAssets - uint32_t forceLoadAssets() - { - return 0; - } - - NvParameterized::Interface* getAssetNvParameterized() const - { - return mParams; - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - NvParameterized::Interface* ret = mParams; - mParams = NULL; - release(); - return ret; - } - - /* BasicFSAsset specific methods */ - void destroy(); - - /** - * \brief Apply any changes that may been made to the NvParameterized::Interface on this asset. - */ - virtual void applyEditingChanges(void) - { - APEX_INVALID_OPERATION("Not yet implemented!"); - } - - NoiseFSPreview* createNoiseFSPreview(const NoiseFSPreviewDesc& desc, AssetPreviewScene* previewScene); - NoiseFSPreview* createNoiseFSPreviewImpl(const NoiseFSPreviewDesc& desc, NoiseFSAsset* TurboAsset, AssetPreviewScene* previewScene); - void releaseNoiseFSPreview(NoiseFSPreview& preview); - - NvParameterized::Interface* getDefaultActorDesc(); - virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/); - - NvParameterized::Interface* getDefaultAssetPreviewDesc(); - virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& /*params*/, AssetPreviewScene* previewScene); - - virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const - { - return true; // todo implement this method - } - - /* Typical asset members */ - static const char* getClassName() // return to protected - { - return NOISE_FS_AUTHORING_TYPE_NAME; - } - -protected: - - static AuthObjTypeID mAssetTypeID; - - NoiseFSAssetParams* mParams; - NoiseFSActorParams* mDefaultActorParams; - NoiseFSPreviewParams* mDefaultPreviewParams; - - friend class ModuleBasicFSImpl; - friend class NoiseFSActorImpl; - friend class NoiseFSAssetPreview; - template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject; - -}; - -class NoiseFSAssetAuthoring : public NoiseFSAsset, public ApexAssetAuthoring, public BasicFSAssetAuthoring -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* BasicFSAssetAuthoring */ - NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l) : - NoiseFSAsset(m, l, "NoiseFSAssetAuthoring") {} - - NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, const char* name) : - NoiseFSAsset(m, l, name) {} - - NoiseFSAssetAuthoring(ModuleBasicFSImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) : - NoiseFSAsset(m, l, params, name) {} - - ~NoiseFSAssetAuthoring() {} - void destroy() - { - delete this; - } - - /* AssetAuthoring */ - const char* getName(void) const - { - return NoiseFSAsset::getName(); - } - const char* getObjTypeName() const - { - return NoiseFSAsset::getClassName(); - } - bool prepareForPlatform(nvidia::apex::PlatformTag) - { - APEX_INVALID_OPERATION("Not Implemented."); - return false; - } - - void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) - { - ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAssetAuthoring(*this); - } - - NvParameterized::Interface* getNvParameterized() const - { - return NoiseFSAsset::getAssetNvParameterized(); - } - - NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - return NoiseFSAsset::releaseAndReturnNvParameterizedInterface(); - } - -}; - -} -} // end namespace nvidia::apex - -#endif
\ No newline at end of file |