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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/include/BasicFSActor.h
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/include/BasicFSActor.h')
-rw-r--r--APEX_1.4/module/basicfs/include/BasicFSActor.h88
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diff --git a/APEX_1.4/module/basicfs/include/BasicFSActor.h b/APEX_1.4/module/basicfs/include/BasicFSActor.h
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--- a/APEX_1.4/module/basicfs/include/BasicFSActor.h
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@@ -1,88 +0,0 @@
-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __BASIC_FS_ACTOR_H__
-#define __BASIC_FS_ACTOR_H__
-
-#include "Apex.h"
-
-#include "ApexActor.h"
-#include "FieldSamplerIntl.h"
-#include "BasicFSAssetImpl.h"
-
-#include "PxTask.h"
-
-#if APEX_CUDA_SUPPORT
-#include "ApexCudaWrapper.h"
-#endif
-
-
-namespace nvidia
-{
-namespace apex
-{
-class RenderMeshActor;
-}
-namespace basicfs
-{
-
-class BasicFSScene;
-
-class BasicFSActor : public ApexActor, public ApexResourceInterface, public ApexResource, public FieldSamplerIntl
-{
-public:
- BasicFSActor(BasicFSScene&);
- virtual ~BasicFSActor();
-
- /* ApexResourceInterface, ApexResource */
- uint32_t getListIndex() const
- {
- return m_listIndex;
- }
- void setListIndex(class ResourceList& list, uint32_t index)
- {
- m_list = &list;
- m_listIndex = index;
- }
-
- virtual void visualize()
- {
- }
-
- virtual void simulate(float dt)
- {
- PX_UNUSED(dt);
- }
-
- void setPhysXScene(PxScene*);
- PxScene* getPhysXScene() const;
-
- /* FieldSamplerIntl */
- virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled) = 0;
-
-protected:
- BasicFSScene* mScene;
-
- PxTransform mPose;
- float mScale;
-
- bool mFieldSamplerChanged;
- bool mFieldSamplerEnabled;
-
- float mFieldWeight;
-
- friend class BasicFSScene;
-};
-
-}
-} // end namespace nvidia
-
-#endif