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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/include/BasicFSActor.h | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/include/BasicFSActor.h')
| -rw-r--r-- | APEX_1.4/module/basicfs/include/BasicFSActor.h | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/APEX_1.4/module/basicfs/include/BasicFSActor.h b/APEX_1.4/module/basicfs/include/BasicFSActor.h deleted file mode 100644 index 92898907..00000000 --- a/APEX_1.4/module/basicfs/include/BasicFSActor.h +++ /dev/null @@ -1,88 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __BASIC_FS_ACTOR_H__ -#define __BASIC_FS_ACTOR_H__ - -#include "Apex.h" - -#include "ApexActor.h" -#include "FieldSamplerIntl.h" -#include "BasicFSAssetImpl.h" - -#include "PxTask.h" - -#if APEX_CUDA_SUPPORT -#include "ApexCudaWrapper.h" -#endif - - -namespace nvidia -{ -namespace apex -{ -class RenderMeshActor; -} -namespace basicfs -{ - -class BasicFSScene; - -class BasicFSActor : public ApexActor, public ApexResourceInterface, public ApexResource, public FieldSamplerIntl -{ -public: - BasicFSActor(BasicFSScene&); - virtual ~BasicFSActor(); - - /* ApexResourceInterface, ApexResource */ - uint32_t getListIndex() const - { - return m_listIndex; - } - void setListIndex(class ResourceList& list, uint32_t index) - { - m_list = &list; - m_listIndex = index; - } - - virtual void visualize() - { - } - - virtual void simulate(float dt) - { - PX_UNUSED(dt); - } - - void setPhysXScene(PxScene*); - PxScene* getPhysXScene() const; - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled) = 0; - -protected: - BasicFSScene* mScene; - - PxTransform mPose; - float mScale; - - bool mFieldSamplerChanged; - bool mFieldSamplerEnabled; - - float mFieldWeight; - - friend class BasicFSScene; -}; - -} -} // end namespace nvidia - -#endif |